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script.js
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script.js
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let bet = true;
let hit = false;
let totalValue = 0;
let totalValue2 = 0;
let totalReValue = 0;
let totalReValue2 = 0;
let money = 1000;
// let cardImage = new Image();
// cardImage.src = "images/Svg-cards-2.0.svg.png";
document.addEventListener("DOMContentLoaded", () => {
const cardWidth = 197;
const cardHeight = 287;
const img = new Image();
img.src = 'images/Svg-cards-2.0.svg.png';
img.onload = (cardRow, cardCol) => {
const canvas = document.getElementById('cardCanvas');
const ctx = canvas.getContext('2d');
// const sourceX = 0;
// const sourceY = 0;
const sourceX = cardCol * cardWidth;
const sourceY = cardRow * cardHeight;
ctx.drawImage(img, sourceX, sourceY, cardWidth, cardHeight, 0, 0, cardWidth, cardHeight);
};
img.onload()
})
const cards = [
{
value: 2,
amount: 4,
houseNumber: {
Spades: {
number: 1,
// size: img.onload(4, 1),
size : {
row: 4,
collum: 2,
}
},
Clover: {
number: 1,
size : {
row: 1,
collum: 2,
}
},
Diamonds: {
number: 1,
size : {
row: 2,
collum: 2,
}
},
Hearts: {
number: 1,
size : {
row: 3,
collum: 2,
}
},
}
},
{
value: 3,
amount: 4,
houseNumber: {
Spades: {
number: 1,
// size: img.onload(4, 1),
size : {
row: 4,
collum: 3,
}
},
Clover: {
number: 1,
size : {
row: 1,
collum: 3,
}
},
Diamonds: {
number: 1,
size : {
row: 2,
collum: 3,
}
},
Hearts: {
number: 1,
size : {
row: 3,
collum: 3,
}
},
}
},
{
value: 4,
amount: 4,
houseNumber: {
Spades: {
number: 1,
// size: img.onload(4, 1),
size : {
row: 4,
collum: 4,
}
},
Clover: {
number: 1,
size : {
row: 1,
collum: 4,
}
},
Diamonds: {
number: 1,
size : {
row: 2,
collum: 4,
}
},
Hearts: {
number: 1,
size : {
row: 3,
collum: 4,
}
},
}
},
{
value: 5,
amount: 4,
houseNumber: {
Spades: {
number: 1,
// size: img.onload(4, 1),
size : {
row: 4,
collum: 5,
}
},
Clover: {
number: 1,
size : {
row: 1,
collum: 5,
}
},
Diamonds: {
number: 1,
size : {
row: 2,
collum: 5,
}
},
Hearts: {
number: 1,
size : {
row: 3,
collum: 5,
}
},
}
},
{
value: 6,
amount: 4,
houseNumber: {
Spades: {
number: 1,
// size: img.onload(4, 1),
size : {
row: 4,
collum: 4,
}
},
Clover: {
number: 1,
size : {
row: 1,
collum: 4,
}
},
Diamonds: {
number: 1,
size : {
row: 2,
collum: 4,
}
},
Hearts: {
number: 1,
size : {
row: 3,
collum: 4,
}
},
}
},
{
value: 7,
amount: 4,
houseNumber: {
Spades: 1,
Clover: 1,
Diamonds: 1,
Hearts: 1
}
},
{
value: 8,
amount: 4,
houseNumber: {
Spades: 1,
Clover: 1,
Diamonds: 1,
Hearts: 1
}
},
{
value: 9,
amount: 4,
houseNumber: {
Spades: 1,
Clover: 1,
Diamonds: 1,
Hearts: 1
}
},
{
value: 10,
amount: 4,
name: "Standard",
houseNumber: {
Spades: 1,
Clover: 1,
Diamonds: 1,
Hearts: 1
}
},
{
value: 10,
amount: 4,
name: "Jack",
houseNumber: {
Spades: 1,
Clover: 1,
Diamonds: 1,
Hearts: 1
}
},
{
value: 10,
amount: 4,
name: "Queen",
houseNumber: {
Spades: 1,
Clover: 1,
Diamonds: 1,
Hearts: 1
}
// this list makes me want to fucking kill myself; why the fuck did I think objects within objects within objects within objects was a good fucking idea?
