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level13.scn.xml
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level13.scn.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="19" version="2.0" version_name="Godot Engine v2.0.stable.official">
<ext_resource path="res://character_sprite.gd" type="Script" index="7"></ext_resource>
<ext_resource path="res://Artwork/sprites/attack-particles.png" type="Texture" index="9"></ext_resource>
<ext_resource path="res://tileset1.res.xml" type="TileSet" index="1"></ext_resource>
<ext_resource path="res://BaseGuard.scn.xml" type="PackedScene" index="3"></ext_resource>
<ext_resource path="res://icon.png" type="Texture" index="6"></ext_resource>
<ext_resource path="res://Artwork/sprites/cone-of-vision-bw.png" type="Texture" index="8"></ext_resource>
<ext_resource path="res://player.scn.xml" type="PackedScene" index="10"></ext_resource>
<ext_resource path="res://base_level.scn.xml" type="PackedScene" index="0"></ext_resource>
<ext_resource path="res://exit.scn.xml" type="PackedScene" index="2"></ext_resource>
<ext_resource path="res://RotatingGuard.scn.xml" type="PackedScene" index="5"></ext_resource>
<ext_resource path="res://PatrollingGuard.xml" type="PackedScene" index="4"></ext_resource>
<resource type="NavigationPolygon" path="local://1">
<vector2_array name="vertices" len="26"> -739.647, 352.514, -737.375, 157.116, -676.029, 161.66, -541.976, 352.514, -610.139, 32.1517, -537.432, 163.932, -676.029, 29.8796, -612.411, -31.4663, -226.158, -31.4663, -226.158, 163.932, -35.3042, -31.4663, 353.22, -36.0104, 353.22, 163.932, -28.4879, 163.932, 352.847, 673.505, -608.836, 676.52, -607.867, 418.404, -230.702, 413.86, 355.492, 420.676, -26.2158, 409.316, -221.614, -220.048, -30.76, -217.776, -612.114, -417.029, 355.862, -419.316, 355.492, -222.32, -611.523, -220.031 </vector2_array>
<array name="polygons" len="10" shared="false">
<int_array len="4"> 0, 1, 2, 3 </int_array>
<int_array len="5"> 4, 5, 3, 2, 6 </int_array>
<int_array len="5"> 5, 4, 7, 8, 9 </int_array>
<int_array len="4"> 10, 11, 12, 13 </int_array>
<int_array len="5"> 14, 15, 16, 17, 18 </int_array>
<int_array len="3"> 19, 18, 17 </int_array>
<int_array len="5"> 13, 19, 17, 9, 10 </int_array>
<int_array len="5"> 10, 9, 8, 20, 21 </int_array>
<int_array len="5"> 22, 23, 24, 21, 20 </int_array>
<int_array len="3"> 25, 22, 20 </int_array>
</array>
<array name="outlines" len="1" shared="false">
<vector2_array len="26"> -612.114, -417.029, 355.862, -419.316, 355.492, -222.32, -30.76, -217.776, -35.3042, -31.4663, 353.22, -36.0104, 353.22, 163.932, -28.4879, 163.932, -26.2158, 409.316, 355.492, 420.676, 352.847, 673.505, -608.836, 676.52, -607.867, 418.404, -230.702, 413.86, -226.158, 163.932, -537.432, 163.932, -541.976, 352.514, -739.647, 352.514, -737.375, 157.116, -676.029, 161.66, -676.029, 29.8796, -610.139, 32.1517, -612.411, -31.4663, -226.158, -31.4663, -221.614, -220.048, -611.523, -220.031 </vector2_array>
</array>
</resource>
<resource type="Curve2D" path="local://5">
<real name="bake_interval"> 5 </real>
<dictionary name="_data" shared="false">
<string> "points" </string>
<vector2_array len="15"> 0, 0, 0, 0, 399.148, -1.97477, 0, 0, 0, 0, 1143.1, 1.72646, 0, 0, 0, 0, 1137.54, 60.9462, 0, 0, 0, 0, 406.55, 64.6475, 0, 0, 0, 0, 399.148, -1.97477 </vector2_array>
</dictionary>
</resource>
<resource type="SpriteFrames" path="local://3">
<array name="frames" len="1" shared="false">
<resource external="6"> </resource>
</array>
</resource>
<resource type="OccluderPolygon2D" path="local://6">
<bool name="closed"> False </bool>
<int name="cull_mode"> 1 </int>
<vector2_array name="polygon" len="4"> 192, 128, -192, 128, -192, -128, 192, -128 </vector2_array>
</resource>
<resource type="OccluderPolygon2D" path="local://7">
<bool name="closed"> False </bool>
<int name="cull_mode"> 2 </int>
<vector2_array name="polygon" len="7"> -224, 352, -224, 96, 160, 96, 160, -160, -160, -160, -160, 32, -352, 32 </vector2_array>
</resource>
<resource type="OccluderPolygon2D" path="local://8">
<bool name="closed"> False </bool>
<int name="cull_mode"> 2 </int>
<vector2_array name="polygon" len="8"> 128, 512, 192, 512, 192, 384, 256, 384, 256, 320, 640, 320, 640, 128, 256, 128 </vector2_array>
</resource>
<resource type="OccluderPolygon2D" path="local://9">
<bool name="closed"> False </bool>
<int name="cull_mode"> 1 </int>
<vector2_array name="polygon" len="4"> 128, 64, -256, 64, -256, -128, 128, -128 </vector2_array>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "base_scene" </string>
