From e581057956cd0031dac6359c317c7fca06a270e8 Mon Sep 17 00:00:00 2001 From: Paul Maskelyne Date: Wed, 29 May 2024 21:53:33 +0100 Subject: [PATCH 1/6] New translations en.yaml (Portuguese, Brazilian) --- i18n/pt_BR.yaml | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/i18n/pt_BR.yaml b/i18n/pt_BR.yaml index 0bff6ea..1abc7ac 100644 --- a/i18n/pt_BR.yaml +++ b/i18n/pt_BR.yaml @@ -292,6 +292,15 @@ AC2D20.Tooltips.Attribute.coo: Coordination is a measure of your fine motor skil AC2D20.Tooltips.Attribute.ins: Insight is your perception, instincts, and your ability to comprehend the world around you. Insightful characters are observant, shrewd, ‘street smart’, and wise. AC2D20.Tooltips.Attribute.rea: Reason is the ability to apply logic, intellect, and learned facts to a situation. Characters who have high reasoning skills tend to be lucid, rational or contemplative, and driven by a need to learn or understand. AC2D20.Tooltips.Attribute.wil: Will is your sense of self, mental strength, and sense of self-discipline. Wilful characters tend to be single-minded, stubborn, and have forceful personalities. +AC2D20.Tooltips.DamageEffect.area: The attack or hazard hits one additional target within Close range of the initial target for every effect rolled. Secondary targets suffer the attack’s full effects. +AC2D20.Tooltips.DamageEffect.backlash_x: Each effect inflicts X stress to the attacker. Injuries may be physical or mental, at the GM’s discretion. +AC2D20.Tooltips.DamageEffect.drain: The attacker suffers 1 Fatigue for each effect rolled. +AC2D20.Tooltips.DamageEffect.intense: If the attack inflicts an injury, and an effect is rolled, the attack inflicts an additional injury. +AC2D20.Tooltips.DamageEffect.persistent_x: The attack or hazard has a lingering effect. If one or more effects are rolled, the target suffers X@x stress at the start of the affected character’s turn, for rounds equal to the number of effects rolled. +AC2D20.Tooltips.DamageEffect.piercing_x: The attack ignores X resistance for each effect rolled. +AC2D20.Tooltips.DamageEffect.snare: The attack or hazard can entangle and bind the target. The target cannot take any actions other than to try and break free. It requires a skill test with a difficulty equal to the number of effects rolled to break free. +AC2D20.Tooltips.DamageEffect.stun: The attack or hazard leaves the target momentarily unable to act. If a number of effects are rolled that equals or exceeds the target’s Resilience skill, the target may not take any actions in their next turn. +AC2D20.Tooltips.DamageEffect.vicious: The attack or hazard is especially potent. Add +1 to the total stress inflicted for each effect rolled. AC2D20.Tooltips.Focus.air-force: Air Force — covers training in fighter and bomber tactics, such as dogfighting, formation flying and navigation, as well as aerial military strategy. AC2D20.Tooltips.Focus.aircraft: Aircraft — covers the operation of civilian and military aircraft, both single-engine and multi-engine, propeller-driven planes. Towards the end of the conflict, it also encompasses newer jet engine planes and technology. AC2D20.Tooltips.Focus.animal-handling: Animal Handling — covers knowledge about a range of different animals, how they behave, how to act around them, as well as how to train and command them. @@ -397,11 +406,11 @@ AC2D20.VEHICLES.QUALITIES.singleSeat: Assento Único AC2D20.VEHICLES.QUALITIES.tough: Resistente AC2D20.Warnings.DerivedValue: Este é um valor calculado automaticamente que não pode ser editado. AC2D20.WEAPONS.damageEffect.area: Área -AC2D20.WEAPONS.damageEffect.backlash: Retaliar +AC2D20.WEAPONS.damageEffect.backlash_x: Backlash AC2D20.WEAPONS.damageEffect.drain: Drenar AC2D20.WEAPONS.damageEffect.intense: Intenso -AC2D20.WEAPONS.damageEffect.persistent: Persistente -AC2D20.WEAPONS.damageEffect.piercing: Perfurar +AC2D20.WEAPONS.damageEffect.persistent_x: