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Separate out Fire Rate from Damage for guns #148

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fougerec opened this issue Feb 9, 2024 · 2 comments
Open

Separate out Fire Rate from Damage for guns #148

fougerec opened this issue Feb 9, 2024 · 2 comments
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enhancement New feature or request

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@fougerec
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fougerec commented Feb 9, 2024

There's a variety of ways to increase firearm damage some of which are situational such as the Accurate Quality and various Perks. However when the popup for damage comes up if you increase the damage it assumes you're using the Fire Rate and reduces ammo count, which means the player needs to go back in and add the bullets that weren't actually expended back.

@bb46003
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bb46003 commented Feb 23, 2024

There's a variety of ways to increase firearm damage some of which are situational such as the Accurate Quality and various Perks. However when the popup for damage comes up if you increase the damage it assumes you're using the Fire Rate and reduces ammo count, which means the player needs to go back in and add the bullets that weren't actually expended back.

look on this
image
weapon dmg is fix in pop out, fire rate is based on weapon and input for addition dmg, only fire rate value impact to amunition consumption and of course shoot it self

@Muttley Muttley added the enhancement New feature or request label May 12, 2024
@Muttley Muttley added this to the to-be-done milestone May 12, 2024
@QckSilverDragon QckSilverDragon self-assigned this Dec 11, 2024
@QckSilverDragon
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I currently added this. Just need to get it pulled in.
image

QckSilverDragon added a commit that referenced this issue Dec 15, 2024
ready to close #148
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