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Any possibility for a console port? #411
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Fixing #7 would be a start. Not many consoles that use KB+M for control that I know of |
Consoles like PlayStation and Xbox actually do support them, it's just not many games utilize the support for obvious reasons, the only game I know that does use it is Fortnite, but of course native controller support would be preferable |
Besides controller support, the major issue with console ports is that they require a console SDK. Those SDKs are not freely available. |
Moreover, this source port is GPL-licensed, so a console port is plain impossible without asking all contributors that were involved with Q2PRO in its history. It goes pretty far back, so many contributors are now unreachable. |
Well that's sad, one of the things I wanted to do was port it over to Metal for Apple Silicon |
That's not the same as a console port. (*) I'm not actually a console dev, so consider that hearsay |
Ah, alright, thanks for the info |
https://github.com/PS5Dev/PS5SDK This doesn’t seem like it’s official, but the port doesn’t have to be official. |
The main problem I can see here, is that this is GPLv2 only. Meaning that this port would have to also be re-licenced under GPLv2. |
To add on to this |
Basically I'm just wondering if there could ever be a console port of the game since I think it would be the best way to showcase Pathtracing on the platforms, I got it running on a Steam Deck at 1080p 30fps which only has 8CUs and the current consoles have 3x-7x times more than that meaning they could run the game very well especially with how optimized it is.
I'm not sure who controls that because this is an NVIDIA project but Quake 2 is a Id Software property
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