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TestProceduralMesh.sln
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TestProceduralMesh.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{B76A2E8B-3A1A-4870-9DDD-5B6DA3F99359}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{7E3EE36F-2577-426D-9BC0-03676B579932}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestProceduralMesh", "Intermediate\ProjectFiles\TestProceduralMesh.vcxproj", "{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{A0D5394E-7F3E-431D-BB6A-51E7285E0411}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Windows = DebugGame Editor|Windows
DebugGame|Windows = DebugGame|Windows
Development Editor|Windows = Development Editor|Windows
Development|Windows = Development|Windows
Shipping|Windows = Shipping|Windows
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.DebugGame Editor|Windows.ActiveCfg = DebugGame_Editor|x64
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.DebugGame Editor|Windows.Build.0 = DebugGame_Editor|x64
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.DebugGame|Windows.ActiveCfg = DebugGame_Game|x64
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.DebugGame|Windows.Build.0 = DebugGame_Game|x64
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.Development Editor|Windows.ActiveCfg = Development_Editor|x64
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.Development Editor|Windows.Build.0 = Development_Editor|x64
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.Development|Windows.ActiveCfg = Development_Game|x64
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.Development|Windows.Build.0 = Development_Game|x64
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.Shipping|Windows.ActiveCfg = Shipping_Game|Win32
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0}.Shipping|Windows.Build.0 = Shipping_Game|Win32
{A0D5394E-7F3E-431D-BB6A-51E7285E0411}.DebugGame Editor|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A0D5394E-7F3E-431D-BB6A-51E7285E0411}.DebugGame|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A0D5394E-7F3E-431D-BB6A-51E7285E0411}.Development Editor|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A0D5394E-7F3E-431D-BB6A-51E7285E0411}.Development|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A0D5394E-7F3E-431D-BB6A-51E7285E0411}.Shipping|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{45EC1537-75AC-43F9-BF42-4FF0C4649DD0} = {7E3EE36F-2577-426D-9BC0-03676B579932}
{A0D5394E-7F3E-431D-BB6A-51E7285E0411} = {B76A2E8B-3A1A-4870-9DDD-5B6DA3F99359}
EndGlobalSection
EndGlobal