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PatrollingGuard.xml
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PatrollingGuard.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="3" version="2.0" version_name="Godot Engine v2.0.stable.official">
<ext_resource path="res://PatrolFollow.gd" type="Script" index="0"></ext_resource>
<ext_resource path="res://BaseGuard.scn.xml" type="PackedScene" index="1"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="1" shared="false">
<node_path> "Guard" </node_path>
</array>
<string> "names" </string>
<string_array len="17">
<string> "Patrolling Guard" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "offset" </string>
<string> "h_offset" </string>
<string> "v_offset" </string>
<string> "rotate" </string>
<string> "cubic_interp" </string>
<string> "loop" </string>
<string> "lookahead" </string>
<string> "script/script" </string>
<string> "speed" </string>
<string> "PathFollow2D" </string>
<string> "Guard" </string>
<string> "AnimatedSprite" </string>
<string> "Cone of Vision" </string>
<string> "Sprite" </string>
</string_array>
<string> "node_count" </string>
<int> 3 </int>
<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
<int_array len="45"> -1, -1, 12, 0, -1, 11, 1, 0, 2, 1, 3, 2, 4, 2, 5, 2, 6, 3, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 0, 0, 0, 2147483647, 13, 7, 0, 0, 1, -1, 2147483647, 15, -1, 1, 10, 8, 0 </int_array>
<string> "variants" </string>
<array len="9" shared="false">
<vector2> 420.292, 98.1859 </vector2>
<real> 0.224771 </real>
<real> 0 </real>
<bool> True </bool>
<real> 4 </real>
<resource external="0"> </resource>
<real> 1.5 </real>
<resource external="1"> </resource>
<resource name=""></resource> </array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>