Re-implement GLOBAL support #358
Labels
enhancement
Something which will improve the user experience.
[TOOL] Asset Editor
This issue applies to the asset editor within OpenCAGE.
Asset editor no longer supports GLOBAL textures/models (note: models aren't actually used in retail, but the engine has support for it).
Should re-implement the ability to load GLOBAL stuff, or should perhaps instead make OpenCAGE automatically update all levels to point away from GLOBAL. The latter seems a bit hacky, but will make stuff easier in the long run as syncing levels and the GLOBAL folder will get tricky between mods.
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