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creatures.php
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<?php
// translator ready
// addnews ready
// mail ready
require_once("common.php");
require_once("lib/http.php");
check_su_access(SU_EDIT_CREATURES);
tlschema("creatures");
//this is a setup where all the creatures are generated.
$creaturetats=array();
$creatureexp=14;
$creaturegold=36;
$creaturedefense=0;
for ($i=1;$i<=(getsetting('maxlevel',15)+4);$i++) {
//apply algorithmic creature generation.
$level=$i;
$creaturehealth=($i*10)+($i-1)-round(sqrt($i-1));
$creatureattack=1+($i-1)*2;
$creaturedefense+=($i%2?1:2);
if ($i>1) {
$creatureexp+=round(10+1.5*log($i));
$creaturegold+=31*($i<4?2:1);
//give lower levels more gold
}
$creaturestats[$i]=array(
'creaturelevel'=>$i,
'creaturehealth'=>$creaturehealth,
'creatureattack'=>$creatureattack,
'creaturedefense'=>$creaturedefense,
'creatureexp'=>$creatureexp,
'creaturegold'=>$creaturegold,
);
}
page_header("Creature Editor");
require_once("lib/superusernav.php");
superusernav();
$op = httpget("op");
$subop = httpget("subop");
if (httppost('refresh')) {
httpset('op','add');
$op="add";
$subop='';
$refresh=1; //let them know this is a refresh
//had to do this as there is no onchange in a form...
} else ($refresh=0);
if ($op == "save"){
$forest = (int)(httppost('forest'));
$grave = (int)(httppost('graveyard'));
$id = httppost('creatureid');
if (!$id) $id = httpget("creatureid");
if ($subop == "") {
$post = httpallpost();
$lev = (int)httppost('creaturelevel');
if ($id){
$sql = "";
foreach ($post as $key=>$val) {
if (substr($key,0,8)=="creature") $sql.="$key = '$val', ";
}
foreach($creaturestats[$lev] as $key=>$val){
if ($post[$key]!="") continue;
if ($key!="creaturelevel" && substr($key,0,8)=="creature"){
$sql.="$key = \"".addslashes($val)."\", ";
}
}
$sql.=" forest='$forest', ";
$sql.=" graveyard='$grave', ";
$sql.=" createdby='".$session['user']['login']."' ";
$sql="UPDATE " . db_prefix("creatures") . " SET " . $sql . " WHERE creatureid='$id'";
$result=db_query($sql) or output("`\$".db_error(LINK)."`0`n`#$sql`0`n");
}else{
$cols = array();
$vals = array();
foreach ($post as $key=>$val) {
if (substr($key,0,8)=="creature") {
array_push($cols,$key);
array_push($vals,$val);
}
}
array_push($cols, "forest");
array_push($vals, $forest);
array_push($cols, "graveyard");
array_push($vals, $grave);
reset($creaturestats[$lev]);
foreach ($creaturestats[$lev] as $key=>$val){
if ($post[$key]!="") continue;
if ($key!="creaturelevel"&& substr($key,0,8)=="creature"){
array_push($cols,$key);
array_push($vals,$val);
}
}
$sql="INSERT INTO " . db_prefix("creatures") . " (".join(",",$cols).",createdby) VALUES (\"".join("\",\"",$vals)."\",\"".addslashes($session['user']['login'])."\")";
$result=db_query($sql);
$id = db_insert_id();
}
if ($result) {
output("`^Creature saved!`0`n");
} else {
output("`^Creature `\$not`^ saved!`0`n");
}
} elseif ($subop == "module") {
// Save module settings
$module = httpget("module");
$post = httpallpost();
foreach($post as $key=>$val) {
set_module_objpref("creatures", $id, $key, $val, $module);
}
output("`^Saved!`0`n");
}
// Set the httpget id so that we can do the editor once we save
httpset("creatureid", $id, true);
// Set the httpget op so we drop back into the editor
httpset("op", "edit");
}
$op = httpget('op');
$id = httpget('creatureid');
if ($op=="del"){
$sql = "DELETE FROM " . db_prefix("creatures") . " WHERE creatureid = '$id'";
db_query($sql);
if (db_affected_rows()>0){
output("Creature deleted`n`n");
module_delete_objprefs('creatures',$id);
}else{
output("Creature not deleted: %s", db_error(LINK));
}
$op="";
httpset('op', "");
}
if ($op=="" || $op=="search"){
$level = (int)httpget("level");
if (!$level) $level = 1;
$q = httppost("q");
if ($q) {
