Vehicle sheet #521
Replies: 5 comments 10 replies
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@Muttley I do have a question about the i18n files. Do all the languages need to be updated or just the english one? |
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Looking good so far. :) |
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Im happy that your robust prep made this integrate easily. Now to just remove the poison and radiation resistances. |
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More progress. Weapons tab. Thinking of adding it below the cargo tab. Just wanted people to be able to "favorite" equipped weapons. |
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@Muttley i think ill be done with this soon. Should i just do a pull request or do you want to check it some other way first? |
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So i decided to try making the vehicle sheet. For a start i decided to take inspiration from the creature sheet.
I debated on how to mange the vehicle qualities and thought the weapon qualities would be nice.
After a brain fart on my part i got that working. I just need to get the cargo quality to increase carry limit and make sure the inventory works.
TODO:
Cargo: Need to calculate cargo and be modified by Cargo quality.
Body locations: I plan to use the dropdown to select the different vehicle types but there are 3 or 4 different configurations so yay.
For body hit location, i think i want to add a button to roll for it manually. Adding vehicle hit locations to the existing attack rolls would make it insanely long. I added DC dice rollers to the impact and cover fields so this should be easy.
Weapons: I want to make it so attack rolls use the users character sheet for the roll.
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