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All three pricing do not match for three scenarios for same set-up. For example: on a) Price is computed on basis of standby servers, If you are hosting 4 server per VM with 2 core, and Linux VM charge is 0.1/hr, price of standby server is shown 0.1 X 4 instead of just being 0.1. That's what pricing sheet does, which divided total hrs by no of servers per VM. On b) Pricing is multiplied by number of cores.
Which is correct pricing method, can we get explanation with 2000 CCU with 10 servers per 2 core VM (Dasv4).
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Version Independent ID: b9517ef0-05c1-1838-0d83-27b4e4a6d50c
Playfab hosting price is explained in three different place
a) Admin dashboard when you add new Build and region, pricing of stand by servers is shown
b) Pricing calculator: https://playfab.com/mps-calculator/
c) Pricing sheet; https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/multiplayer-servers-detailed-price-sheet
All three pricing do not match for three scenarios for same set-up. For example: on a) Price is computed on basis of standby servers, If you are hosting 4 server per VM with 2 core, and Linux VM charge is 0.1/hr, price of standby server is shown 0.1 X 4 instead of just being 0.1. That's what pricing sheet does, which divided total hrs by no of servers per VM. On b) Pricing is multiplied by number of cores.
Which is correct pricing method, can we get explanation with 2000 CCU with 10 servers per 2 core VM (Dasv4).
Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.
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