Welcome to foundryvtt-fallout Discussions! #519
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Just want to say that i really appreciate everything you have done to contribute to Fallout2D20 in Foundry. I have been a hobbyist become "professional" developer of C# windows applications for years. I have dabbled in many languages over the years so javascript isnt new. Web development is new. After seeing your wiki post a few weeks ago about how to contribute i decided to give it a go. Ill try and follow your conventions while i learn html and web development. I like to jump into the deep end so im starting by working on the vehicle sheet that i requested some time ago. Heres to hoping something i do gets pulled in. 🍻 👍 |
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Hello all! Is there a way to add a Source to the source list? I've added some homebrew content and would like to source it as such, merely for the sake of completeness. Also, as a veteran C# developer, is there any way to develop modules in C#? Frankly, I dread working in Javascript. It is so completely different from languages in which I've worked. Many thanks! |
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So, here's a more difficult question. One of the things we've found with the Fallout 2D20 game system as written by Modiphius is a severe lack of skills covering social functions and other areas. I've added a separate compendium with a skill list as I and my players like it. How do I get new characters to be based on that compendium instead of the built-in one? I've added skills to the built-in one, after unlocking it, but, of course, those will be wiped out when the system updates. Is there a relatively painless way to do what I need? Incidentally, this is a duplicate of the post on the Discord. Apologies if that's inappropriate. Let me know and I shall restrict myself to one venue or the other. Thanks again :) Morgan |
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