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L&S - Extensibility - Maps #592
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I wonder if this is kinda like http://forum.movingblocks.net/threads/game-mode-scenario.715 :-) Could be saved game worlds stored under the module in a template world/scenario dir? Available when that game mode is selected. |
@MatthewPratt is the map guy, he is doing a lot of that map visualization/editing stuff. I think he is working on a mini-map structure that will work for visualizing height maps with waypoints. |
@Cervator: Yes something like that. When the mode is selected, we can offer some setup menu (similar to the »perlin with setup«) where the user can specify some details. @nh-99: It's not just about the visualization/mini map, but also loading "third party" maps from an external directory. The intent of my question was if it would be possible to load custom quests/dialogues from a text file for example? @MatthewPratt: As the preview for perlin already works I figure out it would be doable to display a preview of height map based maps as well? Don't know how much of the information will be available before actually generating/loading the world, but putting some marks in there to indicate the bases of the two factions or important spots could work as well? (Added one more check box to the list above.) |
@skaldarnar Anything is doable. |
@skaldarnar questing is implemented from the prefabs within my module, but it could be possible to load them from text files. I don't feel that it is necessary though because people can create quests with prefabs in their own modules. |
@nh-99: Would have been a long term goal anyway ;) Maybe extensibility for question via modules is better anyway. And as long as there is a way to extends, everything is fine :) |
Moved to Terasology/LightAndShadow#46. |
Add support for custom (user-made) maps, stored in a directory besides the »savegames« in the program data dir. Users should be able to simply drop new height maps into that folder.
Maybe something like this could work for the questing as well, @nh-99?
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