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Beach type implementation #122
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What sort of information are you referring to? Land in GNOME are simulated very simply. They are little more than a wall for the oil to run into. The primary configurable parameter on any Map object is the Raising this makes the beach 'stickier' while lowering it has the opposite effect. |
My purpose is to use different refloat_halflife parameters according to the different beach types. So, my question was if it is possible to set the refloat_halfile in the BNA map for every different segment that represents a specific beach type. |
In theory yes it's possible to do that but the code to do so doesn't exist yet, nor has it been designed yet. I can only guess that since it hasn't been prioritized over the last few years it's not a major issue for GNOME users in practice. Perhaps (and I'm only guessing here) such a feature may be considered 'too much control' over an aspect of the simulation that in reality is extremely chaotic and unpredictable. @ChrisBarker-NOAA or @AmyMacFadyen may be able to shed more light on this issue. |
Hello!
I need some help. I'm using the pyGNOME utilities to simulate the dispersion of marine litter in the sea, i was wondering how can I implement the information about the beach type in the BNA map.
Thank you in advance!
Claudia
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