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Unable to enable addon in blender. #391

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Samsterbam opened this issue May 7, 2023 · 5 comments
Open

Unable to enable addon in blender. #391

Samsterbam opened this issue May 7, 2023 · 5 comments

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@Samsterbam
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Samsterbam commented May 7, 2023

image

tried it with all builds of the Mtree add-on, linux, windows, macOS. Also tried it on my laptop.

Blender 3.5

@evanvlane
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I am also running into this issue.
This is the generated Blender system info file:

====================================
= Blender 3.5.1 System Information =
====================================


Blender:
====================================

version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3, type: release
build date: 2023-04-24, 23:31:15
platform: 'Linux-5.19.0-41-generic-x86_64-with-glibc2.35'
binary path: '/opt/blender-3.5.1-linux-x64/blender'
build cflags:  -Wall -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wno-stringop-overread -Wno-stringop-overflow -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -Wimplicit-fallthrough=5  -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2  
build cxxflags:  -Wuninitialized -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wrestrict -Wno-suggest-override -Wuninitialized -Wno-stringop-overread -Wno-stringop-overflow -Wundef -Wmissing-declarations -Wimplicit-fallthrough=5  -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2  
build linkflags:  -Wl,--version-script='/home/blender/git/blender-v350/blender.git/source/creator/symbols_unix.map'
build system: CMake
windowing environment: 'X11'

Python:
====================================

version: 3.10.9 (main, Feb  9 2023, 04:47:13) [GCC 11.2.1 20220127 (Red Hat 11.2.1-9)]
file system encoding: utf-8:surrogateescape
paths:
	'/opt/blender-3.5.1-linux-x64/3.5/scripts/startup'
	'/opt/blender-3.5.1-linux-x64/3.5/scripts/modules'
	'/opt/blender-3.5.1-linux-x64/3.5/python/lib/python310.zip'
	'/opt/blender-3.5.1-linux-x64/3.5/python/lib/python3.10'
	'/opt/blender-3.5.1-linux-x64/3.5/python/lib/python3.10/lib-dynload'
	'/opt/blender-3.5.1-linux-x64/3.5/python/lib/python3.10/site-packages'
	'/opt/blender-3.5.1-linux-x64/3.5/scripts/freestyle/modules'
	'/opt/blender-3.5.1-linux-x64/3.5/scripts/addons/modules'
	'/home/USER_NAME/.config/blender/3.5/scripts/addons/modules'
	'/opt/blender-3.5.1-linux-x64/3.5/scripts/addons'
	'/home/USER_NAME/.config/blender/3.5/scripts/addons'

Python (External Binary):
====================================

binary path: '/opt/blender-3.5.1-linux-x64/3.5/python/bin/python3.10'
version: Python 3.10.9

Directories:
====================================

scripts:
	'/opt/blender-3.5.1-linux-x64/3.5/scripts'
	'/home/USER_NAME/.config/blender/3.5/scripts'
user scripts: '/home/USER_NAME/.config/blender/3.5/scripts'
pref scripts: None
datafiles: '/home/USER_NAME/.config/blender/3.5/datafiles'
config: '/home/USER_NAME/.config/blender/3.5/config'
scripts : '/home/USER_NAME/.config/blender/3.5/scripts'
autosave: '/home/USER_NAME/.config/blender/3.5/autosave'
tempdir: '/tmp/blender_VyMV1s/'

FFmpeg:
====================================

avcodec:   '59, 37, 100'
avdevice:  '59,  7, 100'
avformat:  '59, 27, 100'
avutil:    '57, 28, 100'
swscale:   ' 6,  7, 100'

SDL:
====================================

Version: 2.0.20
Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)

Other Libraries:
====================================

OpenColorIO:  2,  2,  0
OpenImageIO:  2,  4,  6
OpenShadingLanguage:  1, 13,  0
OpenSubdiv:  3,  5,  0
OpenVDB: 10,  0,  0
Alembic:  1,  8,  3
USD:  0, 22, 11

