You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is likely caused by us piggybacking on the bone transformations in UniversalSurface, which I store the matrices in a 2D texture but do not wrap around when the texture reaches its width limit.
To resolve this we should bite the bullet and write our own shader.
The text was updated successfully, but these errors were encountered:
This is likely caused by us piggybacking on the bone transformations in UniversalSurface, which I store the matrices in a 2D texture but do not wrap around when the texture reaches its width limit.
To resolve this we should bite the bullet and write our own shader.
The text was updated successfully, but these errors were encountered: