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VS 2012 and HeapAlloc error #16

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GoogleCodeExporter opened this issue Mar 29, 2015 · 9 comments
Open

VS 2012 and HeapAlloc error #16

GoogleCodeExporter opened this issue Mar 29, 2015 · 9 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. Add  #include <memory> to GameCodeStd.h
2. Run Teapot Wars

What is the expected output? 
The game to start up

What do you see instead?
Microsoft Visual Studio Exception


What version of the product are you using? 
Latest Code base

On what operating system?
Running Windows 8 Enterprise 64bit with visual Studio 2012 Professional


Please provide any additional information below.
I needed to add #include <memory> to the file to get it to compile but I cannot 
get past the heapalloc error.

Original issue reported on code.google.com by [email protected] on 29 Mar 2013 at 11:21

@GoogleCodeExporter
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Future information: it seems to be happening in the btDbvtBroadphase 
constructor ln 404 of Physics.cpp

Original comment by [email protected] on 29 Mar 2013 at 11:25

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@GoogleCodeExporter
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Did you manage to fix it? I got the same issue as well!

Original comment by [email protected] on 3 Dec 2013 at 2:56

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@GoogleCodeExporter
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[deleted comment]

@GoogleCodeExporter
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Same issue. Replacing m_pPhysics.reset(CreateGamePhysics()); with 
m_pPhysics.reset(CreateNullPhysics()); in TeapotWarsLogic::TeapotWarsLogic() 
(TeapotWars.cpp) is a work around but then you essentially have nothing to work 
with or test.

Probably should increase priority to High.

Using Visual Studio 2013, Windows 8.1 Pro x64 WMC. I have tried the included 
bullet-2.79. I have also tried bullet-2.80 and bullet-2.82 (both from 
deprecated bullet/downloads). (To compile, I had to change their multithreading 
to 'multithreading debug', not DLL etc.)

Original comment by [email protected] on 17 Nov 2014 at 7:42

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