diff --git a/i18n/de.yaml b/i18n/de.yaml index d68d32b5..77da0747 100644 --- a/i18n/de.yaml +++ b/i18n/de.yaml @@ -1,4 +1,3 @@ - FALLOUT.AbilityAbbr.agi: bew FALLOUT.AbilityAbbr.cha: cha FALLOUT.AbilityAbbr.end: aus @@ -51,6 +50,35 @@ FALLOUT.BODYLOCATION.robot.head: Optik FALLOUT.BODYLOCATION.robot.legL: Arm 3 FALLOUT.BODYLOCATION.robot.legR: Thruster FALLOUT.BODYLOCATION.robot.torso: Main Body +FALLOUT.BodyTypes.BodyType: Body Type +FALLOUT.BodyTypes.flyingInsect.armL: Left Wing (as leg) +FALLOUT.BodyTypes.flyingInsect.armR: Right Wing (as leg) +FALLOUT.BodyTypes.flyingInsect.head: Head +FALLOUT.BodyTypes.flyingInsect.label: Flying Insect +FALLOUT.BodyTypes.flyingInsect.legL: Legs +FALLOUT.BodyTypes.flyingInsect.legR: Legs +FALLOUT.BodyTypes.flyingInsect.torso: Torso +FALLOUT.BodyTypes.humanoid.armL: Arm Left +FALLOUT.BodyTypes.humanoid.armR: Arm Right +FALLOUT.BodyTypes.humanoid.head: Head +FALLOUT.BodyTypes.humanoid.label: Humanoid +FALLOUT.BodyTypes.humanoid.legL: Leg Left +FALLOUT.BodyTypes.humanoid.legR: Leg Right +FALLOUT.BodyTypes.humanoid.torso: Torso +FALLOUT.BodyTypes.quadruped.armL: Left Front Leg +FALLOUT.BodyTypes.quadruped.armR: Right Front Leg +FALLOUT.BodyTypes.quadruped.head: Head +FALLOUT.BodyTypes.quadruped.label: Quadruped +FALLOUT.BodyTypes.quadruped.legL: Left Hind Leg +FALLOUT.BodyTypes.quadruped.legR: Right Hind Leg +FALLOUT.BodyTypes.quadruped.torso: Torso +FALLOUT.BodyTypes.robot.armL: Arm 1 +FALLOUT.BodyTypes.robot.armR: Arm 2 +FALLOUT.BodyTypes.robot.head: Optics +FALLOUT.BodyTypes.robot.label: Robot +FALLOUT.BodyTypes.robot.legL: Arm 3 +FALLOUT.BodyTypes.robot.legR: Main Body +FALLOUT.BodyTypes.robot.torso: Main Body FALLOUT.CHEM: Chem FALLOUT.CREATURE.body: Körper FALLOUT.CREATURE.guns: Schusswaffen @@ -73,7 +101,7 @@ FALLOUT.LEVEL.RewardXP: EP Belohnung FALLOUT.MODS.mods: Mods FALLOUT.OTHER: Anderes FALLOUT.powered: Powered -FALLOUT.RANGE.close: N +FALLOUT.RANGE.close: C FALLOUT.RANGE.extreme: E FALLOUT.RANGE.long: L FALLOUT.RANGE.medium: M @@ -113,10 +141,23 @@ FALLOUT.TEMPLATES.Attributes: Eigenschaften FALLOUT.TEMPLATES.Compl: Kompl. FALLOUT.TEMPLATES.Complications: Komplikationen FALLOUT.TEMPLATES.CONDITIONS: ZUSTÄNDE +FALLOUT.TEMPLATES.conditions.dehydrated: Dehydrated +FALLOUT.TEMPLATES.conditions.exhausted: Exhausted FALLOUT.TEMPLATES.conditions.fatigue: Erschöpfung +FALLOUT.TEMPLATES.conditions.full: Full FALLOUT.TEMPLATES.conditions.hunger: Hunger +FALLOUT.TEMPLATES.conditions.hungry: Hungry +FALLOUT.TEMPLATES.conditions.hydrated: Hydrated +FALLOUT.TEMPLATES.conditions.peckish: Peckish +FALLOUT.TEMPLATES.conditions.quenched: Quenched +FALLOUT.TEMPLATES.conditions.rested: Rested +FALLOUT.TEMPLATES.conditions.sated: Sated FALLOUT.TEMPLATES.conditions.sleep: Schlaf +FALLOUT.TEMPLATES.conditions.starving: Starving FALLOUT.TEMPLATES.conditions.thirst: Durst +FALLOUT.TEMPLATES.conditions.thirsty: Thirsty +FALLOUT.TEMPLATES.conditions.tired: Tired +FALLOUT.TEMPLATES.conditions.weary: Weary FALLOUT.TEMPLATES.Consumable_Type: Verbrauchsgutart FALLOUT.TEMPLATES.Create_Ammo: Erstelle Munition FALLOUT.TEMPLATES.Create_Apparel_Mod: Erstelle Kleidungsmod @@ -220,6 +261,7 @@ FALLOUT.UI.CarryWeight: Aktuelle Tragekapazität FALLOUT.UI.CONSUMABLES: Verbrauchsgegenstände FALLOUT.UI.Cost: Kosten FALLOUT.UI.Damage: Schaden +FALLOUT.UI.DISEASES: Diseases FALLOUT.UI.favorite: Favorit FALLOUT.UI.INVENTORY: Inventar FALLOUT.UI.MISCELLANY: Verschiedenes @@ -227,6 +269,7 @@ FALLOUT.UI.Name: Name FALLOUT.UI.ORIGIN: HERKUNFT FALLOUT.UI.OTHER: Anderes FALLOUT.UI.Perks: Extras +FALLOUT.UI.Qty: Qty FALLOUT.UI.Quantity: Anzahl FALLOUT.UI.Rarity: Seltenheit FALLOUT.UI.ROBOT_MODULES: Roboter Module @@ -236,8 +279,10 @@ FALLOUT.UI.Type: Art FALLOUT.UI.UNSORTED: Unsortiert FALLOUT.UI.WEAPON_MODS: Waffen Mods FALLOUT.UI.Weight: Gewicht +FALLOUT.WEAPONS.damageEffect.arc: Arc FALLOUT.WEAPONS.damageEffect.breaking: Panzerbrechend FALLOUT.WEAPONS.damageEffect.burst: Feuerstoß +FALLOUT.WEAPONS.damageEffect.freeze: Freeze FALLOUT.WEAPONS.damageEffect.persistent: Anhaltend FALLOUT.WEAPONS.damageEffect.piercing: Durchschlagend FALLOUT.WEAPONS.damageEffect.radioactive: Radioaktiv @@ -255,15 +300,18 @@ FALLOUT.WEAPONS.weaponQuality.concealed: Verborgen FALLOUT.WEAPONS.weaponQuality.debilitating: Schwächend FALLOUT.WEAPONS.weaponQuality.gatling: Gatling FALLOUT.WEAPONS.weaponQuality.inaccurate: Ungenau +FALLOUT.WEAPONS.weaponQuality.limited: Limited FALLOUT.WEAPONS.weaponQuality.mine: Mine FALLOUT.WEAPONS.weaponQuality.nightVision: Nachtsicht FALLOUT.WEAPONS.weaponQuality.parry: Parieren FALLOUT.WEAPONS.weaponQuality.recon: Aufklärung FALLOUT.WEAPONS.weaponQuality.reliable: Zuverlässig +FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load FALLOUT.WEAPONS.weaponQuality.suppressed: Schallgedämpft FALLOUT.WEAPONS.weaponQuality.thrown: Geworfen FALLOUT.WEAPONS.weaponQuality.twoHanded: Zweihändig FALLOUT.WEAPONS.weaponQuality.unreliable: Unzuverlässig +FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation FALLOUT.WEAPONS.weaponType.bigGuns: Große Waffen FALLOUT.WEAPONS.weaponType.creatureAttack: Kreaturenangriff FALLOUT.WEAPONS.weaponType.energyWeapons: Energiewaffen @@ -272,6 +320,7 @@ FALLOUT.WEAPONS.weaponType.meleeWeapons: Nahkampfwaffen FALLOUT.WEAPONS.weaponType.smallGuns: Kleine Waffen FALLOUT.WEAPONS.weaponType.throwing: Wurfwaffen FALLOUT.WEAPONS.weaponType.unarmed: Waffenlos +ITEM.AmmoPerShot: Ammo Per Shot TYPES.Actor.character: Charakter TYPES.Actor.creature: Kreatur TYPES.Actor.npc: NSC @@ -281,6 +330,7 @@ TYPES.Item.apparenl_mod: Kleidung Mod TYPES.Item.apparenl: Kleidung TYPES.Item.books_and_magz: Buch/Magazin TYPES.Item.consumable: Verbrauchsgegenstand +TYPES.Item.disease: Disease TYPES.Item.miscellany: Verschiedenes TYPES.Item.perk: Extra TYPES.Item.robot_armor: Roboterrüstung diff --git a/i18n/fr.yaml b/i18n/fr.yaml index 5e53a8f4..ff382cc0 100644 --- a/i18n/fr.yaml +++ b/i18n/fr.yaml @@ -1,4 +1,3 @@ - FALLOUT.AbilityAbbr.agi: agi FALLOUT.AbilityAbbr.cha: cha FALLOUT.AbilityAbbr.end: end @@ -280,8 +279,10 @@ FALLOUT.UI.Type: Type FALLOUT.UI.UNSORTED: Non trié FALLOUT.UI.WEAPON_MODS: Mods Armes FALLOUT.UI.Weight: Poids +FALLOUT.WEAPONS.damageEffect.arc: Arc FALLOUT.WEAPONS.damageEffect.breaking: Destructeur FALLOUT.WEAPONS.damageEffect.burst: Rafale +FALLOUT.WEAPONS.damageEffect.freeze: Freeze FALLOUT.WEAPONS.damageEffect.persistent: Persistant FALLOUT.WEAPONS.damageEffect.piercing: Perforant FALLOUT.WEAPONS.damageEffect.radioactive: Radioactif @@ -299,15 +300,18 @@ FALLOUT.WEAPONS.weaponQuality.concealed: Dissimulé FALLOUT.WEAPONS.weaponQuality.debilitating: Invalidant FALLOUT.WEAPONS.weaponQuality.gatling: Gatling FALLOUT.WEAPONS.weaponQuality.inaccurate: Imprécis +FALLOUT.WEAPONS.weaponQuality.limited: Limited FALLOUT.WEAPONS.weaponQuality.mine: Mine FALLOUT.WEAPONS.weaponQuality.nightVision: Vision nocturne FALLOUT.WEAPONS.weaponQuality.parry: Parade FALLOUT.WEAPONS.weaponQuality.recon: Reco FALLOUT.WEAPONS.weaponQuality.reliable: Fiable +FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load FALLOUT.WEAPONS.weaponQuality.suppressed: Silencieux FALLOUT.WEAPONS.weaponQuality.thrown: Lancer FALLOUT.WEAPONS.weaponQuality.twoHanded: Deux mains FALLOUT.WEAPONS.weaponQuality.unreliable: Imprévisible +FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation FALLOUT.WEAPONS.weaponType.bigGuns: Armes lourdes FALLOUT.WEAPONS.weaponType.creatureAttack: Attaque Créature FALLOUT.WEAPONS.weaponType.energyWeapons: Armes à énergie diff --git a/i18n/pl.yaml b/i18n/pl.yaml index b9714e51..f96ce4ca 100644 --- a/i18n/pl.yaml +++ b/i18n/pl.yaml @@ -1,4 +1,3 @@ - FALLOUT.AbilityAbbr.agi: ZW FALLOUT.AbilityAbbr.cha: CHA FALLOUT.AbilityAbbr.end: WT @@ -236,7 +235,7 @@ FALLOUT.TEMPLATES.Skill_Tag: Specjalizacja FALLOUT.TEMPLATES.Skill_Value: Poziom Umiejętności FALLOUT.TEMPLATES.SKILL: Umiejętność FALLOUT.TEMPLATES.SKILLS: Umiejętności -FALLOUT.TEMPLATES.Source: "Źródło " +FALLOUT.TEMPLATES.Source: Źródło FALLOUT.TEMPLATES.Status: Status FALLOUT.TEMPLATES.Successes: Skukces FALLOUT.TEMPLATES.Tag: Specjalizacja @@ -280,10 +279,12 @@ FALLOUT.UI.Type: Typ FALLOUT.UI.UNSORTED: Nieposortowane FALLOUT.UI.WEAPON_MODS: Modyfikacje Broni FALLOUT.UI.Weight: Waga +FALLOUT.WEAPONS.damageEffect.arc: Arc FALLOUT.WEAPONS.damageEffect.breaking: Niszczące FALLOUT.WEAPONS.damageEffect.burst: Seria +FALLOUT.WEAPONS.damageEffect.freeze: Freeze FALLOUT.WEAPONS.damageEffect.persistent: Uporczywe -FALLOUT.WEAPONS.damageEffect.piercing: "Przeszywające " +FALLOUT.WEAPONS.damageEffect.piercing: Przeszywające FALLOUT.WEAPONS.damageEffect.radioactive: Radioaktywne FALLOUT.WEAPONS.damageEffect.spread: Rozrzut FALLOUT.WEAPONS.damageEffect.stun: Ogłuszające @@ -294,20 +295,23 @@ FALLOUT.WEAPONS.damageType.poison: Trucizna FALLOUT.WEAPONS.damageType.radiation: Radjacja FALLOUT.WEAPONS.weaponQuality.accurate: Celna FALLOUT.WEAPONS.weaponQuality.blast: Wybuchowa -FALLOUT.WEAPONS.weaponQuality.closeQuarters: "Zwarcie:" +FALLOUT.WEAPONS.weaponQuality.closeQuarters: 'Zwarcie:' FALLOUT.WEAPONS.weaponQuality.concealed: Ukryta FALLOUT.WEAPONS.weaponQuality.debilitating: Wyniszczająca FALLOUT.WEAPONS.weaponQuality.gatling: Gatling FALLOUT.WEAPONS.weaponQuality.inaccurate: Niecelna +FALLOUT.WEAPONS.weaponQuality.limited: Limited FALLOUT.WEAPONS.weaponQuality.mine: Mina FALLOUT.WEAPONS.weaponQuality.nightVision: Noktowizja FALLOUT.WEAPONS.weaponQuality.parry: Parująca FALLOUT.WEAPONS.weaponQuality.recon: Zwiadowcza FALLOUT.WEAPONS.weaponQuality.reliable: Niezawodna +FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load FALLOUT.WEAPONS.weaponQuality.suppressed: Wytłumiona FALLOUT.WEAPONS.weaponQuality.thrown: Rzucana FALLOUT.WEAPONS.weaponQuality.twoHanded: Dwuręczna FALLOUT.WEAPONS.weaponQuality.unreliable: Zawodna +FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation FALLOUT.WEAPONS.weaponType.bigGuns: Broń ciężka FALLOUT.WEAPONS.weaponType.creatureAttack: Atak Stwora FALLOUT.WEAPONS.weaponType.energyWeapons: Broń Energetyczna diff --git a/i18n/pt_BR.yaml b/i18n/pt_BR.yaml new file mode 100644 index 00000000..74d54833 --- /dev/null +++ b/i18n/pt_BR.yaml @@ -0,0 +1,341 @@ +FALLOUT.AbilityAbbr.agi: agi +FALLOUT.AbilityAbbr.cha: cha +FALLOUT.AbilityAbbr.end: end +FALLOUT.AbilityAbbr.int: int +FALLOUT.AbilityAbbr.luc: luc +FALLOUT.AbilityAbbr.per: per +FALLOUT.AbilityAbbr.str: str +FALLOUT.AbilityAgi: Agility +FALLOUT.AbilityCha: Charisma +FALLOUT.AbilityEnd: Endurance +FALLOUT.AbilityInt: Intelligence +FALLOUT.AbilityLuc: Luck +FALLOUT.AbilityPer: Perception +FALLOUT.AbilityStr: Strength +FALLOUT.Add: Add +FALLOUT.APPAREL.armor: Armor +FALLOUT.APPAREL.clothing: Clothing +FALLOUT.APPAREL.headgear: Headgear +FALLOUT.APPAREL.outfit: Outfit +FALLOUT.APPAREL.plating: Plating +FALLOUT.APPAREL.powerArmor: Power Armor +FALLOUT.BEVERAGE: Beverage +FALLOUT.BODYLOCATION_ABBR.character.armL: AL +FALLOUT.BODYLOCATION_ABBR.character.armR: AR +FALLOUT.BODYLOCATION_ABBR.character.head: H +FALLOUT.BODYLOCATION_ABBR.character.legL: LL +FALLOUT.BODYLOCATION_ABBR.character.legR: LR +FALLOUT.BODYLOCATION_ABBR.character.torso: T +FALLOUT.BODYLOCATION_ABBR.robot.armL: A1 +FALLOUT.BODYLOCATION_ABBR.robot.armR: A2 +FALLOUT.BODYLOCATION_ABBR.robot.head: O +FALLOUT.BODYLOCATION_ABBR.robot.legL: A3 +FALLOUT.BODYLOCATION_ABBR.robot.legR: TH +FALLOUT.BODYLOCATION_ABBR.robot.torso: MB +FALLOUT.BODYLOCATION.character.armL: Left Arm +FALLOUT.BODYLOCATION.character.armR: Right Arm +FALLOUT.BODYLOCATION.character.head: Head +FALLOUT.BODYLOCATION.character.legL: Left Leg +FALLOUT.BODYLOCATION.character.legR: Right Leg +FALLOUT.BODYLOCATION.character.torso: Torso +FALLOUT.BODYLOCATION.labels.Head_Optics_Head_Head: Head | Optics | Head | Head +FALLOUT.BODYLOCATION.labels.LeftArm_Arm1_LeftFrontLeg_LeftWingAsLeg: Left Arm | Arm 1 | Left Front Leg | Left Wing (as Leg) +FALLOUT.BODYLOCATION.labels.LeftLeg_Arm3_LeftHindLeg_Legs: Left Leg | Arm 3 | Left Hind Leg | Legs +FALLOUT.BODYLOCATION.labels.RightArm_Arm2_RightFrontLeg_RightWingAsLeg: Right Arm | Arm 2 | Right Front Leg | Right Wing (as