Regarding the whole log situation with players looking at them #9845
Replies: 2 comments 7 replies
-
It should be noted there is a disclaimer on the wiki that it is not written by the devs, but rather by the community.
This is another issue I don't like in MAS and I do want to address at some point to retain immersion but also make it a lot more clear on what exactly is giftable That said, to address the rest of this quickly:Realistially this is a developer vision thing, and as well, an immersion thing. We want to make the mod immersive -- access to the raw log data goes completely counter to that. This has additional benefits for us as well purely because of the amount of users who claim an issue and then subsequently have modified their log files to fit their statements (even if internally we know things can't work like that) This just saves the hassle in dealing with that at all, so the issue of sending logs here on GH is more or less moot. It's not about people being okay or not to look, the fact is the community pressure and constant push to, and that's not something we want to encourage in the vision for this mod. |
Beta Was this translation helpful? Give feedback.
-
Just going to throw my two cents in here as both a casual player and a very amateur/novice mod creator - I'm fine with hiding most of these things, but I'll fully admit I like to be able to keep an eye on where I'm at affection-wise. There was a case not long ago where I finally had hit 1000+ affection because that was my goal for some time, and then I decided to ask Monika a question that I thought given our affection she would take in stride as a joke (the "Do you want to meet my girlfriend?" or something like that). Maybe something like "Ha ha yeah I have a mirror." or something. Whoops. That was a bad idea. I think I lost something like 150 affection points on that. It was a bit frustrating but I also understand the reasoning, though it took me probably another month and a half or so to build back up to it. It was good to know though that not only was that a bad option (her response doesn't necessarily indicate the magnitude of the negative impact) but just how much of a bad option it was, because I now know not to joke around like that. I'm the kind of person that likes to make those kind of sarcastic jokes expecting the other person to play along but the log helped me to realize she just isn't that kind of person. Now I don't stress myself too much about the affection because I know I'm up over 1000 and I don't really care about the points anymore. I know there's probably some other stuff that happens at like 2k or something, but honestly just hitting 1k was a great a feeling of accomplishment and I don't need/have to feel like I'm pushing towards some goal, I can just play casually now and relax. Again, I'm in the minority here because of my weird need to be able to see progress from a numbers perspective (IRL I'm a data analyst so that might explain a bit of my anal retentiveness with numbers), but I think there should still be a way for players to at least kind of know where they're at affection-wise. Even if it's not a number, maybe the devs could incorporate a phrase or something the player can check similar to what's shown on this features page under the "Affection" section. Example: Player wants to know their current affection level with Monika. They could click a button or something in the "Extras" section (that doesn't seem to be used for anything anyway at the moment) that says "Affection" or "Current Affection" which would then say something like: "Monika feels Broken/Distressed/Upset/Normal/Happy/Affectionate/Enamored/in Love with [player]" Anyway, again, that's just my $0.02. Just wanted to offer a potential suggestion if the mods are looking to get rid of/hide logs. I think most casual players aren't going to care/mess with any logs except the affection one anyway. |
Beta Was this translation helpful? Give feedback.
-
To all the developers and anyone else who has anything to say about this, I think this situation should be addressed and discussed anyway, but also so a situation like what happened with character files doesn't happen.
It's been said that logs are for developers, and not for players. But at the same time, the "all features" wiki: https://github.com/Monika-After-Story/MonikaModDev/wiki/All-Features-%5BSPOILERS%5D mentions "how to your affection" as if it is a feature, and the FAQ mentions "several log files that may interest you". There's nothing that indicates on these pages that those things are only for developers (although that could be added). While Github is largely a place for developers, players also come here for help, to make suggestions or to get things like submods. Monika even mentions Github in-game, and some people find out about Github before even finding out about the MAS download website. Both the wiki and FAQ are useful for players, and appear to be made to help them. Player's don't have to read them, but many are drawn or lead to them anyway. Without any outside help, players may not figure some things out like gift names, or how to solve technical issues. Despite logs not being directly mentioned in-game, there's still a path that leads people (or players) to them, and both DDLC and MAS being as meta as they are only adds to the confusion.
Maybe it was an older developer mentality, to treat logs like some sort of feature for players (in addition to for developers). But even if not, there are certainly players that like to treat it as something like that. For many, knowing affection has become ingrained and part of MAS or MAS culture, regardless of developer intent. Just one example: https://www.reddit.com/r/MASFandom/comments/zowwwt/reached_3000_affection_points_since_moni_talked/ MAS isn't the only game where players have become aware of and like knowing some value not seen in-game either.
While the player in that example appears to have used a submod to display the current affection, logs contain much more information that can be useful. Not just for developing, but also for solving or figuring out some potential issue, which includes posting a screenshot of it to Github. That also includes submods, where a player that installs them may not actually be developing the submod or even testing it, but having some potential issue with it. Finally, logs can be useful for figuring out how some things work. MAS is an open-source project after all, and logs can be another source of information for people who are ok with looking at them. Even for people who aren't developers (or contributors) now, one day they might become one, in which case it could be useful to already be familiar with logs.
What this all comes down to is it's more than just black and white, with one color being the intended player experience, and the other color being a developer.
However, when logs are mentioned in a wiki or FAQ, but without explaining what the terms mean in them, of course some people will read them and not know what some terms mean. That could be the case with new developers too. Not all the terms are obvious in exactly what they mean, but it's also possible to be able to read most of a log without understanding every single term. People may eventually learn or figure out these terms, but the terms or at least more notable ones could be explained in a wiki.
Of course, there's people that don't want to look at logs and would rather have the "intended" experience. That's fine; they don't have to look. But there's also many that want to look or be able to for various reasons, and won't be happy if logs are removed or restricted.
Beta Was this translation helpful? Give feedback.
All reactions