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In line 137 of text_test.py: htm_text_block_2.set_active_effect('fade_out')
does not do anything to the text rendered in the second box.
According to the documentation the effect should run immediately after calling set_active_effect(), but nothing happens.
Pressing the "f" key at runtime while the text is appearing (as if typed) stops the 'typing_appear' effect.
Python v3.9
Pygame v2.0.1
Pygame-gui v0.5.7
The text was updated successfully, but these errors were encountered:
I've just tested in my local version of 0.6.0 and it looks like it works there - but most of the underlying text code in pygame_gui has changed between 0.5.7 and the much-delayed 0.6.0.
I'll revisit this when 0.6.0 gets released and the examples also get a refresh to match.
In line 137 of text_test.py: htm_text_block_2.set_active_effect('fade_out')
does not do anything to the text rendered in the second box.
According to the documentation the effect should run immediately after calling set_active_effect(), but nothing happens.
Pressing the "f" key at runtime while the text is appearing (as if typed) stops the 'typing_appear' effect.
Python v3.9
Pygame v2.0.1
Pygame-gui v0.5.7
The text was updated successfully, but these errors were encountered: