Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Critical Range Bonus Types #935

Open
MelvinMcSnatch opened this issue Nov 8, 2024 · 1 comment
Open

Add Critical Range Bonus Types #935

MelvinMcSnatch opened this issue Nov 8, 2024 · 1 comment
Labels
enhancement New feature, request or improvement
Milestone

Comments

@MelvinMcSnatch
Copy link

I'm adding a custom class, but can't increase critical ranges just for Melee Attacks, for example. Any changes to critical.successTheshold applies to all checks.

@Muttley Muttley added the enhancement New feature, request or improvement label Nov 18, 2024
@Muttley Muttley modified the milestones: to-be-done, release-3.3.0 Nov 18, 2024
@rainy67
Copy link

rainy67 commented Dec 20, 2024

Can I add to this, and say that I would love to have the ability to enable players to modify the critical failure/success thresholds for weapons attacks and spell casting, akin to how DCC has that? Example of Shadowdark classes which function like this would be the Warrior and Wizard found here

https://docs.google.com/document/d/1yA5thn7dyBnQB1Q6TYrZoncReE6mSFAEEY4eh6pUPBU/edit?tab=t.0

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature, request or improvement
Projects
None yet
Development

No branches or pull requests

3 participants