-
Notifications
You must be signed in to change notification settings - Fork 0
/
Readme.txt
60 lines (45 loc) · 2.83 KB
/
Readme.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/************************************
* ReflexRenderInterface 2008/07/05 *
************************************/
To use this software, you must agree with the End-User License Agreement.
(See below).
This is a friendly user interface for the main reflex renderer, written in AutoIt3.
If you do not know yet what a Reflex is, go to
http://www.youtube.com/watch?v=iHw6Hgs_qJ0
to figure it out.
Now, you can play, create, save and explore your own creations!
======= Tips =======
- If you click on the picture, you can drag it.
- Use "A" to drag, "Z" to zoom in, and "E" to zoom out.
- Use "R" to go to the previous window, and "T" to go to the next one.
/***********************************
* FAQ *
***********************************/
Q: Why are the functions randf and randh always giving the same formulas?
A: This is a current limitation due to the fact that the seed used in the main program, is always the same.
The Pocket PC version does not have this problem.
Q: Why are the errors not displayed at the right place? I wrote an unknown function test(z+1) but it told me that the error was at the right parenthesis!!
A: The program tries to interpret the function as soon as it have the arguments. But I will work on that.
Q: I hit the QuickSave button, but I don't know where it has been saved!!
A: Check Tools > Save Reflex/Formula to check it out.
Q: When I zoom too much, the Reflex becomes unicolor!
A: This is a precision problem. If you want to zoom more precisely to a specific part, consider this code:
o(f(z),z-(A+Bi)),
where A+Bi is the complex you would like to center the reflex on.
Q: But even if I do that, I can zoom a little bit more, but I get the same problem again!
A: This is a precision problem. The current implementation uses standard double-precision.
Q: Rendering is too slow!
A: Consider checking "Preview" and put a low number in the percentage input, if you want to have a faster preview.
Byt the way, I'm working on a parallelization algorithm to make it faster, and to use all the cores of a computer.
But this is not finished yet. Be patient.
Q: I got some problems unmentionned in the FAQ
A: If you really need to contact the creator, go to the About box.
/************************************
* End-User Licence Agreement *
************************************/
* The author of this software cannot be responsible for any damage that the application could have caused to your machine, or to any machine the program is running on.
* You may freely redistribute this copy of the software, but not modify it. To modify the copy, contact the author for permission.
* You may uncompile the main binary (the interface), but this is rather a bad idea. Consider asking the sources to the author.
* The core program is not yet open-source.
* You cannot sell any part of this program.
* Don't be evil. Be fair.