$where = "creaturename LIKE '%$q%' OR creaturecategory LIKE '%$q%' OR creatureweapon LIKE '%$q%' OR creaturelose LIKE '%$q%' OR createdby LIKE '%$q%'";
} else {
$where = "creaturelevel='$level'";
}
$sql = "SELECT * FROM " . db_prefix("creatures") . " WHERE $where ORDER BY creaturelevel,creaturename";
$result = db_query($sql);
// Search form
$search = translate_inline("Search");
rawoutput("<form action='creatures.php?op=search' method='POST'>");
output("Search by field: ");
rawoutput("<input name='q' id='q'>");
rawoutput("<input type='submit' class='button' value='$search'>");
rawoutput("</form>");
rawoutput("<script language='JavaScript'>document.getElementById('q').focus();</script>",true);
addnav("","creatures.php?op=search");
addnav("Levels");
$sql1 = "SELECT count(creatureid) AS n,creaturelevel FROM " . db_prefix("creatures") . " group by creaturelevel order by creaturelevel";
$result1 = db_query($sql1);
while ($row = db_fetch_assoc($result1)) {
addnav(array("Level %s: (%s creatures)", $row['creaturelevel'], $row['n']),
"creatures.php?level={$row['creaturelevel']}");
}
addnav("Edit");
addnav("Add a creature","creatures.php?op=add&level=$level");
$opshead = translate_inline("Ops");
$idhead = translate_inline("ID");
$name = translate_inline("Name");
$lev = translate_inline("Level");
$weapon = translate_inline("Weapon");
$winmsg = translate_inline("Win");
$diemsg = translate_inline("Die");
$cat = translate_inline("Category");
$script = translate_inline("Script?");
$forest_text = translate_inline("Forest?");
$graveyard_text = translate_inline("Graveyard?");
$author = translate_inline("Author");
$edit = translate_inline("Edit");
$yes = translate_inline("Yes");
$no = translate_inline("No");
$confirm = translate_inline("Are you sure you wish to delete this creature?");
$del = translate_inline("Del");
rawoutput("<table border=0 cellpadding=2 cellspacing=1 bgcolor='#999999'>");
rawoutput("<tr class='trhead'>");
rawoutput("<td>$opshead</td><td>$idhead</td><td>$name</td><td>$cat</td><td>$lev</td><td>$weapon</td><td>$script</td><td>$winmsg</td><td>$diemsg</td><td>$forest_text</td><td>$graveyard_text</td><td>$author</td></tr>");
addnav("","creatures.php");
$i=true;
while ($row = db_fetch_assoc($result)) {
$i=!$i;
rawoutput("<tr class='".($i?"trdark":"trlight")."'>", true);
rawoutput("<td>[ <a href='creatures.php?op=edit&creatureid={$row['creatureid']}'>");
output_notl("%s", $edit);
rawoutput("</a> | <a href='creatures.php?op=del&creatureid={$row['creatureid']}&level={$row['creaturelevel']}' onClick='return confirm(\"$confirm\");'>");
output_notl("%s", $del);
rawoutput("</a> ]</td><td>");
addnav("","creatures.php?op=edit&creatureid={$row['creatureid']}");
addnav("","creatures.php?op=del&creatureid={$row['creatureid']}&level={$row['creaturelevel']}");
output_notl("%s", $row['creatureid']);
rawoutput("</td><td>");
output_notl("%s", $row['creaturename']);
rawoutput("</td><td>");
output_notl("%s", $row['creaturecategory']);
rawoutput("</td><td>");
output_notl("%s", $row['creaturelevel']);
rawoutput("</td><td>");
output_notl("%s", $row['creatureweapon']);
rawoutput("</td><td>");
if ($row['creatureaiscript']!='') output_notl($yes);
else output_notl($no);
rawoutput("</td><td>");
output_notl("%s", $row['creaturewin']);
rawoutput("</td><td>");
output_notl("%s", $row['creaturelose']);
rawoutput("</td><td>");
output_notl("%s", ($row['forest']?"Yes":"No"));
rawoutput("</td><td>");
output_notl("%s", ($row['graveyard']?"Yes":"No"));
rawoutput("</td><td>");
output_notl("%s", $row['createdby']);
rawoutput("</td></tr>");
}
rawoutput("</table>");
}else{
$level = (int)httpget('level');
if (!$level) $level=(int)httppost('level');
if (!$level) $level = 1;
if ($op=="edit" || $op=="add"){
require_once("lib/showform.php");
addnav("Edit");
