HIGHLIGHTS:
- Core: added "resolve" functionality
- improvements and bug fixes
DETAILS:
- Core: added
CmdResolveTexture
(for MSAA resolve at least) - Core: extended
StageBits
,AccessBits
andLayout
- Core: relaxed valid usage of
srcRegionDesc
anddstRegionDesc
, which can be 0/non-0 independently - Core: clarified usage in the main headers
- VK: added logic to choose the format based on best match, not exact comparison (PR #103)
- D3D11: removed state caching for
SetVertexBuffers
(was partially implemented, now matches D3D12 behavior) - D3D12: emphasized the fact that
SetPipelineLayout
is optional forDraw*
- Validation: added missing dependency checks for some functions
- updated NVAPI
- minor bug fixes here and there
- refactoring