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New design #83
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Fair, but design follows functionality. We need to settle what should be working for 1.0 and what may be added after so we can leave room for attaching additional stuff. |
I think what we really need is a new theme and perhaps not a design. The design we can manage, it's the artistic side that we're weak with. What about getting an off the shelf Bootstrap theme? There are a few nice-looking ones, in particular order:
... there's many. What do we think? @Kebap @SlySven @demonnic @keneanung @Edru2 |
That bare minimum seems okay, I guess. Like the idea to try use an established theme. Not sure how it'll help. Don't feel the paying part. Surely there are free alternatives? Especially while we blindly stumble... |
Mm we can afford a theme thanks to our Patreon supporters. I'd like to just settle on one though. We'll continue work to reach the 1.0 and then we can pick out a theme. |
I encourage you just initially grab a free or low-cost theme (< $US20) that's actively developed and got some sort of minimal community behind it. unfortunately, this often sacrifices uniqueness for functionality unless it's a framework (e.g., genesis from studiopress, twitter's bootstrap, foundation, divi, etc.). I guess I'm unclear about the aim here. is the repo site going to look different from the main website and wiki? if so, than a full redesign would seem warranted. |
I'm aiming towards keeping Bootstrap since we have minimal experience with it.
That's a good question, I'd say familiarity with the current design would be welcome but not strictly necessary. The goal is good aesthetic with the basic web design skills we've got on hand, because it's important for this to look good and appealing - if we want people to use it, and we do. |
Useful resource for design elements: https://nodesign.dev/ |
Some relevant research on what players want: |
The design we've got right now is definitely a bare minimum to get things working. We should get a more professional design that sits well in 2020 and reflects what Mudlet is about.
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