Persistent +AC2D20.WEAPONS.damageEffect.piercing_x: Piercing AC2D20.WEAPONS.damageEffect.snare: Capturar AC2D20.WEAPONS.damageEffect.stun: Atordoar AC2D20.WEAPONS.damageEffect.vicious: Cruel From 4b4e045ee7af6b6e83227f454af452b32ac1b28c Mon Sep 17 00:00:00 2001 From: Paul Maskelyne Date: Wed, 29 May 2024 21:53:35 +0100 Subject: [PATCH 2/6] New translations en.yaml (French) --- i18n/fr.yaml | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/i18n/fr.yaml b/i18n/fr.yaml index 42b9da7..7c131b7 100644 --- a/i18n/fr.yaml +++ b/i18n/fr.yaml @@ -292,6 +292,15 @@ AC2D20.Tooltips.Attribute.coo: Coordination is a measure of your fine motor skil AC2D20.Tooltips.Attribute.ins: Insight is your perception, instincts, and your ability to comprehend the world around you. Insightful characters are observant, shrewd, ‘street smart’, and wise. AC2D20.Tooltips.Attribute.rea: Reason is the ability to apply logic, intellect, and learned facts to a situation. Characters who have high reasoning skills tend to be lucid, rational or contemplative, and driven by a need to learn or understand. AC2D20.Tooltips.Attribute.wil: Will is your sense of self, mental strength, and sense of self-discipline. Wilful characters tend to be single-minded, stubborn, and have forceful personalities. +AC2D20.Tooltips.DamageEffect.area: The attack or hazard hits one additional target within Close range of the initial target for every effect rolled. Secondary targets suffer the attack’s full effects. +AC2D20.Tooltips.DamageEffect.backlash_x: Each effect inflicts X stress to the attacker. Injuries may be physical or mental, at the GM’s discretion. +AC2D20.Tooltips.DamageEffect.drain: The attacker suffers 1 Fatigue for each effect rolled. +AC2D20.Tooltips.DamageEffect.intense: If the attack inflicts an injury, and an effect is rolled, the attack inflicts an additional injury. +AC2D20.Tooltips.DamageEffect.persistent_x: The attack or hazard has a lingering effect. If one or more effects are rolled, the target suffers X@x stress at the start of the affected character’s turn, for rounds equal to the number of effects rolled. +AC2D20.Tooltips.DamageEffect.piercing_x: The attack ignores X resistance for each effect rolled. +AC2D20.Tooltips.DamageEffect.snare: The attack or hazard can entangle and bind the target. The target cannot take any actions other than to try and break free. It requires a skill test with a difficulty equal to the number of effects rolled to break free. +AC2D20.Tooltips.DamageEffect.stun: The attack or hazard leaves the target momentarily unable to act. If a number of effects are rolled that equals or exceeds the target’s Resilience skill, the target may not take any actions in their next turn. +AC2D20.Tooltips.DamageEffect.vicious: The attack or hazard is especially potent. Add +1 to the total stress inflicted for each effect rolled. AC2D20.Tooltips.Focus.air-force: Air Force — covers training in fighter and bomber tactics, such as dogfighting, formation flying and navigation, as well as aerial military strategy. AC2D20.Tooltips.Focus.aircraft: Aircraft — covers the operation of civilian and military aircraft, both single-engine and multi-engine, propeller-driven planes. Towards the end of the conflict, it also encompasses newer jet engine planes and technology. AC2D20.Tooltips.Focus.animal-handling: Animal Handling — covers knowledge about a range of different animals, how they behave, how to act around them, as well as how to train and command them. @@ -397,11 +406,11 @@ AC2D20.VEHICLES.QUALITIES.singleSeat: Siège unique AC2D20.VEHICLES.QUALITIES.tough: Difficile AC2D20.Warnings.DerivedValue: Ceci est une valeur calculée qui ne peut être modifiée. AC2D20.WEAPONS.damageEffect.area: Étendue -AC2D20.WEAPONS.damageEffect.backlash: Contrecoup +AC2D20.WEAPONS.damageEffect.backlash_x: Backlash AC2D20.WEAPONS.damageEffect.drain: Épuisant AC2D20.WEAPONS.damageEffect.intense: Aggravant -AC2D20.WEAPONS.damageEffect.persistent: Persistant -AC2D20.WEAPONS.damageEffect.piercing: Perforant +AC2D20.WEAPONS.damageEffect.persistent_x: Persistent +AC2D20.WEAPONS.damageEffect.piercing_x: Piercing AC2D20.WEAPONS.damageEffect.snare: Entrave AC2D20.WEAPONS.damageEffect.stun: Étourdissant AC2D20.WEAPONS.damageEffect.vicious: Vicieux From 0ef356c039b2fc870c75f20c2bdc9e85a24617cc Mon Sep 17 00:00:00 2001 From: Paul Maskelyne Date: Wed, 29 May 2024 21:53:36 +0100 Subject: [PATCH 3/6] New translations en.yaml (Spanish) --- i18n/es.yaml | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/i18n/es.yaml b/i18n/es.yaml index e0fec8b..5bf8b9e 100644 --- a/i18n/es.yaml +++ b/i18n/es.yaml @@ -292,6 +292,15 @@ AC2D20.Tooltips.Attribute.coo: Coordination is a measure of your fine motor skil AC2D20.Tooltips.Attribute.ins: Insight is your perception, instincts, and your ability to comprehend the world around you. Insightful characters are observant, shrewd, ‘street smart’, and wise. AC2D20.Tooltips.Attribute.rea: Reason is the ability to apply logic, intellect, and learned facts to a situation. Characters who have high reasoning skills tend to be lucid, rational or contemplative, and driven by a need to learn or understand. AC2D20.Tooltips.Attribute.wil: Will is your sense of self, mental strength, and sense of self-discipline. Wilful characters tend to be single-minded, stubborn, and have forceful personalities. +AC2D20.Tooltips.DamageEffect.area: The attack or hazard hits one additional target within Close range of the initial target for every effect rolled. Secondary targets suffer the attack’s full effects. +AC2D20.Tooltips.DamageEffect.backlash_x: Each effect inflicts X stress to the attacker. Injuries may be physical or mental, at the GM’s discretion. +AC2D20.Tooltips.DamageEffect.drain: The attacker suffers 1 Fatigue for each effect rolled. +AC2D20.Tooltips.DamageEffect.intense: If the attack inflicts an injury, and an effect is rolled, the attack inflicts an additional injury. +AC2D20.Tooltips.DamageEffect.persistent_x: The attack or hazard has a lingering effect. If one or more effects are rolled, the target suffers X@x stress at the start of the affected character’s turn, for rounds equal to the number of effects rolled. +AC2D20.Tooltips.DamageEffect.piercing_x: The attack ignores X resistance for each effect rolled. +AC2D20.Tooltips.DamageEffect.snare: The attack or hazard can entangle and bind the target. The target cannot take any actions other than to try and break free. It requires a skill test with a difficulty equal to the number of effects rolled to break free. +AC2D20.Tooltips.DamageEffect.stun: The attack or hazard leaves the target momentarily unable to act. If a number of effects are rolled that equals or exceeds the target’s Resilience skill, the target may not take any actions in their next turn. +AC2D20.Tooltips.DamageEffect.vicious: The attack or hazard is especially potent. Add +1 to the total stress inflicted for each effect rolled. AC2D20.Tooltips.Focus.air-force: Air Force — covers training in fighter and bomber tactics, such as dogfighting, formation flying and navigation, as well as aerial military strategy. AC2D20.Tooltips.Focus.aircraft: Aircraft — covers the operation of civilian and military aircraft, both single-engine and multi-engine, propeller-driven planes. Towards the end of the conflict, it also encompasses newer jet engine planes and technology. AC2D20.Tooltips.Focus.animal-handling: Animal Handling — covers knowledge about a range of different animals, how they behave, how to act around them, as well as how to train and command them. @@ -397,11 +406,11 @@ AC2D20.VEHICLES.QUALITIES.singleSeat: Asiento único AC2D20.VEHICLES.QUALITIES.tough: Duro AC2D20.Warnings.DerivedValue: This is an auto-calculated value that cannot be edited. AC2D20.WEAPONS.damageEffect.area: Área -AC2D20.WEAPONS.damageEffect.backlash: Retroceso +AC2D20.WEAPONS.damageEffect.backlash_x: Backlash AC2D20.WEAPONS.damageEffect.drain: Drenar AC2D20.WEAPONS.damageEffect.intense: Intensa -AC2D20.WEAPONS.damageEffect.persistent: Persistente -AC2D20.WEAPONS.damageEffect.piercing: Perforante +AC2D20.WEAPONS.damageEffect.persistent_x: Persistent +AC2D20.WEAPONS.damageEffect.piercing_x: Piercing AC2D20.WEAPONS.damageEffect.snare: Trampa AC2D20.WEAPONS.damageEffect.stun: Aturdidora AC2D20.WEAPONS.damageEffect.vicious: Feroz From 3b0b8cac2342cd8f12f45b68d13c9a6a1895cdae Mon Sep 17 00:00:00 2001 From: Paul Maskelyne Date: Wed, 29 May 2024 21:54:46 +0100 Subject: [PATCH 4/6] New translations en.yaml (Portuguese, Brazilian) --- i18n/pt_BR.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/i18n/pt_BR.yaml b/i18n/pt_BR.yaml index 1abc7ac..507701c 100644 --- a/i18n/pt_BR.yaml +++ b/i18n/pt_BR.yaml @@ -406,11 +406,11 @@ AC2D20.VEHICLES.QUALITIES.singleSeat: Assento Único AC2D20.VEHICLES.QUALITIES.tough: Resistente AC2D20.Warnings.DerivedValue: Este é um valor calculado automaticamente que não pode ser editado. AC2D20.WEAPONS.damageEffect.area: Área -AC2D20.WEAPONS.damageEffect.backlash_x: Backlash +AC2D20.WEAPONS.damageEffect.backlash_x: Retaliar AC2D20.WEAPONS.damageEffect.drain: Drenar AC2D20.WEAPONS.damageEffect.intense: Intenso -AC2D20.WEAPONS.damageEffect.persistent_x: Persistent -AC2D20.WEAPONS.damageEffect.piercing_x: Piercing +AC2D20.WEAPONS.damageEffect.persistent_x: Persistente +AC2D20.WEAPONS.damageEffect.piercing_x: Perfurar AC2D20.WEAPONS.damageEffect.snare: Capturar AC2D20.WEAPONS.damageEffect.stun: Atordoar AC2D20.WEAPONS.damageEffect.vicious: Cruel From a19b1fb0d9121c66b6680513df0d98f3598e0b8e Mon Sep 17 00:00:00 2001 From: Paul Maskelyne Date: Wed, 29 May 2024 21:54:47 +0100 Subject: [PATCH 5/6] New translations en.yaml (French) --- i18n/fr.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/i18n/fr.yaml b/i18n/fr.yaml index 7c131b7..f65ed7c 100644 --- a/i18n/fr.yaml +++ b/i18n/fr.yaml @@ -406,11 +406,11 @@ AC2D20.VEHICLES.QUALITIES.singleSeat: Siège unique AC2D20.VEHICLES.QUALITIES.tough: Difficile AC2D20.Warnings.DerivedValue: Ceci est une valeur calculée qui ne peut être modifiée. AC2D20.WEAPONS.damageEffect.area: Étendue -AC2D20.WEAPONS.damageEffect.backlash_x: Backlash +AC2D20.WEAPONS.damageEffect.backlash_x: Contrecoup AC2D20.WEAPONS.damageEffect.drain: Épuisant AC2D20.WEAPONS.damageEffect.intense: Aggravant -AC2D20.WEAPONS.damageEffect.persistent_x: Persistent -AC2D20.WEAPONS.damageEffect.piercing_x: Piercing +AC2D20.WEAPONS.damageEffect.persistent_x: Persistant +AC2D20.WEAPONS.damageEffect.piercing_x: Perforant AC2D20.WEAPONS.damageEffect.snare: Entrave AC2D20.WEAPONS.damageEffect.stun: Étourdissant AC2D20.WEAPONS.damageEffect.vicious: Vicieux From 9e53e09bb55fce56df783baccca257d3cb194926 Mon Sep 17 00:00:00 2001 From: Paul Maskelyne Date: Wed, 29 May 2024 21:54:48 +0100 Subject: [PATCH 6/6] New translations en.yaml (Spanish) --- i18n/es.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/i18n/es.yaml b/i18n/es.yaml index 5bf8b9e..e5441bb 100644 --- a/i18n/es.yaml +++ b/i18n/es.yaml @@ -406,11 +406,11 @@ AC2D20.VEHICLES.QUALITIES.singleSeat: Asiento único AC2D20.VEHICLES.QUALITIES.tough: Duro AC2D20.Warnings.DerivedValue: This is an auto-calculated value that cannot be edited. AC2D20.WEAPONS.damageEffect.area: Área -AC2D20.WEAPONS.damageEffect.backlash_x: Backlash +AC2D20.WEAPONS.damageEffect.backlash_x: Retroceso AC2D20.WEAPONS.damageEffect.drain: Drenar AC2D20.WEAPONS.damageEffect.intense: Intensa -AC2D20.WEAPONS.damageEffect.persistent_x: Persistent -AC2D20.WEAPONS.damageEffect.piercing_x: Piercing +AC2D20.WEAPONS.damageEffect.persistent_x: Persistente +AC2D20.WEAPONS.damageEffect.piercing_x: Perforante AC2D20.WEAPONS.damageEffect.snare: Trampa AC2D20.WEAPONS.damageEffect.stun: Aturdidora AC2D20.WEAPONS.damageEffect.vicious: Feroz