diff --git a/i18n/es.yaml b/i18n/es.yaml index 6d9e3cd..e5441bb 100644 --- a/i18n/es.yaml +++ b/i18n/es.yaml @@ -292,6 +292,15 @@ AC2D20.Tooltips.Attribute.coo: Coordination is a measure of your fine motor skil AC2D20.Tooltips.Attribute.ins: Insight is your perception, instincts, and your ability to comprehend the world around you. Insightful characters are observant, shrewd, ‘street smart’, and wise. AC2D20.Tooltips.Attribute.rea: Reason is the ability to apply logic, intellect, and learned facts to a situation. Characters who have high reasoning skills tend to be lucid, rational or contemplative, and driven by a need to learn or understand. AC2D20.Tooltips.Attribute.wil: Will is your sense of self, mental strength, and sense of self-discipline. Wilful characters tend to be single-minded, stubborn, and have forceful personalities. +AC2D20.Tooltips.DamageEffect.area: The attack or hazard hits one additional target within Close range of the initial target for every effect rolled. Secondary targets suffer the attack’s full effects. +AC2D20.Tooltips.DamageEffect.backlash_x: Each effect inflicts X stress to the attacker. Injuries may be physical or mental, at the GM’s discretion. +AC2D20.Tooltips.DamageEffect.drain: The attacker suffers 1 Fatigue for each effect rolled. +AC2D20.Tooltips.DamageEffect.intense: If the attack inflicts an injury, and an effect is rolled, the attack inflicts an additional injury. +AC2D20.Tooltips.DamageEffect.persistent_x: The attack or hazard has a lingering effect. If one or more effects are rolled, the target suffers X@x stress at the start of the affected character’s turn, for rounds equal to the number of effects rolled. +AC2D20.Tooltips.DamageEffect.piercing_x: The attack ignores X resistance for each effect rolled. +AC2D20.Tooltips.DamageEffect.snare: The attack or hazard can entangle and bind the target. The target cannot take any actions other than to try and break free. It requires a skill test with a difficulty equal to the number of effects rolled to break free. +AC2D20.Tooltips.DamageEffect.stun: The attack or hazard leaves the target momentarily unable to act. If a number of effects are rolled that equals or exceeds the target’s Resilience skill, the target may not take any actions in their next turn. +AC2D20.Tooltips.DamageEffect.vicious: The attack or hazard is especially potent. Add +1 to the total stress inflicted for each effect rolled. AC2D20.Tooltips.Focus.air-force: Air Force — covers training in fighter and bomber tactics, such as dogfighting, formation flying and navigation, as well as aerial military strategy. AC2D20.Tooltips.Focus.aircraft: Aircraft — covers the operation of civilian and military aircraft, both single-engine and multi-engine, propeller-driven planes. Towards the end of the conflict, it also encompasses newer jet engine planes and technology. AC2D20.Tooltips.Focus.animal-handling: Animal Handling — covers knowledge about a range of different animals, how they behave, how to act around them, as well as how to train and command them. diff --git a/i18n/fr.yaml b/i18n/fr.yaml index 5022a12..f65ed7c 100644 --- a/i18n/fr.yaml +++ b/i18n/fr.yaml @@ -292,6 +292,15 @@ AC2D20.Tooltips.Attribute.coo: Coordination is a measure of your fine motor skil AC2D20.Tooltips.Attribute.ins: Insight is your perception, instincts, and your ability to comprehend the world around you. Insightful characters are observant, shrewd, ‘street smart’, and wise. AC2D20.Tooltips.Attribute.rea: Reason is the ability to apply logic, intellect, and learned facts to a situation. Characters who have high reasoning skills tend to be lucid, rational or contemplative, and driven by a need to learn or understand. AC2D20.Tooltips.Attribute.wil: Will is your sense of self, mental strength, and sense of self-discipline. Wilful characters tend to be single-minded, stubborn, and have forceful personalities. +AC2D20.Tooltips.DamageEffect.area: The attack or hazard hits one additional target within Close range of the initial target for every effect rolled. Secondary targets suffer the attack’s full effects. +AC2D20.Tooltips.DamageEffect.backlash_x: Each effect inflicts X stress to the attacker. Injuries may be physical or mental, at the GM’s discretion. +AC2D20.Tooltips.DamageEffect.drain: The attacker suffers 1 Fatigue for each effect rolled. +AC2D20.Tooltips.DamageEffect.intense: If the attack inflicts an injury, and an effect is rolled, the attack inflicts an additional injury. +AC2D20.Tooltips.DamageEffect.persistent_x: The attack or hazard has a lingering effect. If one or more