GPU:
====================================

renderer:	'NVIDIA GeForce GTX 970/PCIe/SSE2'
vendor:		'NVIDIA Corporation'
version:	'4.5.0 NVIDIA 530.41.03'
device type:	'NVIDIA'
backend type:	'OPENGL'
extensions:
	GL_AMD_multi_draw_indirect
	GL_AMD_seamless_cubemap_per_texture
	GL_AMD_vertex_shader_layer
	GL_AMD_vertex_shader_viewport_index
	GL_ARB_ES2_compatibility
	GL_ARB_ES3_1_compatibility
	GL_ARB_ES3_2_compatibility
	GL_ARB_ES3_compatibility
	GL_ARB_arrays_of_arrays
	GL_ARB_base_instance
	GL_ARB_bindless_texture
	GL_ARB_blend_func_extended
	GL_ARB_buffer_storage
	GL_ARB_clear_buffer_object
	GL_ARB_clear_texture
	GL_ARB_clip_control
	GL_ARB_color_buffer_float
	GL_ARB_compressed_texture_pixel_storage
	GL_ARB_compute_shader
	GL_ARB_compute_variable_group_size
	GL_ARB_conditional_render_inverted
	GL_ARB_conservative_depth
	GL_ARB_copy_buffer
	GL_ARB_copy_image
	GL_ARB_cull_distance
	GL_ARB_debug_output
	GL_ARB_depth_buffer_float
	GL_ARB_depth_clamp
	GL_ARB_depth_texture
	GL_ARB_derivative_control
	GL_ARB_direct_state_access
	GL_ARB_draw_buffers
	GL_ARB_draw_buffers_blend
	GL_ARB_draw_elements_base_vertex
	GL_ARB_draw_indirect
	GL_ARB_draw_instanced
	GL_ARB_enhanced_layouts
	GL_ARB_explicit_attrib_location
	GL_ARB_explicit_uniform_location
	GL_ARB_fragment_coord_conventions
	GL_ARB_fragment_layer_viewport
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_fragment_shader_interlock
	GL_ARB_framebuffer_no_attachments
	GL_ARB_framebuffer_object
	GL_ARB_framebuffer_sRGB
	GL_ARB_geometry_shader4
	GL_ARB_get_program_binary
	GL_ARB_get_texture_sub_image
	GL_ARB_gl_spirv
	GL_ARB_gpu_shader5
	GL_ARB_gpu_shader_fp64
	GL_ARB_gpu_shader_int64
	GL_ARB_half_float_pixel
	GL_ARB_half_float_vertex
	GL_ARB_imaging
	GL_ARB_indirect_parameters
	GL_ARB_instanced_arrays
	GL_ARB_internalformat_query
	GL_ARB_internalformat_query2
	GL_ARB_invalidate_subdata
	GL_ARB_map_buffer_alignment
	GL_ARB_map_buffer_range
	GL_ARB_multi_bind
	GL_ARB_multi_draw_indirect
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_occlusion_query2
	GL_ARB_parallel_shader_compile
	GL_ARB_pipeline_statistics_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_polygon_offset_clamp
	GL_ARB_post_depth_coverage
	GL_ARB_program_interface_query
	GL_ARB_provoking_vertex
	GL_ARB_query_buffer_object
	GL_ARB_robust_buffer_access_behavior
	GL_ARB_robustness
	GL_ARB_sample_locations
	GL_ARB_sample_shading
	GL_ARB_sampler_objects
	GL_ARB_seamless_cube_map
	GL_ARB_seamless_cubemap_per_texture
	GL_ARB_separate_shader_objects
	GL_ARB_shader_atomic_counter_ops
	GL_ARB_shader_atomic_counters
	GL_ARB_shader_ballot
	GL_ARB_shader_bit_encoding
	GL_ARB_shader_clock
	GL_ARB_shader_draw_parameters
	GL_ARB_shader_group_vote
	GL_ARB_shader_image_load_store
	GL_ARB_shader_image_size
	GL_ARB_shader_objects
	GL_ARB_shader_precision
	GL_ARB_shader_storage_buffer_object
	GL_ARB_shader_subroutine
	GL_ARB_shader_texture_image_samples
	GL_ARB_shader_texture_lod
	GL_ARB_shader_viewport_layer_array
	GL_ARB_shading_language_100
	GL_ARB_shading_language_420pack
	GL_ARB_shading_language_include
	GL_ARB_shading_language_packing
	GL_ARB_shadow
	GL_ARB_sparse_buffer
	GL_ARB_sparse_texture
	GL_ARB_sparse_texture2
	GL_ARB_sparse_texture_clamp
	GL_ARB_spirv_extensions
	GL_ARB_stencil_texturing
	GL_ARB_sync
	GL_ARB_tessellation_shader
	GL_ARB_texture_barrier
	GL_ARB_texture_border_clamp
	GL_ARB_texture_buffer_object