Leg) +FALLOUT.BODYLOCATION.labels.RightLeg_Thruster_RightHindLeg_Legs: Right Leg | Thruster | Right Hind Leg | Legs +FALLOUT.BODYLOCATION.labels.Torso_MainBody_Torso_Torso: Torso | Main Body | Torso | Torso +FALLOUT.BODYLOCATION.robot.armL: Arm 1 +FALLOUT.BODYLOCATION.robot.armR: Arm 2 +FALLOUT.BODYLOCATION.robot.head: Optics +FALLOUT.BODYLOCATION.robot.legL: Arm 3 +FALLOUT.BODYLOCATION.robot.legR: Thruster +FALLOUT.BODYLOCATION.robot.torso: Main Body +FALLOUT.BodyTypes.BodyType: Body Type +FALLOUT.BodyTypes.flyingInsect.armL: Left Wing (as leg) +FALLOUT.BodyTypes.flyingInsect.armR: Right Wing (as leg) +FALLOUT.BodyTypes.flyingInsect.head: Head +FALLOUT.BodyTypes.flyingInsect.label: Flying Insect +FALLOUT.BodyTypes.flyingInsect.legL: Legs +FALLOUT.BodyTypes.flyingInsect.legR: Legs +FALLOUT.BodyTypes.flyingInsect.torso: Torso +FALLOUT.BodyTypes.humanoid.armL: Arm Left +FALLOUT.BodyTypes.humanoid.armR: Arm Right +FALLOUT.BodyTypes.humanoid.head: Head +FALLOUT.BodyTypes.humanoid.label: Humanoid +FALLOUT.BodyTypes.humanoid.legL: Leg Left +FALLOUT.BodyTypes.humanoid.legR: Leg Right +FALLOUT.BodyTypes.humanoid.torso: Torso +FALLOUT.BodyTypes.quadruped.armL: Left Front Leg +FALLOUT.BodyTypes.quadruped.armR: Right Front Leg +FALLOUT.BodyTypes.quadruped.head: Head +FALLOUT.BodyTypes.quadruped.label: Quadruped +FALLOUT.BodyTypes.quadruped.legL: Left Hind Leg +FALLOUT.BodyTypes.quadruped.legR: Right Hind Leg +FALLOUT.BodyTypes.quadruped.torso: Torso +FALLOUT.BodyTypes.robot.armL: Arm 1 +FALLOUT.BodyTypes.robot.armR: Arm 2 +FALLOUT.BodyTypes.robot.head: Optics +FALLOUT.BodyTypes.robot.label: Robot +FALLOUT.BodyTypes.robot.legL: Arm 3 +FALLOUT.BodyTypes.robot.legR: Main Body +FALLOUT.BodyTypes.robot.torso: Main Body +FALLOUT.CHEM: Chem +FALLOUT.CREATURE.body: Body +FALLOUT.CREATURE.guns: Guns +FALLOUT.CREATURE.melee: Melee +FALLOUT.CREATURE.mind: Mind +FALLOUT.CREATURE.other: Other +FALLOUT.EffectCreate: Create Effect +FALLOUT.EffectDelete: Delete Effect +FALLOUT.EffectEdit: Edit Effect +FALLOUT.EffectToggle: Toggle Effect +FALLOUT.equipped: Equipped +FALLOUT.FOOD: Food +FALLOUT.HEALTH.current: Current Health +FALLOUT.HEALTH.health: Health +FALLOUT.HEALTH.max: Max Health +FALLOUT.LEVEL.CurrentXP: Current XP +FALLOUT.LEVEL.Level: Level +FALLOUT.LEVEL.NextXP: Next Level XP +FALLOUT.LEVEL.RewardXP: XP Reward +FALLOUT.MODS.mods: Mods +FALLOUT.OTHER: Other +FALLOUT.powered: Powered +FALLOUT.RANGE.close: C +FALLOUT.RANGE.extreme: E +FALLOUT.RANGE.long: L +FALLOUT.RANGE.medium: M +FALLOUT.RESISTANCE.energy: Energy +FALLOUT.RESISTANCE.physical: Physical +FALLOUT.RESISTANCE.poison: Poison +FALLOUT.RESISTANCE.radiation: Radiation +FALLOUT.SKILL.Athletics: Athletics +FALLOUT.SKILL.Barter: Barter +FALLOUT.SKILL.Big Guns: Big Guns +FALLOUT.SKILL.Energy Weapons: Energy Weapons +FALLOUT.SKILL.Explosives: Explosives +FALLOUT.SKILL.Lockpick: Lockpick +FALLOUT.SKILL.Medicine: Medicine +FALLOUT.SKILL.Melee Weapons: Melee Weapons +FALLOUT.SKILL.Pilot: Pilot +FALLOUT.SKILL.Repair: Repair +FALLOUT.SKILL.Science: Science +FALLOUT.SKILL.Small