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index.js
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index.js
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const { Client, Intents, Collection } = require('discord.js');
const { token } = require('./config.json');
const fs = require('fs');
const path = require('path');
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES, Intents.FLAGS.GUILD_MEMBERS] });
const { Player } = require('discord-music-player');
const player = new Player(client, {
leaveOnEmpty: false,
deafenOnJoin: true,
leaveOnEnd: false,
leaveOnStop: true,
timeout: 300,
});
client.player = player;
client.commands = new Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.data.name, command);
}
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
}
else if (event.player) {
player.on(event.name, (...args) => event.execute(...args));
}
else if (event.process) {
process.on(event.name, (...args) => event.execute(...args));
}
else {
client.on(event.name, (...args) => event.execute(...args));
}
}
client.login(token);