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text_test.py fade out effect not working as intended #9

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ASkytrainMan opened this issue Jun 2, 2021 · 1 comment
Open

text_test.py fade out effect not working as intended #9

ASkytrainMan opened this issue Jun 2, 2021 · 1 comment
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0.6.0 bug Something isn't working

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@ASkytrainMan
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ASkytrainMan commented Jun 2, 2021

In line 137 of text_test.py: htm_text_block_2.set_active_effect('fade_out')
does not do anything to the text rendered in the second box.
According to the documentation the effect should run immediately after calling set_active_effect(), but nothing happens.

Pressing the "f" key at runtime while the text is appearing (as if typed) stops the 'typing_appear' effect.

Python v3.9
Pygame v2.0.1
Pygame-gui v0.5.7

@MyreMylar MyreMylar self-assigned this Jun 3, 2021
@MyreMylar MyreMylar added bug Something isn't working 0.6.0 labels Jun 3, 2021
@MyreMylar
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Hmm, not sure where this got broken.

I've just tested in my local version of 0.6.0 and it looks like it works there - but most of the underlying text code in pygame_gui has changed between 0.5.7 and the much-delayed 0.6.0.

I'll revisit this when 0.6.0 gets released and the examples also get a refresh to match.

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