Can this stop being suggested? #9723
Replies: 8 comments 7 replies
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Actually not. Actually, MAS do support submods. |
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@Wingdinggaster656 You are misunderstanding what I mean "support." I don't mean that you can't install them; I mean what I said in the post you responded to.
I mean support as in when people talk about tech support. I explicitly said this, as quoted here, so I'm not sure why you're twisting it to mean a different form of the word support when I explicitly stated I meant the other form. Just to make the mod look better? Like, as opposed to addressing the issue, you just twist what's being said about the issue to brush it off? While you can add submods, support is not provided if there is an issue with them. Saying "well technically you can add them" doesn't change that. I'm not sure what you thought you were achieving with that argument. |
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I'm not sure what's the point of this. Issues are for bug reports and mod suggestions. This is neither.
You should've clarified there what exactly you mean. We indeed don't provide tech support for the code we didn't write. Submods are a opt-in feature. It's not about being able to install, it's about being able to make a submod. We have a public API for that and we fully support it.
Changing time like that is expected to break the mod, but using a submod shouldn't cause any data issues.
Many people learn how to code by making submods, actually. It's not for everyone, in that case those people can commission other people to make submods for them.
We don't suggest to use specific submods - we don't write nor test them. But if something cannot be added to the base game, people can do research and find/make submods to fill the niche. It's the only solution in that case. |
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It's a suggestion for the GitHub repository itself. I'm not aware of a space for that other than the GitHub repository itself. I appreciate it being changed to a discussion; I would have set it up as such myself if I knew how to.
I provided a direct example literally on the next line. I don't know how else I could have explained it; I stated the problem and gave an example. Please feel free to tell me how I should have said it.
Okay, but they can cause issues, be it data issues or just plain crashing. If it can cause any issues, and you will not help with said issues, you should not be suggesting it.
So on the incredibly short list of people who deserve to be represented, we have:
Am I getting it right? Or am I missing something here? Feel free to correct me if I got that list wrong, but at the moment it feels pretty accurate. |
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I'd also like to elaborate on the first issue, the one regarding not everyone being able to make the submod if it doesn't exist, by giving an example. This example is very recent; it is in #9716 The first reply, from dreamscached (not tagging to avoid annoying people) is as follows:
Later in the replies, other devs say the folowing: Booplicate says:
Later, multimonika says:
So... How is "add it in a submod" a valid suggestion? I mean, the whole reason it isn't being added is because the dev team themselves finds it too difficult. Yet it's treated as if the solution is for one single player to add it in on their own, as if it were the easier option. Now, you claim that you would provide full support for those using the submod API to make a submod. But can the submod API be used to add holidays? If yes, then why not use it for that issue? If no, then how is it fair to suggest it in that scenario? |
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I personally don't see just any valid reason for anyone to stop suggesting using submods. Analogies are not valid arguments in a discussion but I can't imagine someone of the fanbase of (for instance) Minecraft being annoyed that game lacks X and then someone suggests using Y mod that adds wanted functionality. Do game developers support modding? Yes, Minecraft has Forge on which (iirc) some game developers have been involved in development of. MAS team puts time and effort (free of charge, they are not paid for what they do) into things they want made first; you're free to make suggestions but you shouldn't expect your things to be on top of the pile for them to make, nor to expect it will be even implemented in foreseeable future. You have some options:
Pick any of these three if you want new content added. |
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I see your points here. I'll keep this in mind to avoid suggesting submods personally unless Im actually aware of a submod and know it's one I personally trust to use (i.e. it is stable and designed with quality in mind) That said I should note at least for peace of mind, while we of course don't officially support tech support for submods that may modify some internal MAS functions/value (which may cause data integrity issues), we are open to help making them and avoid data integrity issues, so in the event that we suggest a submod could be made, please understand we don't mean to defer, just that we likely don't have plans to add it officially, and if there is a desire for it from the community, that is an option. To address your points on coding:
This is a fair point, and I reiterate we're open to questions and such regarding the API if anyone who's looking to start or get into submodding may have questions. Additionally there are some talented submodding groups out there who've made some excellent tools and guides to help get started over @Friends-of-Monika thanks to their CI tools, guides, and the like. Likewise their communities are very much open to helping new programmers out too, so long as everyone's willing to learn. I get this may not be what you're looking for, but ultimately it's the best we can do given the nature of the situation, naturally there's a barrier to entry and of course, not everyone can clear it. That said, we'll do what we can do avoid mentioning the creation of submods that are beyond the average user's (a person who's new to programming and/or python) capabilities. If it's simple enough, or it's documeted through the wiki, then I think it's fair game to suggest, but outside of that, I get where you come from. |
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See now that I fully agree with. I think it's totally fair to suggest if there's a submod you stand by, and would be willing to help troubleshoot on. It's just frustrating to see so many people say "well I know this is a complex new system in a coding environment you may not know, if you even know coding which most people don't, but do it yourself! if you truly cared, you would!" So thank you for taking what I've said under consideration. I really appreciate that. Additionally, this is actually the first I've heard of Friends of Monika! I'll go check them out for sure. Until now, though, it was very much just "eh give it a shot and we'll be here if you have questions" without anyone being pointed in a clear direction for starting. |
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I feel like, a lot of the time, someone asks if something can be added and the devs just say "get a submod lol"
One: In many cases, the submod doesn't exist. Not everyone is capable of coding, but that doesn't invalidate the fact that they should feel represented, so the rebuttal of "make it yourself" doesn't really work either.
Two: More importantly, you guys don't officially support submods. Despite this, though, you routinely suggest people download them.
I have seen many people post here asking for help, only to be told that it's an issue with a submod so they need to go there for help. Let me be clear: I do not disagree with this policy. But you cannot suggest a player do something, then refuse to help when the action you suggested backfires. That is not fair for devs to do. That would be like if someone was upset they missed an event, and someone on the team suggests changing the computer time to get to experience it, only to refuse to provide support because they time traveled and messed something up.
I get that not everything can be added to the mod. I have no problem with this. I'm not saying add the ideas anyways even though you don't want to/don't have the resources/etc. But please stop using nonexistent submods that you wouldn't provide support for as a solution to problems. It is not a fair solution; it's a cop-out to avoid explaining why you won't add something.
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