	GL_ARB_texture_buffer_object_rgb32
	GL_ARB_texture_buffer_range
	GL_ARB_texture_compression
	GL_ARB_texture_compression_bptc
	GL_ARB_texture_compression_rgtc
	GL_ARB_texture_cube_map
	GL_ARB_texture_cube_map_array
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar
	GL_ARB_texture_env_dot3
	GL_ARB_texture_filter_anisotropic
	GL_ARB_texture_filter_minmax
	GL_ARB_texture_float
	GL_ARB_texture_gather
	GL_ARB_texture_mirror_clamp_to_edge
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_multisample
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_query_levels
	GL_ARB_texture_query_lod
	GL_ARB_texture_rectangle
	GL_ARB_texture_rg
	GL_ARB_texture_rgb10_a2ui
	GL_ARB_texture_stencil8
	GL_ARB_texture_storage
	GL_ARB_texture_storage_multisample
	GL_ARB_texture_swizzle
	GL_ARB_texture_view
	GL_ARB_timer_query
	GL_ARB_transform_feedback2
	GL_ARB_transform_feedback3
	GL_ARB_transform_feedback_instanced
	GL_ARB_transform_feedback_overflow_query
	GL_ARB_transpose_matrix
	GL_ARB_uniform_buffer_object
	GL_ARB_vertex_array_bgra
	GL_ARB_vertex_array_object
	GL_ARB_vertex_attrib_64bit
	GL_ARB_vertex_attrib_binding
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_vertex_type_10f_11f_11f_rev
	GL_ARB_vertex_type_2_10_10_10_rev
	GL_ARB_viewport_array
	GL_ARB_window_pos
	GL_ATI_draw_buffers
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_EXTX_framebuffer_mixed_formats
	GL_EXT_Cg_shader
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_bindable_uniform
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_depth_bounds_test
	GL_EXT_direct_state_access
	GL_EXT_draw_buffers2
	GL_EXT_draw_instanced
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_blit
	GL_EXT_framebuffer_multisample
	GL_EXT_framebuffer_multisample_blit_scaled
	GL_EXT_framebuffer_object
	GL_EXT_framebuffer_sRGB
	GL_EXT_geometry_shader4
	GL_EXT_gpu_program_parameters
	GL_EXT_gpu_shader4
	GL_EXT_import_sync_object
	GL_EXT_memory_object
	GL_EXT_memory_object_fd
	GL_EXT_multi_draw_arrays
	GL_EXT_multiview_texture_multisample
	GL_EXT_multiview_timer_query
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_float
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_polygon_offset_clamp
	GL_EXT_post_depth_coverage
	GL_EXT_provoking_vertex
	GL_EXT_raster_multisample
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_semaphore
	GL_EXT_semaphore_fd
	GL_EXT_separate_shader_objects
	GL_EXT_separate_specular_color
	GL_EXT_shader_image_load_formatted
	GL_EXT_shader_image_load_store
	GL_EXT_shader_integer_mix
	GL_EXT_shadow_funcs
	GL_EXT_sparse_texture2
	GL_EXT_stencil_two_side
	GL_EXT_stencil_wrap
	GL_EXT_texture3D
	GL_EXT_texture_array
	GL_EXT_texture_buffer_object
	GL_EXT_texture_compression_dxt1
	GL_EXT_texture_compression_latc
	GL_EXT_texture_compression_rgtc
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_add
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_filter_minmax
	GL_EXT_texture_integer
	GL_EXT_texture_lod
	GL_EXT_texture_lod_bias
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_object
	GL_EXT_texture_sRGB
	GL_EXT_texture_sRGB_R8
	GL_EXT_texture_sRGB_decode
	GL_EXT_texture_shadow_lod
	GL_EXT_texture_shared_exponent
	GL_EXT_texture_storage
	GL_EXT_texture_swizzle
	GL_EXT_timer_query
	GL_EXT_transform_feedback2
	GL_EXT_vertex_array
	GL_EXT_vertex_array_bgra
	GL_EXT_vertex_attrib_64bit
	GL_EXT_window_rectangles
	GL_EXT_x11_sync_object
