Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature Request: Implement Turn Speed for fieldwork. #896

Open
mshockle opened this issue Aug 16, 2023 · 0 comments
Open

Feature Request: Implement Turn Speed for fieldwork. #896

mshockle opened this issue Aug 16, 2023 · 0 comments

Comments

@mshockle
Copy link

Hello,

First to start off, I just want to point out I normally slow down well before a turn whether using unrealistic speed or not. Bear with me.

Attached is an image of a sugar beet harvester going close to 50mph (80kmph) and trying to complete a right turn using courseplay which is achieved via VCA's fieldwork speed setting. Notice here the sharp left turn using a 3mph turn speed setting there.
image
This behavior can also be observed when making a lane change with win-alt-d or a. On realistic speeds for fieldwork or even using adjustable work speed mod the tools will generally sway pretty rapidly. If we push this to unrealistic speeds of 30-40mph the sway will be so much that the vehicle will never reorient and start making erratic sine curves as pretty much expected. [I like how courseplay will say 'vehicle has left course' if it deviates too far off. So if the sine here is occurring then a tolerance of about 10 degrees causes the lane guidance to stop potentially with hilarious results).
Naturally, I do not expect a 90 or 180deg turn to be on a dime. One solution I think would be to implement a turn speed on lane change perhaps even coupled with a time before action modifier. If i'm going 50mph and I need to come to a relatively complete stop then (5/2)*50 is 125feet for braking, then increase to 3mph to complete the turn, remove the speed limit and it zooms off.

Does this make sense?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant