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Some way to add damage to non-melee weapons similar to melee bonus #41

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teppuM opened this issue Nov 29, 2023 · 4 comments
Open

Some way to add damage to non-melee weapons similar to melee bonus #41

teppuM opened this issue Nov 29, 2023 · 4 comments
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enhancement New feature or request
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@teppuM
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teppuM commented Nov 29, 2023

Some perks add +1/2/etc. CD damage with certain types of guns. Maybe there is a way we can have a write-in box for weapons in character inventories that would let us manually write in what a damage bonus is with a specific gun?
For example, someone in my party has Gunslinger so he does +1 CD damage with one-handed small guns with a fire rate of 2 or less. When we roll damage, we have to roll the gun's default damage first and then use the D6 roller to add the bonus damage from the perk so we don't accidentally consume too much ammo. If we could instead just write in a +X damage for whatever guns apply (I assume we'd need to do this manually, too many factors otherwise?) so when the damage roll comes around, we don't need to lug around the D6 roller and it doesn't consume too much ammo, making it flow just a little better.
We could edit the gun's damage to account for it, but my party members trade weapons around a lot and I don't want someone's normally 5 CD damage gun offering 6 CD of damage to a party member because I didn't realize it was still statted for the party member with the + damage perk.

Hope that makes sense?
TheNameJame on Discord

@Muttley
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Muttley commented Nov 29, 2023

This could possibly by handled as a custom Active Effect as discussed in #44

@Muttley Muttley added the enhancement New feature or request label Nov 29, 2023
@QckSilverDragon
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Would also be cool if these active effects were visible on the status tab so you can turn them on/off as needed.
This way you have an effect built into a perk and can enable/disable the effect if the conditions are met.

@Muttley
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Muttley commented Nov 29, 2023

Would also be cool if these active effects were visible on the status tab so you can turn them on/off as needed. This way you have an effect built into a perk and can enable/disable the effect if the conditions are met.

I'm not sure I'd duplicate the contents of the Effects tab on the Status tab. You can already view/toggle effects on/off there.

@QckSilverDragon
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You don't duplicate it. Just "share" it like you do with the guns. Just need to see the name and the on/off button.

@Muttley Muttley added this to the to-be-done milestone Nov 29, 2023
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