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gamebot.py
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import re, asyncore
from time import sleep
from ConfigParser import ConfigParser
from sys import argv, exit
from ircasync import *
from subprocess import Popen, PIPE
from thread import start_new_thread
config = ConfigParser()
try:
config.readfp(open(argv[1]))
except:
try:
config.readfp(open('gamebot.ini'))
except:
print "Syntax:"
print " %s [config]" % argv[0]
print ""
print "If no configuration file is specified or there was an error, it will default to `gamebot.ini'."
print "If there was a failure reading the configuration, it will display this message."
exit(1)
# read config
SERVER = config.get('gamebot', 'server')
try: PORT = config.getint('gamebot', 'port')
except: PORT = DEFAULT_PORT
NICK = config.get('gamebot', 'nick')
CHANNEL = config.get('gamebot', 'channel')
VERSION = 'gamebot hg:%s; http://hg.micolous.id.au/ircbots/'
try: VERSION = VERSION % Popen(["hg","id"], stdout=PIPE).communicate()[0].strip()
except: VERSION = VERSION % 'unknown'
del Popen, PIPE
try: NICKSERV_PASS = config.get('gamebot', 'nickserv_pass')
except: NICKSERV_PASS = None
def update(irc):
irc.action(CHANNEL, 'would like to inform you that you all just lost the game.')
def game_updater(irc):
while True:
sleep(30*60)
update(irc)
# main code
def handle_welcome(event, match):
global NICKSERV_PASS
# Compliance with most network's rules to set this mode on connect.
event.connection.usermode("+B")
if NICKSERV_PASS != None:
event.connection.todo(['NickServ', 'identify', NICKSERV_PASS])
update(event.connection)
irc = IRC(nick=NICK, start_channels=[CHANNEL], version=VERSION)
irc.bind(handle_welcome, RPL_WELCOME)
irc.make_conn(SERVER, PORT)
start_new_thread(game_updater, (irc,))
asyncore.loop()