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Curved cylinder #1376
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Hello! Unfortunately right now we don't have such functionality, We will try to work on it later. |
Thanks a lot. |
We have /// Offsets polyline by converting it to voxels and building iso-surface
/// do offset in all directions
/// so result mesh is always closed
[[nodiscard]] MRMESH_API Expected<Mesh, std::string> offsetPolyline( const Polyline3& polyline, float offset, const OffsetParameters& params = {} ); it is not exactly your case, but it prouce simular output. |
Hello! MeshLib/source/MRMesh/MRMovementBuildBody.h Lines 25 to 28 in 7e840df
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Thanks a lot |
You can use Offset tool to fix it (by casting to voxels and back) MeshLib/source/MRMesh/MROffset.h Lines 59 to 61 in 5bb227d
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Thanks |
Thanks for pointing on it, we will try to improve our algorithm later! |
Is there a algorithm that can convert 3d polyline to a triangle mesh as shown above?
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