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main.py
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main.py
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from snakeClass import Snake
from turtle import Screen
from food import Food
from scoreboard import ScoreBoard
import time
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Snake Xenia")
screen.tracer(0)
# turn off the turtle animation
game_is_on = True
snake = Snake()
food = Food()
sb = ScoreBoard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
# Detect collisions with food
if snake.head.distance(food) < 15:
food.refresh()
sb.increase_score()
sb.updt()
snake.extend()
# detect collisions with the wall
if snake.head.xcor() > 280 or snake.head.xcor() < -285 or snake.head.ycor() > 285 or snake.head.ycor() < -285:
# game_is_on = False
sb.reset()
snake.reset()
# detect collisions with the own segments of snake
new_snake = snake.segments[1:]
for segment in new_snake:
if snake.head.distance(segment) < 10:
# game_is_on = False
sb.reset()
snake.reset()
screen.exitonclick()