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Map Changes
MrFailzz edited this page Jun 9, 2022
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22 revisions
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Map 1
- Added T1 weapons in the starting area.
- Added railings in the elevator.
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Map 2
- Removed 3 out of 4 medkits in the gunshop.
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Map 3
- Hallway path is now random like Campaign mode. The path to the toystore, or the stairwell can be open. Note: It will give the same RNG for each team/round.
- All escalators in the alarm event area will spawn. Survivors can now choose which path to take.
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Map 4
- Added railings in the elevator.
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Map 1
- Removed guaranteed Hunting Rifle spawn.
- Added a bus onto the highway after the motel.
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Map 2
- Added some fencing at the bottom of the slide.
- Opened up and detailed the closed off rooms by the carousel event. Sniper spawns in the one before the one way drop.
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Map 4
- Pathway at the start is now random like Campaign mode. Barricade in between the carnival tents can now spawn. Note: It will give the same RNG for each team/round.
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Map 5
- Added new scaffold infected can climb ontop by the button to turn on the concert lights.
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Map 2
- Increased fog density to limit survivor visibility.
- Added a hittable log at the early tank fight area.
- Added various rocks and trees in the early tank fight area.
- Added more trees on the left and right side of the water section after the plane.
- Added extra bushes by the campfire.
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Map 3
- Increased fog density to limit survivor visibility.
- Added a small shack, extra fences, rocks, and trees by the fire barrel area.
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Map 1
- Detailed the open area across from the green house tank fight. Now it is a construction site.
- Removed Hunting Rifle spawn.
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Map 2
- Added some spools by the vents in The sugar mill area.
- Opened up and detailed the upper level cat walk in the grinder area. Optional path for survivors.
- Added railings in the elevator.
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Map 3
- Added railings in the elevator.
- Opened up and detailed the upper level cat walk in the grinder area. Optional path and shortcut for the survivors that will cost them some fall DMG.
- Added a new Witch event that is randomized. Survivors will have to traverse through an area with multiple Witches. They can spawn in either the abandoned building with the elevator, or the office building at the end. Note: It will give the same RNG for each team/round.
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Map 1
- Street pathway is now random like Campaign mode. One or multiple paths may be open including inside the diner, the arch alleyway, and the drop over the fence. Note: It will give the same RNG for each team/round.
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Map 2
- Added extra bushes and shrubs to the left and right sides of the park section.
- Added some bushes and a humvee on the other side of the fence by the end.
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Map 3
- Added some fencing with covers by the overpass at the start.
- Added locked rooms with breakable doors that are random. These rooms will have supplies such as a gun, and medkit. Note: It will give the same RNG for each team/round.
- Cemetery path is now random like in Campaign mode. There are four different pathways. Note: It will give the same RNG for each team/round.
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Map 4
- Added a metal panel to block the death charge at the start.
- Added a large dead tree by the front of the church.
- Added a truck by the back of the convenience store.
- Added a crashed bus near the military blockade at the start.
- Added an ambulance outside the offices in the parking lot.
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Map 5
- Added a roof onto the docks that infected can climb ontop of.
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Map 4
- Added button to turn off the metal detector alarm, and stop the horde event.
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Map 3
- Changed the horde event from a gauntlet event to a minifinale event. Horde is no longer infinite.
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Map 4
- Removed gauntlet event at the end of the map.
- Added new gauntlet event in the warehouse building. Survivors can turn it off by running to the office and pressing the button.
- Added optional one way drop behind the warehouse building. Survivors can skip the event if they decide to take this path.
- Added some extra flat traincars on the bridge at the end.
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Map 1
- Removed horde event at the bunker. It is now open by default.
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Map 1
- Added a ladder at the waterwheel house one way drop.
- Removed alarm car by the fire barricade.
- Changed Junkyard event to a holdout. Survivors no longer need to activate the generators.
- Added a guaranteed Tank spawn at the end of the junkyard event when survivors drop the cargo container. This is the only Tank spawn on the map now.
- Modified the overseer office in the junkyard to be a makeshift saferoom, and a more defensible holdout spot.
- Added rocks from Scavenge at the waterfall one way drop.
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Map 2
- Added a cluster of trees at the start to help prevent the death charge.
- Changed the finale type to Scavenge. Survivors will holdout for 2 panic waves, then the scavenge section will start, and once finished the boat will arrive shortly after. Tanks will now spawn during the scavenge section just like Passing or Dead Center.
- Increased gascans required on finale to 10. Extra can in the beach shack, and ontop the lighthouse.
- Added a hittable log on the beach.