Guns: Small Guns +FALLOUT.SKILL.Sneak: Sneak +FALLOUT.SKILL.Speech: Speech +FALLOUT.SKILL.Survival: Survival +FALLOUT.SKILL.Throwing: Throwing +FALLOUT.SKILL.Unarmed: Unarmed +FALLOUT.TEMPLATES.Abilities: Abilities +FALLOUT.TEMPLATES.Add_Perk: Add Perk +FALLOUT.TEMPLATES.Addictive: Addictive +FALLOUT.TEMPLATES.Alcoholic: Alcoholic +FALLOUT.TEMPLATES.AMMO: AMMO +FALLOUT.TEMPLATES.Apparel_Type: Apparel Type +FALLOUT.TEMPLATES.Apparel: Apparel +FALLOUT.TEMPLATES.APPAREL: APPAREL +FALLOUT.TEMPLATES.Armor_Type: Armor Type +FALLOUT.TEMPLATES.ATTACKS: ATTACKS +FALLOUT.TEMPLATES.Attribute: Attribute +FALLOUT.TEMPLATES.Attributes: Attributes +FALLOUT.TEMPLATES.Compl: Compl. +FALLOUT.TEMPLATES.Complications: Complications +FALLOUT.TEMPLATES.CONDITIONS: CONDITIONS +FALLOUT.TEMPLATES.conditions.dehydrated: Dehydrated +FALLOUT.TEMPLATES.conditions.exhausted: Exhausted +FALLOUT.TEMPLATES.conditions.fatigue: fatigue +FALLOUT.TEMPLATES.conditions.full: Full +FALLOUT.TEMPLATES.conditions.hunger: hunger +FALLOUT.TEMPLATES.conditions.hungry: Hungry +FALLOUT.TEMPLATES.conditions.hydrated: Hydrated +FALLOUT.TEMPLATES.conditions.peckish: Peckish +FALLOUT.TEMPLATES.conditions.quenched: Quenched +FALLOUT.TEMPLATES.conditions.rested: Rested +FALLOUT.TEMPLATES.conditions.sated: Sated +FALLOUT.TEMPLATES.conditions.sleep: sleep +FALLOUT.TEMPLATES.conditions.starving: Starving +FALLOUT.TEMPLATES.conditions.thirst: thirst +FALLOUT.TEMPLATES.conditions.thirsty: Thirsty +FALLOUT.TEMPLATES.conditions.tired: Tired +FALLOUT.TEMPLATES.conditions.weary: Weary +FALLOUT.TEMPLATES.Consumable_Type: Consumable Type +FALLOUT.TEMPLATES.Create_Ammo: Create Ammo +FALLOUT.TEMPLATES.Create_Apparel_Mod: Create Apparel Mod +FALLOUT.TEMPLATES.Create_books_and_magz: Create_books_and_magz +FALLOUT.TEMPLATES.Create_Consumable: Create Consumable +FALLOUT.TEMPLATES.Create_Miscellany: Create_Miscellany +FALLOUT.TEMPLATES.Create_Robot_Module: Create Robot Module +FALLOUT.TEMPLATES.Create_Special_Ability: Create Special Ability +FALLOUT.TEMPLATES.Create_Weapon_Mod: Create Weapon Mod +FALLOUT.TEMPLATES.Create_Weapon: Create Weapon +FALLOUT.TEMPLATES.Creature_Attribute: Creature's Attribute +FALLOUT.TEMPLATES.Creature_Skill: Creature's Skill +FALLOUT.TEMPLATES.current: current +FALLOUT.TEMPLATES.DAMAGE_EFFECTS: DAMAGE EFFECTS +FALLOUT.TEMPLATES.DAMAGE_TYPE: DAMAGE TYPE +FALLOUT.TEMPLATES.DAMAGE: DAMAGE +FALLOUT.TEMPLATES.Data: Data +FALLOUT.TEMPLATES.Default_Attribute: Default Attribute +FALLOUT.TEMPLATES.DEFENSE: DEFENSE +FALLOUT.TEMPLATES.Delete_Item: Delete Item +FALLOUT.TEMPLATES.Delete: Delete +FALLOUT.TEMPLATES.DERIVED: DERIVED +FALLOUT.TEMPLATES.Description: Description +FALLOUT.TEMPLATES.Duration: Duration +FALLOUT.TEMPLATES.Edit_Item: Edit Item +FALLOUT.TEMPLATES.Effect: Effect +FALLOUT.TEMPLATES.Effects: Effects +FALLOUT.TEMPLATES.Encumbrance_Level: Encumbrance Level +FALLOUT.TEMPLATES.ENG: ENG +FALLOUT.TEMPLATES.FAVORITE_WEAPONS: FAVORITE WEAPONS +FALLOUT.TEMPLATES.FIRE_RATE: FIRE RATE +FALLOUT.TEMPLATES.Gear: Gear +FALLOUT.TEMPLATES.GENERAL: GENERAL +FALLOUT.TEMPLATES.Healthy: Healthy +FALLOUT.TEMPLATES.HitLocationLabel: Hit Location +FALLOUT.TEMPLATES.HP_Healed: HP Healed +FALLOUT.TEMPLATES.INITIATIVE: INITIATIVE +FALLOUT.TEMPLATES.INJURIES: INJURIES +FALLOUT.TEMPLATES.Injury_Left_Click: Injury (Left Click) +FALLOUT.TEMPLATES.Irradiated: Irradiated +FALLOUT.TEMPLATES.Issue: Issue +FALLOUT.TEMPLATES.lbs: lbs +FALLOUT.TEMPLATES.Learned: Learned +FALLOUT.TEMPLATES.LOCATIONS_INJURIES: LOCATIONS & INJURIES +FALLOUT.TEMPLATES.Locations: Locations +FALLOUT.TEMPLATES.Luck: Luck +FALLOUT.TEMPLATES.MAX_PARTY_AP: MAX PARTY AP +FALLOUT.TEMPLATES.max: max +FALLOUT.TEMPLATES.MAX: MAX +FALLOUT.TEMPLATES.MELEE_BONUS: MELEE BONUS +FALLOUT.TEMPLATES.MELEE_DAMAGE: MELEE DAMAGE +FALLOUT.TEMPLATES.Mod_Type: Mod Type +FALLOUT.TEMPLATES.MODULES: MODULES +FALLOUT.TEMPLATES.Name_Prefix: Name Prefix +FALLOUT.TEMPLATES.OVERSEER_AP: OVERSEER AP +FALLOUT.TEMPLATES.PARTY_AP: PARTY AP +FALLOUT.TEMPLATES.PERK: PERK +FALLOUT.TEMPLATES.PHYS: PHYS +FALLOUT.TEMPLATES.Points: Points +FALLOUT.TEMPLATES.POISON: POISON +FALLOUT.TEMPLATES.POWER_ARMOR_HEALTH: POWER ARMOR HEALTH +FALLOUT.TEMPLATES.Qualities: Qualities +FALLOUT.TEMPLATES.RAD: RAD +FALLOUT.TEMPLATES.RADIATION: RADIATION +FALLOUT.TEMPLATES.RANGE: RANGE +FALLOUT.TEMPLATES.Rank: Rank +FALLOUT.TEMPLATES.Ranks_current_maximum: Ranks [current/maximum] +FALLOUT.TEMPLATES.Re_roll: Re-roll +FALLOUT.TEMPLATES.Requirements: Requirements +FALLOUT.TEMPLATES.RESISTANCE_GENERAL_BONUS: RESISTANCE GENERAL BONUS +FALLOUT.TEMPLATES.Resistances: Resistances +FALLOUT.TEMPLATES.RESISTANCES: RESISTANCES +FALLOUT.TEMPLATES.Roll_Formula: Roll Formula +FALLOUT.TEMPLATES.Skill_Tag: Skill Tag +FALLOUT.TEMPLATES.Skill_Value: Skill Value +FALLOUT.TEMPLATES.SKILL: SKILL +FALLOUT.TEMPLATES.SKILLS: SKILLS +FALLOUT.TEMPLATES.Source: Source +FALLOUT.TEMPLATES.Status: Status +FALLOUT.TEMPLATES.Successes: Successes +FALLOUT.TEMPLATES.Tag: Tag +FALLOUT.TEMPLATES.Tear: Wear & Tear +FALLOUT.TEMPLATES.TN: TN +FALLOUT.TEMPLATES.Total: Total +FALLOUT.TEMPLATES.Treated_injury_Right_Click: Treated injury (Right Click) +FALLOUT.TEMPLATES.Use_Agility: Use Agility +FALLOUT.TEMPLATES.Use_Charisma: Use Charisma +FALLOUT.TEMPLATES.Use_Endurance: Use Endurance +FALLOUT.TEMPLATES.Use_Intelligence: Use Intelligence +FALLOUT.TEMPLATES.Use_Luck: Use Luck +FALLOUT.TEMPLATES.Use_Perception: Use Perception +FALLOUT.TEMPLATES.Use_Strength: Use Strength +FALLOUT.TEMPLATES.WEAPON_QUALITIES: WEAPON QUALITIES +FALLOUT.TEMPLATES.Weapon_Type: Weapon Type +FALLOUT.TEMPLATES.Weapons: Weapons +FALLOUT.UI.Add: Add +FALLOUT.UI.APPAREL_MODS: Apparel Mods +FALLOUT.UI.BOOKS_AND_MAGZS: Books and Magazines +FALLOUT.UI.CAPS: Caps +FALLOUT.UI.CarryWeight: Carry Weight +FALLOUT.UI.CONSUMABLES: Consumables +FALLOUT.UI.Cost: Cost +FALLOUT.UI.Damage: Damage +FALLOUT.UI.DISEASES: Diseases +FALLOUT.UI.favorite: Favorite +FALLOUT.UI.INVENTORY: Inventory +FALLOUT.UI.MISCELLANY: Miscellany +FALLOUT.UI.Name: Name +FALLOUT.UI.ORIGIN: ORIGIN +FALLOUT.UI.OTHER: Other +FALLOUT.UI.Perks: Perks +FALLOUT.UI.Qty: Qty +FALLOUT.UI.Quantity: Quantity +FALLOUT.UI.Rarity: Rarity +FALLOUT.UI.ROBOT_MODULES: Robot Modules +FALLOUT.UI.SPECIAL_ABILITY: Special Ability +FALLOUT.UI.stashed: Stashed +FALLOUT.UI.Type: Type +FALLOUT.UI.UNSORTED: Unsorted +FALLOUT.UI.WEAPON_MODS: Weapon Mods +FALLOUT.UI.Weight: Weight +FALLOUT.WEAPONS.damageEffect.arc: Arc +FALLOUT.WEAPONS.damageEffect.breaking: Breaking +FALLOUT.WEAPONS.damageEffect.burst: Burst +FALLOUT.WEAPONS.damageEffect.freeze: Freeze +FALLOUT.WEAPONS.damageEffect.persistent: Persistent +FALLOUT.WEAPONS.damageEffect.piercing: Piercing +FALLOUT.WEAPONS.damageEffect.radioactive: Radioactive +FALLOUT.WEAPONS.damageEffect.spread: Spread +FALLOUT.WEAPONS.damageEffect.stun: Stun +FALLOUT.WEAPONS.damageEffect.vicious: Vicious +FALLOUT.WEAPONS.damageType.energy: Energy +FALLOUT.WEAPONS.damageType.physical: Physical +FALLOUT.WEAPONS.damageType.poison: Poison +FALLOUT.WEAPONS.damageType.radiation: Radiation +FALLOUT.WEAPONS.weaponQuality.accurate: Accurate +FALLOUT.WEAPONS.weaponQuality.blast: Blast +FALLOUT.WEAPONS.weaponQuality.closeQuarters: Close Quarters +FALLOUT.WEAPONS.weaponQuality.concealed: Concealed +FALLOUT.WEAPONS.weaponQuality.debilitating: Debilitating +FALLOUT.WEAPONS.weaponQuality.gatling: Gatling +FALLOUT.WEAPONS.weaponQuality.inaccurate: Inaccurate +FALLOUT.WEAPONS.weaponQuality.limited: Limited +FALLOUT.WEAPONS.weaponQuality.mine: Mine +FALLOUT.WEAPONS.weaponQuality.nightVision: Night Vision +FALLOUT.WEAPONS.weaponQuality.parry: Parry +FALLOUT.WEAPONS.weaponQuality.recon: Recon +FALLOUT.WEAPONS.weaponQuality.reliable: Reliable +FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load +FALLOUT.WEAPONS.weaponQuality.suppressed: Suppressed +FALLOUT.WEAPONS.weaponQuality.thrown: Thrown +FALLOUT.WEAPONS.weaponQuality.twoHanded: Two-Handed +FALLOUT.WEAPONS.weaponQuality.unreliable: Unreliable +FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation +FALLOUT.WEAPONS.weaponType.bigGuns: Big Guns +FALLOUT.WEAPONS.weaponType.creatureAttack: Creature Attack +FALLOUT.WEAPONS.weaponType.energyWeapons: Energy Weapons +FALLOUT.WEAPONS.weaponType.explosives: Explosives +FALLOUT.WEAPONS.weaponType.meleeWeapons: Melee Weapons +FALLOUT.WEAPONS.weaponType.smallGuns: Small Guns +FALLOUT.WEAPONS.weaponType.throwing: Throwing +FALLOUT.WEAPONS.weaponType.unarmed: Unarmed +ITEM.AmmoPerShot: Ammo Per Shot +TYPES.Actor.character: Character +TYPES.Actor.creature: Creature +TYPES.Actor.npc: NPC +TYPES.Actor.robot: Robot +TYPES.Item.ammo: Ammo +TYPES.Item.apparenl_mod: Apparel Mod +TYPES.Item.apparenl: Apparel +TYPES.Item.books_and_magz: Book/Magazine +TYPES.Item.consumable: Consumable +TYPES.Item.disease: Disease +TYPES.Item.miscellany: Miscellany +TYPES.Item.perk: Perk +TYPES.Item.robot_armor: Robot Armor +TYPES.Item.robot_mod: Robot Module +TYPES.Item.skill: Skill +TYPES.Item.special_ability: Special Ability +TYPES.Item.weapon_mod: Weapon Mod +TYPES.Item.weapon: Weapon