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Leave when inventory lacks fishing rods and moving for MCMMO compatability #128
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I've noted the first suggestion. The other point you mentioned most-likely wont get implemented, because for moving the bot needs to know their surrounding and Pathfinding to find another fishing spot. This is not in the scope of this bot. |
The McMMO thing also affects autofish in MrTroot/autofish#24. The proposed solution is to just assume there's enough water 360 degrees around and rotate (yaw) on the spot. I think the packet is something like https://github.com/PrismarineJS/mineflayer/blob/101297f632dd40026e8777e9f9ef41477ed99b37/lib/plugins/physics.js#L89-L97. No idea about boat turning. |
Oh, looks like we already have a Of course for the less tech-inclined you need to give a bit more. For the 360 degree case all you need is an amount to advance per catch. Although it would be neat to get a yaw range setting so you can fish on a normal hoppered riverbank. And man the windows nogui experience is shit. There's no echo on the input so you type blind! |
Anyways, here's the Copilot wrote most of it. It works on Windows MSYS2 after you get the PATH right, that I know. Using a program to tell a program to tell a program to do things. That's bot-ception. (This shit does work, but the thing with McMMO is that you don't get fishing rods from fishing for "balance". You got make a mending rod yourself to keep it going, but I suppose you know that already. Just... no more of that one-rod rags to riches from fishing story.) |
you could possibly use baritone for pathfinding, not sure if it is the best solution though |
as the title says, though the bot does come up with "no longer has fishing rods" then "I have a fishing rod" although i have 10 or so in my inventory a delay from having a fishing rod would be nice to have. Also due to MCMMO is a plugin I'm testing this on, having the bot be able to move to avoid "overfished" areas would be nice too.
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