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MrlNeopixel.cpp
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MrlNeopixel.cpp
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#include <Arduino.h>
#include "Msg.h"
#include "Device.h"
#include "MrlNeopixel.h"
Pixel::Pixel() {
clearPixel();
}
void Pixel::clearPixel() {
red = 0;
blue = 0;
green = 0;
}
void Pixel::setPixel(unsigned char red, unsigned char green,
unsigned char blue) {
this->red = red;
this->green = green;
this->blue = blue;
}
MrlNeopixel::MrlNeopixel(int deviceId) :
Device(deviceId, DEVICE_TYPE_NEOPIXEL) {
_baseColorRed = 0;
_baseColorGreen = 0;
_baseColorBlue = 0;
_animation = 0;
}
MrlNeopixel::~MrlNeopixel() {
animationStop();
show();
delete pixels;
}
bool MrlNeopixel::attach(byte pin, long numPixels) {
pixels = new Pixel[numPixels + 1];
if (BOARD == BOARD_TYPE_ID_UNKNOWN) { // REALLY ? WHY ?
msg->publishError(F("Board not supported"));
return false;
}
state = 1;
bitmask = digitalPinToBitMask(pin);
pinMode(pin, OUTPUT);
lastShow = 0;
Pixel pixel = Pixel();
for (long i = 1; i <= numPixels; i++) {
pixels[i] = pixel;
}
newData = true;
return true;
}
inline void MrlNeopixel::sendBitB(bool bitVal) {
#ifndef VIRTUAL_ARDUINO_H
uint8_t bit = bitmask;
if (bitVal) { // 0 bit
PORTB |= bit;
asm volatile (
".rept %[onCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTB &= ~bit;
asm volatile (
".rept %[offCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();
//desactivate interrupts
PORTB |= bit;
asm volatile (
".rept %[onCycles] \n\t" // Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTB &= ~bit;
asm volatile (
".rept %[offCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();
//activate interrupts
}
#endif
}
inline void MrlNeopixel::sendBitC(bool bitVal) {
#ifndef VIRTUAL_ARDUINO_H
uint8_t bit = bitmask;
if (bitVal) { // 0 bit
PORTC |= bit;
asm volatile (
".rept %[onCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTC &= ~bit;
asm volatile (
".rept %[offCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();
//desactivate interrupts
PORTC |= bit;
asm volatile (
".rept %[onCycles] \n\t" // Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTC &= ~bit;
asm volatile (
".rept %[offCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();
//activate interrupts
}
// Note that the inter-bit gap can be as long as you want as long as it doesn't exceed the 5us reset timeout (which is A long time)
// Here I have been generous and not tried to squeeze the gap tight but instead erred on the side of lots of extra time.
// This has thenice side effect of avoid glitches on very long strings becuase
#endif
}
#if defined(ARDUINO_AVR_MEGA2560) || defined(ARDUINO_AVR_ADK)
inline void MrlNeopixel::sendBitL(bool bitVal) {
uint8_t bit=bitmask;
if (bitVal) { // 0 bit
PORTL |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTL &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();//desactivate interrupts
PORTL |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTL &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();//activate interrupts
}
}
inline void MrlNeopixel::sendBitK(bool bitVal) {
uint8_t bit=bitmask;
if (bitVal) { // 0 bit
PORTK |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTK &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();//desactivate interrupts
PORTK |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTK &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();//activate interrupts
}
}
inline void MrlNeopixel::sendBitJ(bool bitVal) {
uint8_t bit=bitmask;
if (bitVal) { // 0 bit
PORTJ |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTJ &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();//desactivate interrupts
PORTJ |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTJ &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();//activate interrupts
}
}
inline void MrlNeopixel::sendBitH(bool bitVal) {
uint8_t bit=bitmask;
if (bitVal) { // 0 bit
PORTH |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTH &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();//desactivate interrupts
PORTH |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTH &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();//activate interrupts
}
}
inline void MrlNeopixel::sendBitG(bool bitVal) {
uint8_t bit=bitmask;
if (bitVal) { // 0 bit
PORTG |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTG &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();//desactivate interrupts
PORTG |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTG &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();//activate interrupts
}
}
inline void MrlNeopixel::sendBitF(bool bitVal) {
uint8_t bit=bitmask;
if (bitVal) { // 0 bit
PORTF |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTF &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();//desactivate interrupts
PORTF |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTF &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();//activate interrupts
}
}
inline void MrlNeopixel::sendBitE(bool bitVal) {
uint8_t bit=bitmask;
if (bitVal) { // 0 bit
PORTE |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTE &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();//desactivate interrupts
PORTE |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTE &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();//activate interrupts
}
}
inline void MrlNeopixel::sendBitA(bool bitVal) {
//Serial.println(bitmask);
uint8_t bit=bitmask;
if (bitVal) { // 0 bit
PORTA |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTA &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();//desactivate interrupts
PORTA |= bit;
asm volatile (
".rept %[onCycles] \n\t"// Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTA &= ~bit;
asm volatile (
".rept %[offCycles] \n\t"// Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();//activate interrupts
}
// Note that the inter-bit gap can be as long as you want as long as it doesn't exceed the 5us reset timeout (which is A long time)
// Here I have been generous and not tried to squeeze the gap tight but instead erred on the side of lots of extra time.
// This has thenice side effect of avoid glitches on very long strings becuase
}
#endif
inline void MrlNeopixel::sendBitD(bool bitVal) {
#ifndef VIRTUAL_ARDUINO_H
uint8_t bit = bitmask;
if (bitVal) { // 0 bit
PORTD |= bit;
asm volatile (
".rept %[onCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2)// 1-bit width less overhead for the actual bit setting, note that this delay could be longer and everything would still work
);
PORTD &= ~bit;
asm volatile (
".rept %[offCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2)// Minimum interbit delay. Note that we probably don't need this at all since the loop overhead will be enough, but here for correctness
);
} else { // 1 bit
// **************************************************************************
// This line is really the only tight goldilocks timing in the whole program!
// **************************************************************************
cli();
//desactivate interrupts
PORTD |= bit;
asm volatile (
".rept %[onCycles] \n\t" // Now timing actually matters. The 0-bit must be long enough to be detected but not too long or it will be a 1-bit
"nop \n\t"// Execute NOPs to delay exactly the specified number of cycles
".endr \n\t"
::
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2)
);
PORTD &= ~bit;
asm volatile (
".rept %[offCycles] \n\t" // Execute NOPs to delay exactly the specified number of cycles
"nop \n\t"
".endr \n\t"
::
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2)
);
sei();
//activate interrupts
}
#endif
}
inline void MrlNeopixel::sendByte(unsigned char byte) {
for (unsigned char bit = 0; bit < 8; bit++) {
bool val = bitRead(byte, 7);
digitalPinToSendBit(pin, val);
// sendBit( bitRead( byte , 7 ) ); // Neopixel wants bit in highest-to-lowest order
// so send highest bit (bit #7 in an 8-bit byte since they start at 0)
byte <<= 1; // and then shift left so bit 6 moves into 7, 5 moves into 6, etc
}
}
inline void MrlNeopixel::sendPixel(Pixel p) {
sendByte(p.green); // Neopixel wants colors in green then red then blue order
sendByte(p.red);
sendByte(p.blue);
}
void MrlNeopixel::show() {
if (!state)
return;
//be sure we wait at least 6ms before sending new data
if ((lastShow + (RES / 1000UL)) > millis())
// if ((lastShow + RES) > millis())
return;
for (unsigned int p = 1; p <= numPixel; p++) {
sendPixel(pixels[p]);
}
lastShow = millis();
newData = false;
}
void MrlNeopixel::neopixelWriteMatrix(byte bufferSize, const byte*buffer) {
for (int i = 3; i < bufferSize + 3; i += 4) {
pixels[i].red = buffer[i + 1];
pixels[i].green = buffer[i + 2];
pixels[i].blue = buffer[i + 3];
}
newData = true;
}
void MrlNeopixel::update() {
if ((lastShow + 33) > millis()) {
return; //update 30 times/sec if there is new data to show
}
switch (_animation) {
case NEOPIXEL_ANIMATION_NO_ANIMATION:
break;
case NEOPIXEL_ANIMATION_STOP:
animationStop();
break;
case NEOPIXEL_ANIMATION_COLOR_WIPE:
animationColorWipe();
break;
case NEOPIXEL_ANIMATION_LARSON_SCANNER:
animationLarsonScanner();
break;
case NEOPIXEL_ANIMATION_THEATER_CHASE:
animationTheaterChase();
break;
case NEOPIXEL_ANIMATION_THEATER_CHASE_RAINBOW:
animationTheaterChaseRainbow();
break;
case NEOPIXEL_ANIMATION_RAINBOW:
animationRainbow();
break;
case NEOPIXEL_ANIMATION_RAINBOW_CYCLE:
animationRainbowCycle();
break;
case NEOPIXEL_ANIMATION_FLASH_RANDOM:
animationFlashRandom();
break;
case NEOPIXEL_ANIMATION_IRONMAN:
animationIronman();
break;
default:
msg->publishError(F("Neopixel animation do not exist"));
break;
}
if (newData) {
show();
}
}
void MrlNeopixel::setAnimation ( byte animation, byte red, byte green, byte blue, int speed) {
_animation = animation;
_baseColorRed = red;
_baseColorGreen = green;
_baseColorBlue = blue;
_speed = speed;
_pos = 1;
_count = 0;
_off = false;
_dir = 1;
_step = 1;
_alpha = 50;
newData = true;
}
void MrlNeopixel::animationStop() {
for (unsigned int i = 1; i <= numPixel; i++) {
pixels[i].clearPixel();
}
_animation = NEOPIXEL_ANIMATION_NO_ANIMATION;
newData = true;
}
void MrlNeopixel::animationColorWipe() {
if (!((_count++) % _speed)) {
if (_off) {
pixels[_pos++].setPixel(0, 0, 0);
} else {
pixels[_pos++].setPixel(_baseColorRed, _baseColorGreen,
_baseColorBlue);
}
if (_pos > numPixel) {
_pos = 1;
_off = !_off;
}
} else
lastShow = millis();
newData = true;
}
void MrlNeopixel::animationLarsonScanner() {
if (!((_count++) % _speed)) {
for (unsigned int i = 1; i <= numPixel; i++) {
pixels[i].clearPixel();
}
unsigned int pos = _pos;
for (int i = -2; i <= 2; i++) {
pos = _pos + i;
if (pos < 1)
pos += numPixel;
if (pos > numPixel)
pos -= numPixel;
int j = (abs(i) * 10) + 1;
pixels[pos].setPixel(_baseColorRed / j, _baseColorGreen / j,
_baseColorBlue / j);
}
_pos += _dir;
if (_pos < 1) {
pos = 2;
_dir = -_dir;
} else if (_pos > numPixel) {
_pos = numPixel - 1;
_dir = -_dir;
}
} else
lastShow = millis();
newData = true;
}
void MrlNeopixel::animationTheaterChase() {
if (!((_count++) % _speed)) {
for (unsigned int i = 0; i <= numPixel; i += 3) {
if (i + _pos <= numPixel) {
pixels[i + _pos].clearPixel();
}
}
_pos++;
if (_pos >= 4)
_pos = 1;
for (unsigned int i = 0; i <= numPixel; i += 3) {
if (i + _pos <= numPixel) {
pixels[i + _pos].setPixel(_baseColorRed, _baseColorGreen,
_baseColorBlue);
}
}
} else
lastShow = millis();
newData = true;
}
void MrlNeopixel::animationWheel(unsigned char WheelPos, Pixel& pixel) {
WheelPos = 255 - WheelPos;
if (WheelPos < 85) {
pixel.setPixel(255 - WheelPos * 3, 0, WheelPos * 3);
} else if (WheelPos < 170) {
WheelPos -= 85;
pixel.setPixel(0, WheelPos * 3, 255 - WheelPos * 3);
} else {
WheelPos -= 170;
pixel.setPixel(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
void MrlNeopixel::animationTheaterChaseRainbow() {
if (!((_count++) % _speed)) {
for (unsigned int i = 0; i <= numPixel; i += 3) {
if (i + _pos <= numPixel) {
pixels[i + _pos].clearPixel();
}
}
_pos++;
if (_pos >= 4)
_pos = 1;
for (unsigned int i = 0; i <= numPixel; i += 3) {
if (i + _pos <= numPixel) {
animationWheel((_baseColorRed + i), pixels[i + _pos]);
}
}
_baseColorRed++;
} else
lastShow = millis();
newData = true;
}
void MrlNeopixel::animationRainbow() {
if (!((_count++) % _speed)) {
for (unsigned int i = 0; i <= numPixel; i++) {
animationWheel((_baseColorRed + i), pixels[i]);
}
_baseColorRed++;
} else
lastShow = millis();
newData = true;
}
void MrlNeopixel::animationRainbowCycle() {
if (!((_count++) % _speed)) {
for (unsigned int i = 0; i <= numPixel; i++) {
animationWheel((i * 256 / numPixel) + _baseColorRed, pixels[i]);
}
_baseColorRed++;
} else
lastShow = millis();
newData = true;
}
void MrlNeopixel::animationFlashRandom() {
if (!((_count++) % _speed)) {
if (_step == 1) {
_pos = random(numPixel) + 1;
}
if (_step < 6) {
int r = (_baseColorRed * _step) / 5;
int g = (_baseColorGreen * _step) / 5;
int b = (_baseColorBlue * _step) / 5;
pixels[_pos].setPixel(r, g, b);
} else {
int r = (_baseColorRed * (11 - _step)) / 5;
int g = (_baseColorGreen * (11 - _step)) / 5;
int b = (_baseColorBlue * (11 - _step)) / 5;
pixels[_pos].setPixel(r, g, b);
}
_step++;
if (_step > 11)
_step = 1;
} else
lastShow = millis();
newData = true;
}
void MrlNeopixel::animationIronman() {
if (!((_count++) % _speed)) {
int flip = random(32);
if (flip > 22)
_dir = -_dir;
_alpha += 5 * _dir;
if (_alpha < 5) {
_alpha = 5;
_dir = 1;
}
if (_alpha > 100) {
_alpha = 100;
_dir = -1;
}
for (unsigned int i = 1; i <= numPixel; i++) {
pixels[i].setPixel((_baseColorRed * _alpha) / 100,
(_baseColorGreen * _alpha) / 100,
(_baseColorBlue * _alpha) / 100);
}
} else
lastShow = millis();
newData = true;
}