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Akihibara_1.1_to_1.2_changes.txt
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Akihibara_1.1_to_1.2_changes.txt
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Gamecycle:
added comments and what seems to be a little extra code but no new methods
GBox:
cyclelist is a circular queue and a bunch of helper methods.
Has push, pop, as well as Dump that returns everything in the queue.
Dump could be used to print out to Firebug
cachelist is a circular cache handler
lets you add, read, and clear but there doesn't seem to be a remove method.
A large number of variables have been added to gbox
_flags which contains the experimental and noaudio bools.
a long list of vars starting with _systemcookie and ending with the log function
setCallback has been depreciated. Still exists for backwards compatibility. Functionality now exists in LoadAll in some form.
_nextframe function added. Seems to return the next frame in the game
loadqueue and gamewating related functionality added to go method
_forcedidle handling in go
GBox has save and load functionality that may need to be explored.
GBox now makes sure it deletes any previous canvas with the same ID on canvas creation
imageIsLoaded method added
deleteImage method added
getFont method added
loadAll has been heavily reworked
Sound support added in GBox
Help:
New animation methods in Help, decideFrameOnce and isLastFrameOnce
Also a helper method upAndDown
Tool:
One comment added at the top. No other changes
Toys:
Tolerance spelling corrected (from Tollerance)
Minor code changes plus one comment at the top describing the package like all the others
Audio trigger support added to floorCollision
Audio vars added to makedoor
ismoving var added to makedoor to support the addition of audio triggers
Fix in Horrizontal Tile Collision
Audio on key events added to jumpkeys for the platformer library
bugfix in dontFall
Audio support added in Timer: real
Added option for audio to the menu UI
Added the gauge widget option
added the getNumberValue method (not sure what it does yet)
Added audio support to fadeOut and fadeIn
Added audio support to logos
Added audio support to bounce
Added audio support to dialogue
Added blinkspeed to generate: sparks method; This lets you set how often the spark blits
Added an audio generator to the generate: library
trigo:
No change