	GL_IBM_rasterpos_clip
	GL_IBM_texture_mirrored_repeat
	GL_KHR_blend_equation_advanced
	GL_KHR_blend_equation_advanced_coherent
	GL_KHR_context_flush_control
	GL_KHR_debug
	GL_KHR_no_error
	GL_KHR_parallel_shader_compile
	GL_KHR_robust_buffer_access_behavior
	GL_KHR_robustness
	GL_KHR_shader_subgroup
	GL_KTX_buffer_region
	GL_NVX_conditional_render
	GL_NVX_gpu_memory_info
	GL_NVX_nvenc_interop
	GL_NVX_progress_fence
	GL_NV_ES1_1_compatibility
	GL_NV_ES3_1_compatibility
	GL_NV_alpha_to_coverage_dither_control
	GL_NV_bindless_multi_draw_indirect
	GL_NV_bindless_multi_draw_indirect_count
	GL_NV_bindless_texture
	GL_NV_blend_equation_advanced
	GL_NV_blend_equation_advanced_coherent
	GL_NV_blend_minmax_factor
	GL_NV_blend_square
	GL_NV_command_list
	GL_NV_compute_program5
	GL_NV_conditional_render
	GL_NV_conservative_raster
	GL_NV_conservative_raster_dilate
	GL_NV_copy_depth_to_color
	GL_NV_copy_image
	GL_NV_depth_buffer_float
	GL_NV_depth_clamp
	GL_NV_draw_texture
	GL_NV_draw_vulkan_image
	GL_NV_explicit_multisample
	GL_NV_feature_query
	GL_NV_fence
	GL_NV_fill_rectangle
	GL_NV_float_buffer
	GL_NV_fog_distance
	GL_NV_fragment_coverage_to_color
	GL_NV_fragment_program
	GL_NV_fragment_program2
	GL_NV_fragment_program_option
	GL_NV_fragment_shader_interlock
	GL_NV_framebuffer_mixed_samples
	GL_NV_framebuffer_multisample_coverage
	GL_NV_geometry_shader4
	GL_NV_geometry_shader_passthrough
	GL_NV_gpu_multicast
	GL_NV_gpu_program4
	GL_NV_gpu_program4_1
	GL_NV_gpu_program5
	GL_NV_gpu_program5_mem_extended
	GL_NV_gpu_program_fp64
	GL_NV_gpu_shader5
	GL_NV_half_float
	GL_NV_internalformat_sample_query
	GL_NV_light_max_exponent
	GL_NV_memory_attachment
	GL_NV_memory_object_sparse
	GL_NV_multisample_coverage
	GL_NV_multisample_filter_hint
	GL_NV_occlusion_query
	GL_NV_packed_depth_stencil
	GL_NV_parameter_buffer_object
	GL_NV_parameter_buffer_object2
	GL_NV_path_rendering
	GL_NV_path_rendering_shared_edge
	GL_NV_pixel_data_range
	GL_NV_point_sprite
	GL_NV_primitive_restart
	GL_NV_query_resource
	GL_NV_query_resource_tag
	GL_NV_register_combiners
	GL_NV_register_combiners2
	GL_NV_robustness_video_memory_purge
	GL_NV_sample_locations
	GL_NV_sample_mask_override_coverage
	GL_NV_shader_atomic_counters
	GL_NV_shader_atomic_float
	GL_NV_shader_atomic_fp16_vector
	GL_NV_shader_atomic_int64
	GL_NV_shader_buffer_load
	GL_NV_shader_storage_buffer_object
	GL_NV_shader_subgroup_partitioned
	GL_NV_shader_thread_group
	GL_NV_shader_thread_shuffle
	GL_NV_texgen_reflection
	GL_NV_texture_barrier
	GL_NV_texture_compression_vtc
	GL_NV_texture_env_combine4
	GL_NV_texture_multisample
	GL_NV_texture_rectangle
	GL_NV_texture_rectangle_compressed
	GL_NV_texture_shader
	GL_NV_texture_shader2
	GL_NV_texture_shader3
	GL_NV_timeline_semaphore
	GL_NV_transform_feedback
	GL_NV_transform_feedback2
	GL_NV_uniform_buffer_std430_layout
	GL_NV_uniform_buffer_unified_memory
	GL_NV_vdpau_interop
	GL_NV_vdpau_interop2
	GL_NV_vertex_array_range
	GL_NV_vertex_array_range2
	GL_NV_vertex_attrib_integer_64bit
	GL_NV_vertex_buffer_unified_memory
	GL_NV_vertex_program
	GL_NV_vertex_program1_1
	GL_NV_vertex_program2
	GL_NV_vertex_program2_option
	GL_NV_vertex_program3
	GL_NV_viewport_array2
	GL_NV_viewport_swizzle
	GL_OVR_multiview
	GL_OVR_multiview2
	GL_S3_s3tc
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_lod
	GL_SGIX_depth_texture
	GL_SGIX_shadow
	GL_SUN_slice_accum

