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Weapon & Armor Rework Suggestions #188

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TheDoc989 opened this issue Feb 7, 2022 · 2 comments
Open

Weapon & Armor Rework Suggestions #188

TheDoc989 opened this issue Feb 7, 2022 · 2 comments

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@TheDoc989
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TheDoc989 commented Feb 7, 2022

My ideas on how a rework of the armor and sword would be cool. Making them do more than just make the player unkillable and granting flight, or just act like a normal sword that can instantly kill.

Helmet:

• Night Vision (In water & lava too)
• Aqua Affinity
• Lack of need for air (No suffocation or drowning)
• No Fire Visual Effects In your view

Chestplate:

• Damage Reflection (Exact damage done to player reflected back at entity)

Leggings:

• Cobweb slowing nullification
• Negative potion effect nullification

Boots:

• Super Speed
• Lava/Water Walking (Shift to sink)

Full Set Bonus:

• Creative Flight
• Projectile Reflection Field: Like the interdiction torch from ProjectE but bound to the player by 1 block, immediately reflecting all projectiles near the player
• Ghost Mode: Spectator mode, but with the UI not changing at all [Toggleable]

Sword of The Cosmos:

• Extended Reach & Radius (4 Blocks) [Radius meaning somewhat of a Sweeping Edge effect to the attack]
• "Longsword of The Cosmos" Redesign (Holes having the "Infinity" glowing texture in place of them)

Longsword of The Cosmos (3)

@Malbeck100
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No attack radius please, otherwise consider making it toggleable. Toggleable Super Speed would also be way better than an always-on one, too.

@TheDoc989
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I think the Avaritia: Reforged mod shows how useful the radius is, definitely very powerful. It's a right click ability instead of normal attacking.

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