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My ideas on how a rework of the armor and sword would be cool. Making them do more than just make the player unkillable and granting flight, or just act like a normal sword that can instantly kill.
Helmet:
• Night Vision (In water & lava too)
• Aqua Affinity
• Lack of need for air (No suffocation or drowning)
• No Fire Visual Effects In your view
Chestplate:
• Damage Reflection (Exact damage done to player reflected back at entity)
• Super Speed
• Lava/Water Walking (Shift to sink)
Full Set Bonus:
• Creative Flight
• Projectile Reflection Field: Like the interdiction torch from ProjectE but bound to the player by 1 block, immediately reflecting all projectiles near the player
• Ghost Mode: Spectator mode, but with the UI not changing at all [Toggleable]
Sword of The Cosmos:
• Extended Reach & Radius (4 Blocks) [Radius meaning somewhat of a Sweeping Edge effect to the attack]
• "Longsword of The Cosmos" Redesign (Holes having the "Infinity" glowing texture in place of them)
The text was updated successfully, but these errors were encountered:
My ideas on how a rework of the armor and sword would be cool. Making them do more than just make the player unkillable and granting flight, or just act like a normal sword that can instantly kill.
Helmet:
• Night Vision (In water & lava too)
• Aqua Affinity
• Lack of need for air (No suffocation or drowning)
• No Fire Visual Effects In your view
Chestplate:
• Damage Reflection (Exact damage done to player reflected back at entity)
Leggings:
• Cobweb slowing nullification
• Negative potion effect nullification
Boots:
• Super Speed
• Lava/Water Walking (Shift to sink)
Full Set Bonus:
• Creative Flight
• Projectile Reflection Field: Like the interdiction torch from ProjectE but bound to the player by 1 block, immediately reflecting all projectiles near the player
• Ghost Mode: Spectator mode, but with the UI not changing at all [Toggleable]
Sword of The Cosmos:
• Extended Reach & Radius (4 Blocks) [Radius meaning somewhat of a Sweeping Edge effect to the attack]
• "Longsword of The Cosmos" Redesign (Holes having the "Infinity" glowing texture in place of them)
The text was updated successfully, but these errors were encountered: