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Source Code License - GPLv2

Shader Muse Copyright (C) 2023 djembe-waka

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

Compile

Prerequisites

  • Xcode 14
  • iOS 16

Build

  • Download the Source Code
  • Launch XCode and load Pipeline.xcodeproj
  • Build and run on iPhone Simulator or Device

Notes

For deployment to the App Store, the photo in Shader mode is downscale with the following:


let downsampledImage = ImageUtil.downsample(imageAt: filePath, to: UIScreen.main.bounds.size, 
					scale: UIScreen.main.scale / appSettings.shaderDownScale)

Change Common/AppSettings.shaderDownScale to a smaller value to create a higher resolution video.

Creating your own Metal Shader and integrating it with the Pipeline.

For creating your own Metal Shader and integrating it with the Pipeline, search for FractalFlowNoiseFX.swift in the source code. This a wrapper of the Metal Shader that integrates it to the Digital Compositing Pipeline.