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices:	1048576
Maximum Batch Indices:	1048576

GLSL:
Maximum Varying Floats:	124
Maximum Vertex Attributes:	16
Maximum Vertex Uniform Components:	4096
Maximum Fragment Uniform Components:	4096
Maximum Vertex Image Units:	32
Maximum Fragment Image Units:	32
Maximum Pipeline Image Units:	192

Features:
Compute Shader Support:               	1
Shader Storage Buffer Objects Support:	1
Image Load/Store Support:             	1

Cycles:
====================================


CPU device capabilities: SSE2 SSE41 AVX2

CUDA device capabilities:
	NVIDIA GeForce GTX 970
		CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y			1024
		CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z			64
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X			2147483647
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y			65535
		CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z			65535
		CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK			49152
		CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK			49152
		CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY			65536
		CU_DEVICE_ATTRIBUTE_WARP_SIZE			32
		CU_DEVICE_ATTRIBUTE_MAX_PITCH			2147483647
		CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK			65536
		CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK			65536
		CU_DEVICE_ATTRIBUTE_CLOCK_RATE			1253000
		CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT			512
		CU_DEVICE_ATTRIBUTE_GPU_OVERLAP			1
		CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT			13
		CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT			1
		CU_DEVICE_ATTRIBUTE_INTEGRATED			0
		CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY			1
		CU_DEVICE_ATTRIBUTE_COMPUTE_MODE			0
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES			2048
		CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT			512
		CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS			1
		CU_DEVICE_ATTRIBUTE_ECC_ENABLED			0
		CU_DEVICE_ATTRIBUTE_TCC_DRIVER			0
		CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE			3505000
		CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH			256
		CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE			1835008
		CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR			2048
		CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT			2
		CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING			1
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER			1
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE			16384
		CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT			32
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS			2046
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH			4096
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS			2048
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS			2046
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH			268435456
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT			65536
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH			1048544
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT			16384
		CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR			5
		CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR			2
		CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH			16384
		CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED			1
		CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED			1
		CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED			1
		CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR			98304
		CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR			65536
		CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY			1
		CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD			0
		CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID			0


oneAPI device capabilities:

Enabled add-ons:
====================================

io_anim_bvh (version: (1, 0, 1), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_anim_bvh/__init__.py)
io_curve_svg (version: (), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_curve_svg/__init__.py)
io_mesh_ply (version: (2, 2, 0), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_mesh_ply/__init__.py)
io_mesh_stl (version: (1, 1, 3), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_mesh_stl/__init__.py)
io_mesh_uv_layout (version: (1, 1, 5), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_mesh_uv_layout/__init__.py)
io_scene_fbx (version: (4, 37, 5), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_scene_fbx/__init__.py)
io_scene_gltf2 (version: (3, 5, 30), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_scene_gltf2/__init__.py)
io_scene_obj (version: (3, 9, 0), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_scene_obj/__init__.py)
io_scene_x3d (version: (2, 3, 1), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/io_scene_x3d/__init__.py)
cycles (version: (), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/cycles/__init__.py)
pose_library (version: (2, 0), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/pose_library/__init__.py)
quad_remesher_1_2 (version: (1, 2, 1), path: /home/USER_NAME/.config/blender/3.5/scripts/addons/quad_remesher_1_2/__init__.py)
Boxcutter (version: (7, 19, 17), path: /home/USER_NAME/.config/blender/3.5/scripts/addons/Boxcutter/__init__.py)
HOps (version: (0, 9, 87, 35), path: /home/USER_NAME/.config/blender/3.5/scripts/addons/HOps/__init__.py)
PowerSave (version: (0, 4, 6), path: /home/USER_NAME/.config/blender/3.5/scripts/addons/PowerSave/__init__.py)
Cablerator (version: (1, 4, 5), path: /home/USER_NAME/.config/blender/3.5/scripts/addons/Cablerator/__init__.py)
add_mesh_extra_objects (version: (0, 3, 9), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/add_mesh_extra_objects/__init__.py)
node_wrangler (version: (3, 43), path: /opt/blender-3.5.1-linux-x64/3.5/scripts/addons/node_wrangler/__init__.py)

@paleajed
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I am bumping into the same problem. The error goes:

cause: cannot import name 'm_tree' from partially initialized module 'modular_tree' (most likely due to a circular import) (C:\Users\gertd\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\modular_tree_init_.py)

Sadly, I don't know how to fix this myself.

@lebanggit
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I have a same issue.

@Swayam-hue
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anyone knows how to fix this?

@cryham
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cryham commented Jan 23, 2024

This fork works with new Blender versions
https://github.com/steven-ray/modular_tree/releases

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