enhancement: Unity Level Viewer copy transform for pasting into commands editor #341
Labels
enhancement
Something which will improve the user experience.
[PROJECT] Unity
This issue applies to the Unity Level Editor project.
[TOOL] Script Editor
This issue applies to the script editor within OpenCAGE.
You have a nifty feature in an ability to copy a transform or vector half-dimension intact in the commands editor.
I can paste coordinates from one to another. It makes copying across composites or from one editor version to another a snap.
Can we get an enhancement to add this same function to copy X-Y-Z data from the level viewer so coordinates
gathered there can be pasted back into the editor?
The text was updated successfully, but these errors were encountered: