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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Procedural Perlin Terrain</title>
<link rel="stylesheet" type="text/css" href="styles.css">
<link rel="icon" type="image/x-icon" href="favicon.ico">
<script src="js/main.js"></script>
</head>
<body>
<div class="siteContainerDiv">
<div class="inputsDiv" id="myInputDiv">
<button onclick="document.getElementById('seed-input').value = Math.floor(Math.random()*999999999);generateMap()">Generate Random Seed</button><br>
<span>Seed: </span><input type="number" id="seed-input" min="0" value="0" onchange="generateMap()"><br>
<span>Offset X: </span><input class="offset" type="number" id="offset-x-input" min="-29999984" max="29999984" value="0" step="1" onchange="generateMap()"><span>Limit: +-29,999,984</span><br>
<span>Offset Z: </span><input class="offset" type="number" id="offset-z-input" min="-29999984" max="29999984" value="0" step="1" onchange="generateMap()"><span>Limit: +-29,999,984</span><br><br>
<span id="coordX">Coord X:</span><br>
<span id="coordZ">Coord Z:</span><br><br>
<button id="resetAll" onclick="resetAll()">Reset All</button><br>
<b><span>Noise Map Values:</span></b><br>
<button class="reset" onclick="document.getElementById('persistence-input').value = 0.5;document.getElementById('persistence-value').innerHTML = 'Persistence: 0.5';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('persistence-input','persistence-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="0" max="1" value="0.5" step=".01" id="persistence-input">
<button class="stepper" onmousedown="stepperPressed('persistence-input','persistence-value',1)" onmouseup="stepperReleased()">></button>
<span id="persistence-value"></span><br>
<button class="reset" onclick="document.getElementById('amplitude-input').value = 1;document.getElementById('amplitude-value').innerHTML = 'Amplitude: 1';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('amplitude-input','amplitude-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="0" max="1" value="1" step=".01" id="amplitude-input">
<button class="stepper" onmousedown="stepperPressed('amplitude-input','amplitude-value',1)" onmouseup="stepperReleased()">></button>
<span id="amplitude-value"></span><br>
<button class="reset" onclick="document.getElementById('octaves-input').value = 5;document.getElementById('octaves-value').innerHTML = 'Octaves: 5';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('octaves-input','octaves-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="1" max="6" value="5" step="1" id="octaves-input">
<button class="stepper" onmousedown="stepperPressed('octaves-input','octaves-value',1)" onmouseup="stepperReleased()">></button>
<span id="octaves-value"></span><br>
<button class="reset" onclick="document.getElementById('wavelength-input').value = 133;document.getElementById('wavelength-value').innerHTML = 'Wavelength: 133';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('wavelength-input','wavelength-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="3" max="256" value="133" step="1" id="wavelength-input">
<button class="stepper" onmousedown="stepperPressed('wavelength-input','wavelength-value',1)" onmouseup="stepperReleased()">></button>
<span id="wavelength-value"></span><br><br>
<b><span>Terrain Customization:</span></b>
<button onclick="randomizeInputs()">Randomize</button><br>
<button class="reset" onclick="document.getElementById('exponent-input').value = 3.3;document.getElementById('exponent-value').innerHTML = 'Exponent: 3.3';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('exponent-input','exponent-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="0.5" max="10" value="3.3" step="0.05" id="exponent-input">
<button class="stepper" onmousedown="stepperPressed('exponent-input','exponent-value',1)" onmouseup="stepperReleased()">></button>
<span id="exponent-value"></span><br>
<button class="reset" onclick="document.getElementById('peaks-input').value = 0.25;document.getElementById('peaks-value').innerHTML = 'Peaks: 0.25';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('peaks-input','peaks-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="0" max="0.25" value="0.25" step="0.01" id="peaks-input">
<button class="stepper" onmousedown="stepperPressed('peaks-input','peaks-value',1)" onmouseup="stepperReleased()">></button>
<span id="peaks-value"></span><br>
<button class="reset" onclick="document.getElementById('water-level').value = 132;document.getElementById('water-value').innerHTML = 'Water Level: 132';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('water-level','water-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="0" max="255" value="132" step="1" id="water-level">
<button class="stepper" onmousedown="stepperPressed('water-level','water-value',1)" onmouseup="stepperReleased()">></button>
<span id="water-value"></span><br>
<button class="reset" onclick="document.getElementById('beach-input').value = 12;document.getElementById('beach-value').innerHTML = 'Beach Size: 12';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('beach-input','beach-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="0" max="255" value="12" step="1" id="beach-input">
<button class="stepper" onmousedown="stepperPressed('beach-input','beach-value',1)" onmouseup="stepperReleased()">></button>
<span id="beach-value"></span><br><br>
<b><span>Lighting:</span></b><br>
<button class="reset" onclick="document.getElementById('light-input').value = 255;document.getElementById('light-value').innerHTML = 'World Light: 255';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('light-input','light-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="0" max="255" value="255" step="1" id="light-input">
<button class="stepper" onmousedown="stepperPressed('light-input','light-value',1)" onmouseup="stepperReleased()">></button>
<span id="light-value"></span><br>
<button class="reset" onclick="document.getElementById('light-position').value = 180;document.getElementById('light-position-value').innerHTML = 'Light Position: 180';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('light-position','light-position-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="0" max="360" value="180" step="1" id="light-position">
<button class="stepper" onmousedown="stepperPressed('light-position','light-position-value',1)" onmouseup="stepperReleased()">></button>
<span id="light-position-value"></span><br>
<button class="reset" onclick="document.getElementById('light-height').value = 60;document.getElementById('light-height-value').innerHTML = 'Light Height: 60';generateMap()">Reset</button>
<button class="stepper" onmousedown="stepperPressed('light-height','light-height-value',-1)" onmouseup="stepperReleased()"><</button>
<input type="range" min="-90" max="90" value="60" step="1" id="light-height">
<button class="stepper" onmousedown="stepperPressed('light-height','light-height-value',1)" onmouseup="stepperReleased()">></button>
<span id="light-height-value"></span><br><br>
<label><input type="checkbox" id="isometricRendering" onchange="changeMargin();generateMap();saveCheckboxState(this);"><span>Toggle Isometric View</span></label><br>
<label><input type="checkbox" id="sideFill" onchange="generateMap();saveCheckboxState(this);"><span>Fill Sides</span></label><br>
<label><input type="checkbox" id="coastline" onchange="generateMap();saveCheckboxState(this);"><span>Outline Coast</span></label><br><br>
<label><input type="checkbox" id="darkMode" onchange="changeBackground();generateMap();saveCheckboxState(this);"><span>Dark Mode</span></label><br>
<label><input type="checkbox" id="dynamicMode" onchange="changeBackground();generateMap();saveCheckboxState(this);"><span>Dynamic Background Color</span></label>
</div>
<div class="zoomSliderDiv">
<input type="range" class="zoom" orient="vertical" min="0" max="0.99" value="0" step="0.01" id="zoom-input"><br>
</div>
<div id="canvas-div">
<canvas class="shadow" id="my-canvas" width="690" height="690"></canvas>
</div>
</div>
<p id="footer"><span id="footerText"><a href="https://github.com/Michael2-3B/Procedural-Perlin-Terrain" target="_blank">Made by <strong>Michael2_3B</strong></a></span></p>
</body>
</html>