-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathScene.lua
85 lines (85 loc) · 5.51 KB
/
Scene.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
return {
["#SceneFinished"] = "场景 %arg 失效。",
["#SceneChanged"] = "场景 %arg 生效,%arg2。",
["#BroadcastNextScene"] = "下一个场景是 %arg ,%arg2。",
["Scene0"] = "墨守陈规",
["Scene0Effect"] = "无效果",
["Scene1"] = "瞬息万变",
["Scene1Effect"] = "当此场景生效时,所有角色一次性弃置所有手牌,然后摸取等量的牌",
["Scene2"] = "墨守陈规",
["Scene2Effect"] = "无效果",
["Scene3"] = "墨守陈规",
["Scene3Effect"] = "无效果",
["Scene4"] = "有难同当",
["Scene4Effect"] = "当此场景生效时,所有角色横置武将牌",
["Scene5"] = "以逸待劳",
["Scene5Effect"] = "本轮所有伤害无效",
["#Scene5NoDamage"] = "以逸待劳的场景效果被触发,%to 受到的伤害无效。",
["Scene6"] = "蓄势待发",
["Scene6Effect"] = "本轮所有角色跳过其出牌阶段和弃牌阶段",
["Scene7"] = "无计可施",
["Scene7Effect"] = "本轮所有非延时性锦囊无效",
["#Scene7CardInvalid"] = "无计可施的场景效果被触发,%from 使用的锦囊无效。",
["Scene8"] = "知己知彼",
["Scene8Effect"] = "当此场景生效时,所有角色须选择观看任意一名其他角色的全部手牌",
["Scene9"] = "墨守陈规",
["Scene9Effect"] = "无效果",
["Scene10"] = "偷梁换柱",
["Scene10Effect"] = "当此场景生效时,所有角色需同时交给下家所有手牌。当此场景失效时,所有角色需同时交给上家所有手牌",
["Scene11"] = "近在咫尺",
["Scene11Effect"] = "本轮所有角色计算与其他角色的距离时,始终-1",
["Scene12"] = "遥不可及",
["Scene12Effect"] = "本轮所有角色计算与其他角色的距离时,始终+1",
["Scene13"] = "乘虚而入",
["Scene13Effect"] = "本轮所有角色计算与无手牌角色的距离时,始终为1",
["Scene14"] = "火上浇油",
["Scene14Effect"] = "本轮有角色受到火属性伤害时,从当前回合人开始,依次询问选择是否打出火【杀】或【火攻】,每打出一张【火杀】或【火攻】,该伤害+1",
["scene_14_prompt_fs"] = "请打出火【杀】使该伤害+1",
["scene_14_prompt_fa"] = "请打出【火攻】使该伤害+1",
["#Scene14Buff"] = "场景 火上浇油 生效,%to 受到的伤害由 %arg 点上升到了 %arg2 点。",
["Scene15"] = "落井下石",
["Scene15Effect"] = "本轮当有角色受到用【杀】造成的无属性伤害时,该角色须选择弃置一张手牌或失去一点体力",
["#Scene15NeedDiscard"] = "落井下石的场景效果被触发,%to 需要弃置一张手牌。",
["Scene16"] = "舍己为人",
["Scene16Effect"] = "本轮在出牌阶段对自己使用【桃】无效,此时必须指定其他一名角色回复1点体力。",
["#Scene16Recover"] = "舍己为人的场景效果被触发,%from 指定 %to 回复了1点体力。",
["Scene17"] = "李代桃僵",
["Scene17Effect"] = "本轮有角色受到伤害时,该伤害将被防止,且该角色的下家失去与该伤害同点数的体力值",
["#Scene17NoDamage"] = "李代桃僵的场景效果被触发,%to 受到的伤害无效。",
["#Scene17LoseHp"] = "%from 的下家 %to 将流失 %arg 点体力。",
["Scene18"] = "弹尽粮绝",
["Scene18Effect"] = "当此场景生效时,所有有手牌的角色必须弃置一张手牌",
["Scene19"] = "墨守陈规",
["Scene19Effect"] = "无效果",
["Scene20"] = "雷雨交加",
["Scene20Effect"] = "本轮所有雷属性伤害+1",
["#Scene20Buff"] = "%to 受到了 雷雨交加 场景效果的影响,伤害由 %arg 点上升到了 %arg2 点。",
["Scene21"] = "天干物燥",
["Scene21Effect"] = "本轮所有火属性伤害+1",
["#Scene21Buff"] = "%to 受到了 天干物燥 场景效果的影响,伤害由 %arg 点上升到了 %arg2 点。",
["Scene22"] = "雷厉风行",
["Scene22Effect"] = "本轮所有雷属性伤害+1,火属性伤害+1",
["#Scene22Buff"] = "%to 受到了 雷厉风行 场景效果的影响,伤害由 %arg 点上升到了 %arg2 点。",
["Scene23"] = "墨守陈规",
["Scene23Effect"] = "无效果",
["Scene24"] = "沧海桑田",
["Scene24Effect"] = "当此场景生效时,除主公外的角色依次进行一次判定,判定牌点数大的(若相同则原座位号小的)换到座位号小的位置上",
["Scene25"] = "墨守陈规",
["Scene25Effect"] = "无效果",
["Scene26"] = "井然有序",
["Scene26Effect"] = "持续6轮,这六轮中,所有角色第一轮跳过除回合开始阶段以外的所有阶段,第二轮跳过除判定阶段以外的所有阶段,依次类推",
["Scene27"] = "墨守陈规",
["Scene27Effect"] = "无效果",
["Scene28"] = "墨守陈规",
["Scene28Effect"] = "无效果",
["Scene29"] = "单打独斗",
["Scene29Effect"] = "当此场景生效时,若一名角色和其下家均有手牌则该角色须对下家进行一次拼点。赢则选择让对方回复一点体力或弃置一张牌,没赢则对方选择让你回复一点体力或弃置一张牌。弃牌时无手牌则失去一点体力",
["scene_29_eff:dscorlose"] = "令对方弃置一张手牌,若无手牌则失去一点体力",
["scene_29_eff:recover"] = "使对方回复1点体力",
["Scene30"] = "墨守陈规",
["Scene30Effect"] = "无效果",
["Scene31"] = "苛捐杂税",
["Scene31Effect"] = "当此场景生效时,所有有手牌的角色进行一次集体拼点,然后依照点数由大到小的顺序(若相同则座位号小的优先),每名角色从拼点牌中选择一张,该角色的下家获得该牌",
["Scene32"] = "不动如山",
["Scene32Effect"] = "持续2轮,无效果"
}