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Copy pathovermap_specials.json
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overmap_specials.json
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[
{
"type": "overmap_special",
"id": "ws_survivor_bunker_place",
"overmaps": [
{"point": [0,0,0], "overmap": "ws_survivor_bunker_f0_north"},
{"point": [0,0,-1], "overmap": "ws_survivor_bunker_f-1_north"}
],
"locations": ["forest"], "//": "what special locations does it spawn",
"city_distance": [20,25], "//": "how far from a city it should be",
"city_sizes": [1,12], "//": "what city sizes should it spawn in",
"occurrences": [1,3], "//": "how many per overmap",
"rotate": true, "//": "allow rotation",
"flags": ["CLASSIC"]
},
{
"type": "overmap_special",
"id": "ws_survivor_camp_place",
"overmaps": [
{"point": [0,0,0], "overmap": "ws_survivor_camp_north"}
],
"locations": ["wilderness"], "//": "what special locations does it spawn",
"city_distance": [20,25], "//": "how far from a city it should be",
"city_sizes": [1,12], "//": "what city sizes should it spawn in",
"occurrences": [1,3], "//": "how many per overmap",
"rotate": true, "//": "allow rotation",
"flags": ["CLASSIC"]
},
{
"type" : "overmap_special",
"id" : "ws_giant_sinkhole",
"overmaps": [
{"point": [0,0,0], "overmap": "ws_giant_sinkhole_1_north"},
{"point": [0,0,-1], "overmap": "ws_giant_sinkhole_2_north"}
],
"locations": ["wilderness"], "//": "what special locations does it spawn",
"city_distance": [15,25], "//": "how far from a city it should be",
"city_sizes": [1,12], "//": "what city sizes should it spawn in",
"occurrences": [0,0], "//": "how many per overmap - default:[1,3]",
"rotate": true, "//": "allow rotation",
"flags": ["CLASSIC"]
},
{
"type": "overmap_special",
"id": "ws_fire_lookout_tower",
"overmaps" : [
{"point": [0,0,0], "overmap": "ws_fire_lookout_tower_base_north"},
{"point": [0,0,1], "overmap": "ws_fire_lookout_tower_f1_north"},
{"point": [0,0,2], "overmap": "ws_fire_lookout_tower_f2_north"},
{"point": [0,0,3], "overmap": "ws_fire_lookout_tower_f3_north"}
],
"locations": ["wilderness"], "//": "what special locations does it spawn",
"city_distance": [20,25], "//": "how far from a city it should be",
"city_sizes": [1,12], "//": "what city sizes should it spawn in",
"occurrences": [1,5], "//": "how many per overmap",
"rotate": true, "//": "allow rotation",
"flags": ["CLASSIC"]
},
{
"type": "overmap_special",
"id": "ws_regional_dump",
"overmaps": [
{"point": [0,0,0], "overmap": "ws_regional_dump_0_0_north"},
{"point": [1,0,0], "overmap": "ws_regional_dump_1_0_north"},
{"point": [2,0,0], "overmap": "ws_regional_dump_2_0_north"},
{"point": [3,0,0], "overmap": "ws_regional_dump_3_0_north"},
{"point": [0,1,0], "overmap": "ws_regional_dump_0_1_north"},
{"point": [1,1,0], "overmap": "ws_regional_dump_1_1_north"},
{"point": [2,1,0], "overmap": "ws_regional_dump_2_1_north"},
{"point": [3,1,0], "overmap": "ws_regional_dump_3_1_north"},
{"point": [0,2,0], "overmap": "ws_regional_dump_0_2_north"},
{"point": [1,2,0], "overmap": "ws_regional_dump_1_2_north"},
{"point": [2,2,0], "overmap": "ws_regional_dump_2_2_north"},
{"point": [3,2,0], "overmap": "ws_regional_dump_3_2_north"},
{"point": [0,3,0], "overmap": "ws_regional_dump_0_3_north"},
{"point": [1,3,0], "overmap": "ws_regional_dump_1_3_north"},
{"point": [2,3,0], "overmap": "ws_regional_dump_2_3_north"},
{"point": [3,3,0], "overmap": "ws_regional_dump_3_3_north"}
],
"connections": [
{"point": [2,-1,0], "terrain" : "road"}
],
"locations": ["wilderness"], "//" :"what special locations does it spawn",
"city_distance": [5,15], "//" :"how far from a city it should be",
"city_sizes": [1,12], "//" :"what city sizes should it spawn in",
"occurrences": [0,3], "//" :"how many per overmap",
"rotate": true, "//" :"allow rotation",
"flags": ["CLASSIC"]
}
]