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Map Changes

MrFailzz edited this page Dec 4, 2021 · 22 revisions

Dead Center

Map 1

  • Items & Weapons
    • Tier 1 gun spawns added to the start. Image
    • Medical cabinet added in the security office after the elevator event. Image
  • Ammo Piles
    • Map room by the start. Image
    • Elevator room. Image
  • Props
    • Collision added to the railings in the elevator. Allows survivors to avoid spit damage. Image

Map 2

  • Items & Weapons
    • Medical cabinet added in the grocery store by the cola. Image

Map 3

  • Director & Events
    • Overhaul Event pathing has been changed. Both pathways are open (the toystore, and lower hallway) but in order to progress through the map survivors will need to go to the lower hallway. The toystore room provides a spot to fight tanks, and extra pills if needed. Images
    • Overhaul Event pathing has been changed. Escalators will now spawn on the right side of the room during the gauntlet event. Image
  • Props
    • Added a barrier to prevent survivors going all the way down the hallway leading to the toystore room. Image
    • Infected are now able to break the bathroom wall and use this as a path to get to the survivors instead of using the ventilation shaft. Images
    • Added a scaffold to nerf the death pull on the escalator to try and encourage more variety in where infected choose to attack. Survivors can still take fall damage but won't die if pulled off. Image
    • Added barriers to the top floor to prevent survivors from back pedaling the whole time during tank fights. Images
  • Ammo Piles

Map 4

  • Props
    • Added railing prop in the elevator and gave it collision. Allows survivors to avoid spit damage. Image

Dark Carnival

Map 1

  • Items & Weapons
    • Added pills in the new ambulance on the highway. Image
  • Props
    • Added ambulance on the highway after the motel. Image
  • Ammo Piles
    • Humvee near underpass. Image
    • Motel room at the end of the motel area. Image
    • Outhouse by the hill. Image

Map 2

  • Props
    • Added more fencing at the bottom of the slide to give infected more opportunities to spawn. Image
    • Added a new gift shop in the unused room before the one way drop. Images
    • New area after the one way drop. Survivors can now climb up to the small balcony and enter a new storage room. Images
  • Ammo Piles
    • Tent by the ramp before kiddyland. Image
    • Under balcony by the event. Image

Map 3

  • Ammo Piles
    • Second painting in the tunnel of love. Image
    • Office with pill cabinet. Image

Map 4

  • Items & Weapons
    • Medical cabinet added in the booth before the barn. Image
  • Ammo Piles
    • Picnic tables outside the barn. Image

Map 5

  • Director & Events
    • Rescue helicopter is now forced to land on the left side of the concert area. Image
  • Props
    • Fence added onto both the right and left bathrooms at the top of the seating area to allow infected to spawn a bit easier. Images

Swamp Fever

Map 1

  • Weapons & Items
    • Medical cabinet added into the standard holdout house by the ferry event. Image
    • Changed the guaranteed sniper spawn to a hunting rifle and moved it to outside one of the shanty houses. Images
  • Props
    • Added SUV on the road outside the start saferoom. Image
    • Added rocks outside the start saferoom. Image
  • QOL Changes
    • Fixed the ladder on the house by the ferry event being hard to climb. Image
  • Visual Effects
    • Added a semi-dense fog to the map to obscure the survivors vision a bit. Image
  • Ammo Piles
    • Outside the two story house before the small town. Image
    • By the picnic tables after the ferry event. Image
    • Ontop the table on the wooden walkway. Image

Map 2

  • Weapons & Items
    • Changed the Tier 2 weapons at the start to be random Tier 1 weapons. Image
    • Medical cabinet added into the shack after the plane event. Image
  • Props
    • Added extra bushes by the campfire after the plane event. Images
  • Visual Effects
    • Added a dense fog to the map to obscure the survivors vision. Image
  • Ammo Piles
    • By the campfire after the plane event Image

Map 3

  • Weapons & Items
    • Added a medical cabinet in the shack leading to the swamp area Image
  • Props
    • Added several "hunting platforms" in some of the trees in the swamp area. Images
  • Visual Effects
    • Modified fog to be much denser to obscure the survivors vision. Image
  • Ammo Piles
    • Inside the shanty house at the start of the walkway. Image
    • By the lantern before the event. Image

Map 4

  • Visual Effects
    • Modified fog to be slightly more dense.

Hard Rain

Map 1

  • Director & Events

    • Forced the following alarm cars to be active: Burger Tank, Playground, Garage sale, and End saferoom. Images
  • Weapons & Items

    • Removed/replaced all Tier 2 weapon spawns on the map.
    • Removed medical cabinet at the start.
    • Added guaranteed shovel spawn in the new construction area. Image
  • Props

    • Removed hittable car by the green house.
    • Added hittable dumpster by the new construction site. Image
    • Overhaul Added a new construction site area beside the half built house. Provides a new spot for survivors to fight tanks. Image
    • Overhaul Added more stuff under the green house where survivors typically fight tanks. Image
Map 2
  • Director & Events
    • Removed extra witch spawns.
  • Weapons & Items
    • Removed the Sniper spawn from the start saferoom.
    • Replaced T2 weapon spawns with T1 spawns in the start saferoom.
    • Added a medical cabinet into the small office.
  • Props
    • Removed hittable cars at the gas station for consistency between maps.
    • Added a ladder to get up to the catwalk in the Grinder area.
    • Added pipes to allow survivors to cross the broken section of the catwalk.
    • Added railings by the elevator event to discourage death charges.
    • Added railings in the elevator so survivors can avoid spit.
    • Blocked off survivors from going across the AC vent to get in the building by the start.

Cold Stream

Map 1

  • Director & Events
    • Removed the bunker horde event, and made it permanently open. Image
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