},
{
value: 10,
amount: 4,
name: "King",
houseNumber: {
Spades: 1,
Clover: 1,
Diamonds: 1,
Hearts: 1
}
},
{
amount: 4,
name: "Ace",
houseNumber: {
Spades: 1,
Clover: 1,
Diamonds: 1,
Hearts: 1
}
},
{
type: "flipped",
},
{
name: "Joker",
present: false,
}
];
img.onload = () => {
// Set the size property after the image loads
cardObject.houseNumber.Spades.size = {
width: img.width, // Use the actual image width
height: img.height // Use the actual image height
};
console.log("Card object after image load:", cardObject);
};
const win = (bet) => {
const wonBet = bet * 2;
money += wonBet;
console.log("you won")
return;
};
const defeat = (bet) => {
money -= bet;
console.log("you lost");
return;
}
// function hit() {
// }
// class thereafter {
// };
const playOpponent = (value, bet) => {
totalValue2 = 0;
let ReEd = false;
let card1 = cards[Math.floor(Math.random()*cards.length)];
const cardValue1 = card1.value;
let cardReplace = cards[Math.floor(Math.random()*cards.length)];
const cardReValue = cardReplace.value;
if (card1.amount > 0) {
card1.amount -= 1;
} else {
cards.splice(cards.indexOf(card1), 1);
ReEd = true;
}
const suits1 = Object.keys(card1.houseNumber);
const randomSuit1 = suits1[Math.floor(Math.random() * suits1.length)];
if (card1.houseNumber[randomSuit1] > 0) {
card1.houseNumber[randomSuit1] -= 1;
}
if (card1.houseNumber[randomSuit1] == 0) {
delete card1.houseNumber[randomSuit1];
};
let card2 = cards[Math.floor(Math.random()*cards.length)];
let ReEd2 = false;
let cardReplace2 = cards[Math.floor(Math.random()*cards.length)];
const cardReValue2 = cardReplace2.value;
const cardValue2 = card2.value;
if (card2.amount > 0) {
card2.amount -= 1;
} else {
cards.splice(cards.indexOf(card2), 1);
ReEd2 = true;
}
const suits2 = Object.keys(card2.houseNumber);
const randomSuit2 = suits2[Math.floor(Math.random() * suits2.length)];
if (card2.houseNumber[randomSuit2] > 0) {
card2.houseNumber[randomSuit2] -= 1;
}
if (card2.houseNumber[randomSuit2] == 0) {
delete card2.houseNumber[randomSuit2];
};
totalValue2 = cardValue1 + cardValue2;
if (ReEd2 == true && ReEd == true) {
totalReValue2 = cardReValue + cardReValue2;
} else if (ReEd2 == true) {
totalReValue2 = cardValue1 + cardReValue2;
} else if (ReEd == true) {
totalReValue2 = cardReValue + cardValue2;
}
if (card1.name == "Ace") {
card1.value = totalValue2 >= 21 ? 1 : 11;
};
if (ReEd == true) {
if (cardReValue2.name == "Ace") {
cardReValue2.value = totalReValue
}
} else if (ReEd2 == true) {
if (cardReValue2.name == "Ace") {
cardReValue2.value = totalReValue2
}
};
if (card2.name == "Ace") {
card2.value = totalValue2 >= 21 ? 1 : 11;
};
if (totalValue2 < 16) {
let card3 = cards[Math.floor(Math.random()*cards.length)];
const cardValue3 = card3.value;
if (card3.amount > 0) {
card3.amount -= 1;
} else {
cards.splice(cards.indexOf(card3), 1);
}
const suits3 = Object.keys(card3.houseNumber);
const randomSuit3 = suits3[Math.floor(Math.random() * suits3.length)];
if (card3.houseNumber[randomSuit3] > 0) {
card3.houseNumber[randomSuit3] -= 1;
}
if (card3.houseNumber[randomSuit3] == 0) {
delete card3.houseNumber[randomSuit3];
};
totalValue2 = cardValue1 + cardValue2 + cardValue3;
}
console.log(suits2);
console.log(randomSuit2)
console.log(card2);
console.log(totalValue2);
if (ReEd2 != true && ReEd != true) {
if (value > totalValue2) {
win(bet);
} else if (totalValue2 > value) {
defeat(bet);
} else if (totalValue2 > 21 && value > 21) {
tie(bet);
} else if (totalValue2 > 21) {
win(bet);
};
}
}
const play = (bet) => {
if (bet === false) {
console.error('please bet to enter');
return;
};
let card1 = cards[Math.floor(Math.random()*cards.length)];
const cardValue1 = card1.value;
if (card1.amount > 0) {
card1.amount -= 1;
} else {
cards.splice(cards.indexOf(card1), 1);
}
const suits1 = Object.keys(card1.houseNumber);
const randomSuit1 = suits1[Math.floor(Math.random() * suits1.length)];
if (card1.houseNumber[randomSuit1] > 0) {
card1.houseNumber[randomSuit1] -= 1;
}
if (card1.houseNumber[randomSuit1] == 0) {
delete card1.houseNumber[randomSuit1];
};
console.log(suits1);
console.log(randomSuit1)
console.log(card1);
let card2 = cards[Math.floor(Math.random()*cards.length)];
const cardValue2 = card2.value;
if (card2.amount > 0) {
card2.amount -= 1;
} else {
cards.splice(cards.indexOf(card2), 1);
}
const suits2 = Object.keys(card2.houseNumber);
const randomSuit2 = suits2[Math.floor(Math.random() * suits2.length)];
if (card2.houseNumber[randomSuit2] > 0) {
card2.houseNumber[randomSuit2] -= 1;
}
if (card2.houseNumber[randomSuit2] == 0) {
delete card2.houseNumber[randomSuit2];
};
totalValue = cardValue1 + cardValue2;
if (card1.name == "Ace") {
card1.value = totalValue >= 21 ? 1 : 11;
};
if (card2.name == "Ace") {
card2.value = totalValue >= 21 ? 1 : 11;
};
console.log(suits2);
console.log(randomSuit2)
console.log(card2);
console.log(totalValue);
playOpponent(totalValue, win);
}
play();
// let { size } = cards;
// img.onload(size);