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So this one is not critical but I would really really love if there were a toggleable way, depending on whose turn it was in combat, for player characters and NPCs to be able to be reminded of their perks/special abilities.
For example: Boy Danny has the Steady Aim perk. His turn comes up in combat, and something (perk names?) pop out to remind him of what combat related perks he has which could change how he does his combat.
Another example: Super Mutant Hound has the Warning Howl special ability. When its turn comes up in combat, something (special ability names?) pop out to remind the DM of what combat related special abilities the NPCs have.
This could maybe come with a checkbox to determine if a perk/special ability is combat related, thus whether it should show up or not. I frequently have issues keeping track of everything NPCs can do because of a mental condition, and this would help me enormously.
The text was updated successfully, but these errors were encountered:
So this one is not critical but I would really really love if there were a toggleable way, depending on whose turn it was in combat, for player characters and NPCs to be able to be reminded of their perks/special abilities.
For example: Boy Danny has the Steady Aim perk. His turn comes up in combat, and something (perk names?) pop out to remind him of what combat related perks he has which could change how he does his combat.
Another example: Super Mutant Hound has the Warning Howl special ability. When its turn comes up in combat, something (special ability names?) pop out to remind the DM of what combat related special abilities the NPCs have.
This could maybe come with a checkbox to determine if a perk/special ability is combat related, thus whether it should show up or not. I frequently have issues keeping track of everything NPCs can do because of a mental condition, and this would help me enormously.
The text was updated successfully, but these errors were encountered: