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Torn on that. What I did was include the recipe in the description of the item. With all the items now in a compendium, that's not allowed. On the other hand, that's another object type gms have to handle.
You can still have your own versions of items if you wish and have whatever you want in the description, there's nothing stopping you. The core compendiums are just a starting place for new GMs.
Having recipes would allow players to learn (be given) those recipes, and also could hook into a crafting interface which would allow players to craft items they have the resources for, which would be far more useful.
Add a numerical text box with the title "Complexity" for the following objects:
Weapon mods
Apparel mods
Consumable
Robot armor
Robot module
Ammo
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