<int> 0 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="7" shared="false">
<node_path> "Navigation2D/Exit1" </node_path>
<node_path> "Navigation2D/Guard" </node_path>
<node_path> "Navigation2D/Guard1" </node_path>
<node_path> "Navigation2D/Path2D/Patrolling Guard" </node_path>
<node_path> "Navigation2D/Guard 2" </node_path>
<node_path> "Navigation2D/Guard 3" </node_path>
<node_path> "Navigation2D/Guard5" </node_path>
</array>
<string> "names" </string>
<string_array len="111">
<string> "Node2D" </string>
<string> "Navigation2D" </string>
<string> "TileMap" </string>
<string> "mode" </string>
<string> "tile_set" </string>
<string> "cell/size" </string>
<string> "cell/quadrant_size" </string>
<string> "cell/custom_transform" </string>
<string> "cell/half_offset" </string>
<string> "cell/tile_origin" </string>
<string> "cell/y_sort" </string>
<string> "collision/use_kinematic" </string>
<string> "collision/friction" </string>
<string> "collision/bounce" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "occluder/light_mask" </string>
<string> "tile_data" </string>
<string> "__meta__" </string>
<string> "NavigationPolygonInstance" </string>
<string> "visibility/visible" </string>
<string> "transform/pos" </string>
<string> "navpoly" </string>
<string> "enabled" </string>
<string> "Exit" </string>
<string> "visibility/blend_mode" </string>
<string> "visibility/light_mask" </string>
<string> "next_level" </string>
<string> "Exit1" </string>
<string> "Particles2D" </string>
<string> "config/amount" </string>
<string> "params/final_size" </string>
<string> "color/color" </string>
<string> "Area2D" </string>
<string> "linear_damp" </string>
<string> "CollisionShape2D" </string>
<string> "Particles2D 2" </string>
<string> "config/lifetime" </string>
<string> "config/time_scale" </string>
<string> "params/direction" </string>
<string> "params/spread" </string>
<string> "params/linear_velocity" </string>
<string> "params/spin_velocity" </string>
<string> "params/orbit_velocity" </string>
<string> "params/gravity_direction" </string>
<string> "params/gravity_strength" </string>
<string> "params/radial_accel" </string>
<string> "params/tangential_accel" </string>
<string> "params/damping" </string>
<string> "params/initial_angle" </string>
<string> "params/initial_size" </string>
<string> "params/hue_variation" </string>
<string> "params/anim_speed_scale" </string>
<string> "params/anim_initial_pos" </string>
<string> "Guard" </string>
<string> "view_range" </string>
<string> "AnimatedSprite" </string>
<string> "Cone of Vision" </string>
<string> "Sprite" </string>
<string> "FrozenTimer" </string>
<string> "wait_time" </string>
<string> "AttackedParticles" </string>
<string> "randomness/linear_velocity" </string>
<string> "randomness/hue_variation" </string>
<string> "Timer" </string>
<string> "AlertCooldown" </string>
<string> "Guard1" </string>
<string> "color" </string>
<string> "direction" </string>
<string> "Guard2" </string>
<string> "Guard3" </string>
<string> "Guard4" </string>
<string> "Guard4 2" </string>
<string> "Guard4 3" </string>
<string> "Guard4 4" </string>
<string> "Path2D" </string>
<string> "curve" </string>
<string> "Patrolling Guard" </string>
<string> "transform/rot" </string>
<string> "speed" </string>
<string> "type" </string>
<string> "frozen_timeout" </string>
<string> "Guard 2" </string>
<string> "Guard 3" </string>
<string> "z/relative" </string>
<string> "frames" </string>
<string> "script/script" </string>
<string> "visibility/behind_parent" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "process_mode" </string>
<string> "one_shot" </string>
<string> "autostart" </string>
<string> "config/emitting" </string>
<string> "config/texture" </string>
<string> "randomness/direction" </string>
<string> "randomness/spread" </string>
<string> "randomness/final_size" </string>
<string> "Rotator" </string>
<string> "Guard5" </string>
<string> "LightOccluder2D" </string>
<string> "occluder" </string>
<string> "light_mask" </string>
<string> "LightOccluder2D 2" </string>
<string> "LightOccluder2D 3" </string>
<string> "LightOccluder2D 4" </string>
<string> "TileMap 2" </string>
<string> "z/z" </string>
<string> "Player" </string>
<string> "collision/margin" </string>
</string_array>
<string> "node_count" </string>
<int> 54 </int>
<string> "node_paths" </string>
<array len="1" shared="false">
<node_path> "Navigation2D" </node_path>
</array>
<string> "nodes" </string>
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