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changelog.md

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Version 1.21.4-r1

  • update to 1.21.4

Version 1.21.2-r1

  • update to 1.21.2
  • cannibal night vision now works with shaders and true darkness

Version 1.21-r1

  • update to 1.21
  • merge #12
  • update piglutton model and animations
  • slightly adjust piglutton ai

Version 1.20.6-r1

  • update to 1.20.6
  • massive code cleanup
  • pigluttons now stalk targets for a while before rushing towards them
  • pigluttons now flee for a bit if fed flesh (that isn't yours) or take enough damage, and will despawn if fed enough
  • pigluttons are now larger (upscaled for now, will receive a new model and animations later)
  • pigluttons now break wooden blocks
  • pigluttons now disable shields
  • pigluttons can no longer despawn
  • pigluttons can no longer spawn on top of you
  • pigluttons now drop more experience
  • piglutton attributes have been adjusted
  • cannibals can now still equip items if it isn't armor
  • eating your own flesh now increases piglutton spawn chance
  • higher cannibal levels now give jump boost and fall reduction
  • cannibal buffs have been rebalanced and are now gradually applied
  • high level cannibals are now considered monsters for the purpose of sleeping
  • cannibal level now persists on death if tethered
  • using a knife on yourself while tethered now untethers you
  • tethered heart is now a food item
  • dropped flesh now has a pickup delay
  • cooking flesh now keeps the name