addnav("Creature properties", "creatures.php?op=edit&creatureid=$id");
addnav("Add");
addnav("Add Another Creature", "creatures.php?op=add&level=$level");
module_editor_navs("prefs-creatures", "creatures.php?op=edit&subop=module&creatureid=$id&module=");
if ($subop == "module") {
$module = httpget("module");
rawoutput("<form action='creatures.php?op=save&subop=module&creatureid=$id&module=$module' method='POST'>");
module_objpref_edit("creatures", $module, $id);
rawoutput("</form>");
addnav("", "creatures.php?op=save&subop=module&creatureid=$id&module=$module");
} else {
if ($op=="edit" && $id!=""){
$sql = "SELECT * FROM " . db_prefix("creatures") . " WHERE creatureid=$id";
$result = db_query($sql);
if (db_num_rows($result)<>1){
output("`4Error`0, that creature was not found!");
}else{
$row = db_fetch_assoc($result);
}
$level = $row['creaturelevel'];
} else {
//check what was posted if this is a refresh, always fill in the base values
if ($refresh) $level = (int)httppost('creaturelevel');
$row = $creaturestats[$level];
$posted=array('level','category','weapon','name','win','lose','aiscript','id');
foreach ($posted as $field) {
$row['creature'.$field]=stripslashes(httppost('creature'.$field));
}
if (!$row['creatureid']) $row['creatureid']=0;
if ($row['creaturelevel']=="") $row['creaturelevel']=$level;
$row['forest']=(int)httppost('forest');
$row['graveyard']=(int)httppost('graveyard');
}
//get available scripts
//(uncached, won't hit there very often
$dir="scripts";
if (is_dir($dir)) {
if ($opendir=opendir($dir)) {
$sort=array();
while (($file = readdir($opendir)) !== false) {
$names=explode(".",$file);
if (isset($names[1]) && $names[1]=="php") {
//sorting
$sort[]=",".$names[0].",".$names[0];
}
}
sort($sort);
$scriptenum=implode("",$sort);
}
}
$scriptenum=",,none".$scriptenum;
$form = array(
"Creature Properties,title",
"creatureid"=>"Creature id,hidden",
"creaturelevel"=>"Level,range,1,".(getsetting('maxlevel',15)+4).",1",
"Note: After changing the level causes please refresh the form to put the new preset stats for that level in,note",
"creaturecategory"=>"Creature Category",
"creaturename"=>"Creature Name",
"creaturehealth"=>"Creature Health",
"creatureweapon"=>"Weapon",
"creatureexp"=>"Creature Experience",
"Note: Health and Experience of the creature are base values and get modified according to the hook buffbadguy,note",
"creatureattack"=>"Creature Attack",
"creaturedefense"=>"Creature Defense",
"Note: Both are base values and will be buffed up. Try to make the creature beatable for a 0 DK person too,note",
"creaturegold"=>"Creature Gold carried",
"Note: Gold will be more or less when fighting suicidally or slumbering,note",
"creaturewin"=>"Win Message",
"creaturelose"=>"Death Message",
"forest"=>"Creature is in forest?,bool",
"graveyard"=>"Creature is in graveyard?,bool",
"creatureaiscript"=>"Creature's A.I.,enum".$scriptenum,
);
rawoutput("<form action='creatures.php?op=save' method='POST'>");
showform($form, $row);
$refresh=translate_inline("Refresh");
rawoutput("<input type='submit' class='button' name='refresh' value='$refresh'>");
rawoutput("</form>");
addnav("","creatures.php?op=save");
if ($row['creatureaiscript']!='') {
$scriptfile="scripts/".$row['creatureaiscript'].".php";
if (file_exists($scriptfile)) {
output("Current Script File Content:`n`n");
output_notl(implode("`n",str_replace(array("`n"),array("``n"),color_sanitize(file($scriptfile)))));
}
}
}
}else{
$module = httpget("module");
rawoutput("<form action='mounts.php?op=save&subop=module&creatureid=$id&module=$module' method='POST'>");
module_objpref_edit("creatures", $module, $id);
rawoutput("</form>");
addnav("", "creatures.php?op=save&subop=module&creatureid=$id&module=$module");
}
addnav("Navigation");
addnav("Return to the creature editor","creatures.php?level=$level");
}
page_footer();
?>