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Class Abilities Changes

Mikusch edited this page Feb 6, 2021 · 1 revision
Class Class-Specific Changes/Abilities
Scout Removed falling damage.
Soldier No changes
Pyro No changes
Demoman Killed enemies drop bottles which can be picked up for minor health regeneration. The Demoman with the most collected bottles gains a Level 1 Dispenser effect on himself.
Heavy No changes
Engineer Doubled building health. Carried buildings deploy instantly. Each wrench hit will add 50 upgrade points to the building instead of 25.
Medic Übercharge charges passively along with a projectile shield (may be deployed using MOUSE3). Reduced Übercharge build rate when carrying a powerup.
Sniper No changes
Spy Doubled sapper health. Disguising as an enemy will give them an outline only visible to yourself.
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