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check_move_villain.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* check_move_villain.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mbertin <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/08/31 15:18:40 by mbertin #+# #+# */
/* Updated: 2022/09/06 08:42:38 by mbertin ### ########.fr */
/* */
/* ************************************************************************** */
#include "include/so_long.h"
void check_right_villain(t_map *map)
{
map->i = 0;
while (map->i < map->x - 1)
{
while (map->j < (ft_strlen(map->map[0]) - 1))
{
if (map->map[map->i][map->j] == 'X'
&& map->map[map->i][map->j + 1] == '0')
{
move_right_villain(map);
break ;
}
if (map->map[map->i][map->j] == 'X'
&& map->map[map->i][map->j + 1] == 'P')
game_over();
map->j++;
}
map->i++;
map->j = 0;
}
}
void check_left_villain(t_map *map)
{
map->i = 0;
while (map->i < map->x - 1)
{
while (map->j < (ft_strlen(map->map[0]) - 1))
{
if (map->map[map->i][map->j] == 'X'
&& map->map[map->i][map->j - 1] == '0')
{
move_left_villain(map);
break ;
}
if (map->map[map->i][map->j] == 'X'
&& map->map[map->i][map->j - 1] == 'P')
game_over();
map->j++;
}
map->i++;
map->j = 0;
}
}
void check_up_villain(t_map *map)
{
map->i = 0;
while (map->i < map->x - 1)
{
while (map->j < (ft_strlen(map->map[0]) - 1))
{
if (map->map[map->i][map->j] == 'X'
&& map->map[map->i - 1][map->j] == '0')
{
move_up_villain(map);
break ;
}
if (map->map[map->i][map->j] == 'X'
&& map->map[map->i - 1][map->j] == 'P')
game_over();
map->j++;
}
map->i++;
map->j = 0;
}
}
void check_down_villain(t_map *map)
{
map->i = 0;
while (map->i < map->x - 1)
{
while (map->j < (ft_strlen(map->map[0]) - 1))
{
if (map->map[map->i][map->j] == 'X'
&& map->map[map->i + 1][map->j] == '0')
{
move_down_villain(map);
break ;
}
if (map->map[map->i][map->j] == 'X'
&& map->map[map->i + 1][map->j] == 'P')
game_over();
map->j++;
}
map->i++;
map->j = 0;
}
}