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OldWorldRebirth.dme
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// DM Environment file for OldWorldRebirth.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "code\world.dm"
#include "code\__defines\click.dm"
#include "code\_helpers\time.dm"
#include "code\_onclick\click.dm"
#include "code\_onclick\click_access.dm"
#include "code\_onclick\item_attack.dm"
#include "code\_onclick\click\human.dm"
#include "code\_onclick\click\new_player.dm"
#include "code\_onclick\click\observer.dm"
#include "code\_onclick\click\robot.dm"
#include "code\game\atom.dm"
#include "code\game\area\area.dm"
#include "code\game\area\areas\space.dm"
#include "code\game\movable\move_hooks.dm"
#include "code\game\movable\movement.dm"
#include "code\game\movable\effects\effect.dm"
#include "code\game\movable\screen\screen.dm"
#include "code\game\objects\obj.dm"
#include "code\game\objects\items\item.dm"
#include "code\game\objects\landmarks\landmark.dm"
#include "code\game\objects\machinery\machinery.dm"
#include "code\game\objects\structure\structure.dm"
#include "code\game\turf\turf.dm"
#include "code\game\turf\simulated\floor.dm"
#include "code\game\turf\unsimulated\floor.dm"
#include "code\js\byjax.dm"
#include "code\js\menus.dm"
#include "code\modules\mob\mob.dm"
#include "code\modules\mob\dead\new_player\new_payer.dm"
#include "code\modules\mob\dead\observer\observer.dm"
#include "code\modules\mob\living\living.dm"
#include "code\modules\mob\living\carbon\carbon.dm"
#include "code\modules\mob\living\carbon\human\human.dm"
#include "code\modules\mob\living\silicon\silicon.dm"
#include "code\modules\mob\living\silicon\pai\pai.dm"
#include "code\modules\mob\living\silicon\robot\robot.dm"
#include "maps\test.dmm"
// END_INCLUDE