Shader Muse Copyright (C) 2023 djembe-waka
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- Xcode 14
- iOS 16
- Download the Source Code
- Launch XCode and load Pipeline.xcodeproj
- Build and run on iPhone Simulator or Device
For deployment to the App Store, the photo in Shader mode is downscale with the following:
let downsampledImage = ImageUtil.downsample(imageAt: filePath, to: UIScreen.main.bounds.size,
scale: UIScreen.main.scale / appSettings.shaderDownScale)
Change Common/AppSettings.shaderDownScale to a smaller value to create a higher resolution video.
For creating your own Metal Shader and integrating it with the Pipeline, search for FractalFlowNoiseFX.swift in the source code. This a wrapper of the Metal Shader that integrates it to the Digital Compositing Pipeline.