effects are rolled, the target suffers X@x stress at the start of the affected character’s turn, for rounds equal to the number of effects rolled. +AC2D20.Tooltips.DamageEffect.piercing_x: The attack ignores X resistance for each effect rolled. +AC2D20.Tooltips.DamageEffect.snare: The attack or hazard can entangle and bind the target. The target cannot take any actions other than to try and break free. It requires a skill test with a difficulty equal to the number of effects rolled to break free. +AC2D20.Tooltips.DamageEffect.stun: The attack or hazard leaves the target momentarily unable to act. If a number of effects are rolled that equals or exceeds the target’s Resilience skill, the target may not take any actions in their next turn. +AC2D20.Tooltips.DamageEffect.vicious: The attack or hazard is especially potent. Add +1 to the total stress inflicted for each effect rolled. AC2D20.Tooltips.Focus.air-force: Air Force — covers training in fighter and bomber tactics, such as dogfighting, formation flying and navigation, as well as aerial military strategy. AC2D20.Tooltips.Focus.aircraft: Aircraft — covers the operation of civilian and military aircraft, both single-engine and multi-engine, propeller-driven planes. Towards the end of the conflict, it also encompasses newer jet engine planes and technology. AC2D20.Tooltips.Focus.animal-handling: Animal Handling — covers knowledge about a range of different animals, how they behave, how to act around them, as well as how to train and command them. diff --git a/i18n/pt_BR.yaml b/i18n/pt_BR.yaml index ff891f1..afc5fb2 100644 --- a/i18n/pt_BR.yaml +++ b/i18n/pt_BR.yaml @@ -292,6 +292,15 @@ AC2D20.Tooltips.Attribute.coo: Coordination is a measure of your fine motor skil AC2D20.Tooltips.Attribute.ins: Insight is your perception, instincts, and your ability to comprehend the world around you. Insightful characters are observant, shrewd, ‘street smart’, and wise. AC2D20.Tooltips.Attribute.rea: Reason is the ability to apply logic, intellect, and learned facts to a situation. Characters who have high reasoning skills tend to be lucid, rational or contemplative, and driven by a need to learn or understand. AC2D20.Tooltips.Attribute.wil: Will is your sense of self, mental strength, and sense of self-discipline. Wilful characters tend to be single-minded, stubborn, and have forceful personalities. +AC2D20.Tooltips.DamageEffect.area: The attack or hazard hits one additional target within Close range of the initial target for every effect rolled. Secondary targets suffer the attack’s full effects. +AC2D20.Tooltips.DamageEffect.backlash_x: Each effect inflicts X stress to the attacker. Injuries may be physical or mental, at the GM’s discretion. +AC2D20.Tooltips.DamageEffect.drain: The attacker suffers 1 Fatigue for each effect rolled. +AC2D20.Tooltips.DamageEffect.intense: If the attack inflicts an injury, and an effect is rolled, the attack inflicts an additional injury. +AC2D20.Tooltips.DamageEffect.persistent_x: The attack or hazard has a lingering effect. If one or more effects are rolled, the target suffers X@x stress at the start of the affected character’s turn, for rounds equal to the number of effects rolled. +AC2D20.Tooltips.DamageEffect.piercing_x: The attack ignores X resistance for each effect rolled. +AC2D20.Tooltips.DamageEffect.snare: The attack or hazard can entangle and bind the target. The target cannot take any actions other than to try and break free. It requires a skill test with a difficulty equal to the number of effects rolled to break free. +AC2D20.Tooltips.DamageEffect.stun: The attack or hazard leaves the target momentarily unable to act. If a number of effects are rolled that equals or exceeds the target’s Resilience skill, the target may not take any actions in their next turn. +AC2D20.Tooltips.DamageEffect.vicious: The attack or hazard is especially potent. Add +1 to the total stress inflicted for each effect rolled. AC2D20.Tooltips.Focus.air-force: Air Force — covers training in fighter and bomber tactics, such as dogfighting, formation flying and navigation, as well as aerial military strategy. AC2D20.Tooltips.Focus.aircraft: Aircraft — covers the operation of civilian and military aircraft, both single-engine and multi-engine, propeller-driven planes. Towards the end of the conflict, it also encompasses newer jet engine planes and technology. AC2D20.Tooltips.Focus.animal-handling: Animal Handling — covers knowledge about a range of different animals, how they behave, how to act around them, as well as how to train and command them.