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The same happens with Fabric on MC 1.21.1, singleplayer.
It happened when I took a map of a pillager outpost from a chest and put it in my inventory. After which this world can only be loaded if the supplementaries mod is removed from the "mods" folder, because "connection lost" right after the world is loaded.
I think this problem is caused by the mod's code that deals with multiplayer/network.
Maybe everything network-related should be disabled when in singleplayer, automatically or through a config option.
Before Continuing:
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
Version
1.21.1-NEOFORGE
Supplementaries Version
neoforge_1.21-3.0.10-alpha
Moonlight Lib Version
neoforge_1.21-2.16.0
Issue Detail
disconnect-2024-11-11_19.04.04-client.txt
latest.log
Game loads fine, when attempting to load into or create a world it errors out with "Connection Lost, Network Protocol Error"
![image](https://private-user-images.githubusercontent.com/43043557/385131760-8b15325c-d1a3-44a7-a523-760986feb161.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk0NDM0ODksIm5iZiI6MTczOTQ0MzE4OSwicGF0aCI6Ii80MzA0MzU1Ny8zODUxMzE3NjAtOGIxNTMyNWMtZDFhMy00NGE3LWE1MjMtNzYwOTg2ZmViMTYxLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEzVDEwMzk0OVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPThiMjM1NmIxY2EyMjVlNzVlNDk5N2U2Y2QyNTM2ZjBhMTYxMzYyM2E4ZGYwNGE0YTJmNWM5MmRhMWU1Zjg3NjkmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.RG_c-z9rkZrsMexWdLe1fGURiGLGTGaXVAfZZG3GruI)
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